[EQL] A little Mistmoore, Splitpaw, and Guk

Another guild mate joined up with Nostalgia Inc, which I am always so tickled to see. I spent some time adventuring in Mistmoore, Splitpaw, and Guk, but didn’t make too much progress as it was just too warm. I am currently sitting at level 36 on my Beastlord (main), paladin, rogue combination. I had thought maybe I’d swap rogue for bard, but that just wasn’t working for me. I am hoping that eventually I’ll have each of the classes leveled up, but we’ll see how it goes, I don’t want to burn out and would rather just take my time with things.

Experience has slowed down a bit and mobs have gotten harder. I’m still a little annoyed that you’re actively discouraged from grouping by the experience bar moving MUCH slower. I’m sure you’re supposed to kill faster and make up for it that way, but it feels very much like a penalty. I’ve been gaining experience in difficulty 0 on a solo respawning kick (I heard these are tailored for solo players) and then I think I will try to do some farming, later. I’d also like to get into tradeskills but I think it would benefit me to be 50 at least on a trio before attempting that, to make farming easier.

Still. I’m having a blast! The game has been out for one week now, and it seems to be doing alright.

As always, happy gaming, no matter where you find yourself!

[EQL] Some time in Befallen

At the time of this post, my character is level 13 and I’ve settled on a Paladin / Wizard / Beastlord to play. For now at least. I’ve learned a lot more about EverQuest Legends that I didn’t know before. Like, if you’re leveling, don’t go jumping to D4 thinking that you’ll get more experience. The ‘sweet spot’ as it were seems to be D2, where you’ll still get some pretty good loot, and the kills come fast.

Evasive stance is my best friend, paired with spell blade.

You should use /advloot based on your situation – when grinding xp I have craft materials auto deposit, but I also leave it open because you can merge right from that UI window. Had no idea. Wish I had of noticed it when I was looting 200 rings and merging them into one another. I do wish there was a way to trade to others in the group from that window, as loot seems to be individual, but that’s alright.

I learned you can use motes to upgrade spells, that you can take focus out of gear and place it in new gear if you want. It really opens up gameplay, nothing is ‘solved’ so you get to play around with all of the things and figure out what works for you. I’m having a lot of fun with it, a weird combination of nostalgia and learning how to work with all of the changes.

I’m hoping I can inch closer to 20 this weekend, we’ll see how it goes. I’m out of practice with knowing where I should be hanging out at, and what sort of gear I want to be wearing – but I’m having fun re-learning all of this stuff.

As always, happy gaming – no matter where you find yourself!

[EQL] EverQuest Legends Pre-Orders go Live

On Tuesday June 16th – after a few false starts – the EverQuest Legends pre-order went live. I heard a lot of people having issues, failed attempts, no confirmation, etc, but mine seems to have gone through without any problems.

The game is $19.99 and comes with 30 days of game time. It also includes a character name reservation and access to beta, starting July 1st for those who are not already in it. If you happen to be getting an error one of the easiest solutions I see is to make sure you have updated credit information – these accounts are pretty old, after all.

Will I play this long term? Well. We’ll see. I’m confident that I’ll manage to get my value for the time I do play, and if I stick around, great. I’d love to meet up with others who are going to give it a whirl, maybe even join a guild. If this sounds like something you’re interested in don’t hesitate to let me know!

[EQL] Questions Answered

All sorts of questions were answered on the EverQuest Legends FAQ today in discord in one neat and tidy place. I’m posting a few of the more popular ones / interesting ones here. I was very excited to learn that housing will be a thing, as it was NOT a thing in THJ.

What additional content is coming?
Additional content and expansions will be scheduled by the Dev team and announced when they have a solid roadmap for each.
Kunark is definitely in the works, dates to be determined. The Dev team is also working on additional content and features, to be announced.

What platforms will EQL be released on?
At this time, PC only. There are no current plans for MAC, Linux or others. The game will not be on Steam at launch, but may be released on Steam at a later time.

Will EQL use the existing EQ launcher or something new?
EQL will use its own, modern, 64-bit launcher on the Daybreak platform.
You will need a Daybreak Account to play EQL.

