[GW2] Skyscale – Obtained

One of my main GW2 goals was to obtain skyscale, a mount that lets you (in a way) fly. There are two ways to get skyscale, through living world season 4 (the original method) which I am told is incredibly difficult and lengthily – and then the newer, better, shorter method: Secrets of the Obscure.

Step one is to find an abandoned egg. This took me quite a bit of time because once you look for the locations they’re done for that week. Once I had the egg, I got the rest of skyscale in a single day. Now, part of this is because I had already been working through the Secrets of the Obscure story, and I had been doing a lot of rifts, meta, and map completion. I also had a hefty number of supplies stockpiled, so when it came time to pick up my Provisioner Tokens, I was all set.

The skyscale food is also locked behind a 1x a day craft – but you can buy it on the auction house, so I splurged, dropped 45g, and did that. I did not want to wait 12 days to complete this quest if I didn’t have to.

The “hardest” part for me was actually unlocking the full mastery that is required – thankfully the Wizard’s Vault came in handy here, you can buy mastery experience. I did that to get the last little bit I needed. I’m very glad to be done, I hear that it makes working through other maps a bit easier, plus further on in the game everyone just sort of assumes you have a skyscale too. What’s up next for me in GW2? I’m not quite sure. I was thinking of working on the latest expansion – visions of Eternity, and then going backwards from there. I also think I want to play my Mesmer, and not the Guardian as I have been playing so far. I enjoy the class a lot, but she doesn’t have much done in the way of story / progression. Absolutely not needed though, as most things are account wide.

As always, happy gaming, no matter where you find yourself.

[GW2] Dragon Bash – Annual COMPLETED!

This is actually the first year I’ve managed to complete the annual feats for Dragon Bash, despite having participated in the event in the past. I didn’t even know there were annual feats for it until a friend brought it up.

I managed to finish early, for once, too! It gave me a huge chunk of achievement points (something I am constantly hunting down in my goal to reach 10k) and of course a lot of the candy that is the currency of choice for this particular event. I still haven’t spent any yet – I’ve been selling off all of the chests I’ve been getting, so I’ve got a really nice pocket of change now. I also unlocked a bunch of appearance gear which is always a plus (after all, isn’t this game all about fashion wars?). Next up? I think I’ll be working on my spoon collection.

[GW2] The Announcement

There’s a ton of speculation happening about ArenaNet’s latest teaser that dropped yesterday, showing – well, not a lot. A bit of map, and the promise that more information would be coming June 5th (that’s Friday).

My thought is that this will be a stand alone single player game set in Tyria. I don’t think it’s specific to GW2 or GW1 because it was mentioned on all of their socials, everywhere. I don’t think it’s GW3 like a lot of people do, because I simply don’t think enough time has passed to make that sort of announcement.

I do think it is an announcement about an announcement.

In a perfect world, I do wish this would be a Guild Wars 3 announcement, but I just don’t personally feel that it will be. I also see how Crimson Desert is doing (basically a single player version of Black Desert Online) and I think there’s absolutely money to be made with these single player games. Am I excited? Eh. Well. I’m not really keen on a single player version of Tyria. I do enjoy supporting ArenaNet, and I imagine we’ll just have to see what happens Friday.

As always, happy gaming, no matter where you find yourself!

[GW2] Velours – Once Again

An hour later, citizens of Rata Sum watched in awe as the infamous Harbinger descended into the malfunctioning lab district.

Mist swirled around her boots.

Arcane energy crackled across her gloves.

Her expression carried the exhausted resignation of someone who had really wanted to stay home pruning lavender.

The rogue golem burst through a wall with a metallic roar.

People screamed.

Velours yelped louder than everyone else.

Then instinct took over.

Her hands flashed through practiced motions. Alchemical vapor exploded outward in glowing green arcs while drones burst from hidden compartments on her belt. The tornado around Sergeant Cluckers intensified into a roaring cyclone, scattering debris harmlessly aside as the chicken spun through the battlefield with absolute composure.

The golem fired its lasers.

Velours ducked behind a planter box.

“WHY DOES EVERYTHING HAVE LASERS.”

She hurled a canister blindly over her shoulder.

The resulting explosion froze the golem solid mid-charge.

Silence.

Smoke drifted gently upward.

A crowd slowly gathered.

Someone whispered, “The Harbinger…”

Velours emerged covered in dirt, clutching a cracked flowerpot to her chest.

“My begonias,” she said weakly.

The crowd erupted into cheers.

She looked genuinely confused by this.

Sergeant Cluckers spun victoriously overhead.

A child approached carefully through the crowd. “Commander?”

Velours adjusted her goggles. “Uh. Yes?”

“You’re really brave.”

Velours opened her mouth.

Closed it again.

Behind her, emergency sprinklers activated unexpectedly, drenching half the plaza.

She flinched.

“I’m actually kind of terrified most of the time,” she admitted.

The child considered this very seriously.

“Then maybe being brave is doing stuff anyway.”

Velours stared at them for a moment.

Then she smiled.

Small. Awkward. Real.

“Huh,” she said softly. “That’s… actually smarter than most krewe meetings.”

Sergeant Cluckers clucked approvingly from inside his swirling techno-tornado.

Which, in Velours’s opinion, made it official.

[GW2] Velours – Continued

Her home workshop in Divinity’s Reach looked less like the headquarters of a legendary commander and more like a particularly aggressive greenhouse.

Copper pipes ran along the walls carrying heated water to raised herb beds. Small hovering drones misted basil and thyme with carefully calibrated humidity. Grow lamps swung from articulated arms overhead while potted tomatoes climbed trellises built from repurposed rifle parts.

Near the window sat a padded reading chair buried under quilts.

That was Velours’s true masterpiece.

Not the combat elixirs.
Not the tornado harness.
Not the portable barrier projectors she’d once deployed during a siege.

The chair.

It had heated cushions. Adjustable lumbar support. Cup holders. An integrated tea warmer. Hidden speakers that played rainfall sounds. And, perhaps most importantly, enough room beside it for Sergeant Cluckers’s containment vortex docking station.

Velours sat curled into the cushions with a book in her lap while rain tapped softly against the windows.

The tornado idled nearby at minimal intensity.

Inside it, Sergeant Cluckers pecked calmly at floating kernels of corn.

“This,” Velours announced to the empty room, “is success.”

A communicator on her desk immediately began screaming.

She stared at it.

The communicator screamed harder.

Velours pulled a blanket over her head.

“Commander,” came the voice through static, “there’s a rogue flesh golem in Rata Sum.”

“No.”

“We already told people you were coming.”

“That seems unethical.”

“It has laser eyes.”

Velours groaned into a pillow.

Sergeant Cluckers rotated slowly toward her.

“You’re right,” she mumbled. “Responsibility. Heroism. Terrible burdens.”

The chicken blinked once.

“Traitor.”