Will EQL be free-to-play? One time purchase? Subscription?
EQ Legends will not be F2P. The game will have an upfront fee and will operate with a subscription model. We believe the pricing will be at the lower end of most players’ expectations. We will provide more details soon.

Will there be microtransactions through an in-game marketplace?
There will be cosmetic and utility items offered for sale in game, which in no way impact power. For example, we will include xp potions, and some special new items that can be used to customize your character.

Will we be able to transfer between servers to join friends and family who started elsewhere?
This is still being determined.

Does EQL allow Multiboxing?
No

What races will be available in Beta and launch?
15 races will be available at launch, including all 12 of the original EverQuest races: Human, Barbarian, Half-Elf, Wood Elf, High Elf, Dark Elf, Dwarf, Gnome, Erudite, Halfling, Ogre, Troll, plus Kerran, Iksar and Froglok!

Kerran, Iksar, and Frogloks were not in the original launch of EverQuest in 1999, where do these races start in EQL?
Iksar will emerge from a newly created zone, an encampment linked to the shores of North Ro.
Frogloks will spawn in Norrath in Rathe Mountains. Their appearance is in keeping with the Frogloks in original EQ. Kerran will start on Kerra Isle.

Will Iksar still be considered “evil” or will they be neutral in EQL?
Iksar are not well liked by anyone, however they are more slightly more tolerant of outsiders than the Kunark natives, except those who worship a specific entity.

How do Kerrans differ from Vah Shir in classic EverQuest?
You’ll have to play and find out.

If I have three pet classes as my build, can I call out three pets?
Pets will be limited to one per player, at this time.

Do Ogres gain experience more slowly, as in original EQ?
All class and race modifiers to experience have been removed.

What zones will be available in Beta and Launch?
All Classic EverQuest zones on Antonica, Faydwer and Odus. More content and zones will be released over time and announced well in advance by the Dev Team.

Will Plane of Fear and Plane of Hate be available in Beta and Launch?
Absolutely. Good luck.

Will zones be instanced?
Yes, all zones CAN be instanced. Dungeons and Raid bosses WILL be instanced.

Will there be any brand new or retooled zones for us to experience?
Yes.

Will there be a Bazaar zone for offline selling of items?
There will be a game feature that allows item trading and selling. More details coming soon.

MISCELLANEOUS ABSOLUTELY CRITICAL GAMEPLAY QUESTIONS
Is there housing in game at launch or planned for later?

Yes, at launch. The will be accessible from the East Commonlands Tunnel.

Will there be Guild Halls at launch or later on?
Not at launch.

Do snakes kick in EQL?
Of course, kicking is a core ability of the race of legless reptiles. Watch out for monk class snakes, they’ve picked up some much more terrifying tricks.

Will there by dyes in game?
Dyes will not be available, however alternative appearance customization tools will be.

Will /gems be in game?
It is indeed. Enjoy!

[EQL] What am I hoping For?

The discord for EverQuest Legends has been an absolute madhouse since it opened, and while I am on the quieter end of things, I do enjoy seeing what everyone else is getting up to. There are a LOT of questions floating around about what sort of game this will be. Very few absolute answers, for now. As we get closer to the release (slated for this summer) and of course the beta, we’ll hopefully get more information.

I did see a few things addressed to some degree. I also took a peek at the ‘suggestions’ section which sort of made me laugh (screenshot above).

People are passionate about their games, especially games that have 25+ years of history attached to them. They also tend to be very vocal about whatever aspect they are passionate about. Some people seem to want ‘original EverQuest’ to which I say it’s right over there. It still exists! The game is still around, there’s still P99 and there’s still progression servers. Go play.

What am I hoping for? I just want to play the game, without requiring a full group. I want to be able to quest, and craft. I don’t have an opinion on multiboxing. Lots of people seem to be against it. I do want to be able to group with friends and family. I’m feeling cautious about the subscription requirement. I think this might hurt them long term, especially because with a subscription comes the expectation of content.

I’m very excited, in any case. I’m hoping I get into the beta so I can help out with that, and I might even stream it or make some YouTube videos in the future. We’ll just have to see.