[Casual Gold Making] How Much GPH is Dragonflight Fishing?

It’s time for a new challenge! Thanks to inspiration from this reddit post, along with talking to a fellow gold maker CanadiaTV, (be sure to check him out) I decided to see how much gold you can casually make from fishing – starting with Dragonflight. I decided NOT to min/max this activity, so I have NOT taken everything from the reddit post into account. I’m sure you can up that gph slightly by min/maxing it. Below is the gear I’m sporting.

  1. Khaz’gorite Fisherfriend (rk4) enchanted with + Perception
  2. Master’s Wildercloth Fishing Cap
  3. +5 fishing gloves

I am also using a lure for Islefin Dorado.

I’m using the addon ‘Fishingbuddy’ to track what I catch. I’ve been fishing by the Dragonscale Basecamp because it has the LEAST amount of ‘extra’ stuff in the fishing table. Each hour I cast between 210-250 times, so for the purpose of this post, we’ll say I’ve been fishing off and on for approximately 15 hours (3898 casts so far). I do about 2h of fishing every 2 or 3 days, Moving forward I’ll post statistics for every 2h of fishing, just to keep things neat / tidy.

In 15h my total gold earned is roughly 94,162g which puts GPH at around 6,277g – this could be SLIGHTLY higher / lower if recipes are selling well on your servers, on mine I haven’t gotten any ‘good’ recipes of note in 15 hours of fishing. It’s also important to note that you should be selling when islefin dorado is in demand – that means from the weekly quest in Emerald Dream, as well as when raiders are looking for the fish. It’s not fantastic GPH, but it is pretty relaxing, requires almost zero brain power, and can be good to do if you’re watching TV or if you’re like me and sometimes have limited mobility.

Dungeon Dive: 100 Runs of Sunwell Plateau (51-60)

Another week, another 10 runs of Sunwell Plateau under our belts! This marks 3h spent in the zone (30m each group of 10 runs), and in actual gold earned from sales (plus raw gold drops) my 61 speed druid is looking at a total of 155,999g which means the GPH is 51,999g – not too shabby for a single character running a single dungeon. You might remember that the last run rewarded VERY little, hence the lower GPH this week. It all depends on RNG and what sells vs. what does not sell. Here’s the overall stats to date:

  • Total approx gold earned (runs 1-60): 905,389
  • Actual amount earned from sales to date: 155,999g
  • Actual amount of GPH: 51,999g
  • Value of items listed on the AH: 137,451g

Last week we only had 44k worth of items on the AH, so it’s nice that we added a few items of note this week (two schematics, one for goggles which are used in an achievement). This isn’t the best gold farm in the world by any means, but it is nice and simple with a low barrier of entry.

Keep in mind you may be able to make more / less gold on your own server, the items I’m selling are NOT commodity, therefor they ARE server specific. I’m playing on a high population server in NA, and prices are quite all over the place (usually on the lower side of things) but sales are far more steady than if I were on a low population server. You’ll have to try different methods out, and see what works for you.

Doing SOMETHING to make gold in game is at least a better option than doing nothing at all (if you’re going after gold, at least). As always, happy gaming, no matter where you find yourself!

Dungeon Dive: 100 Runs of Sunwell Plateau (41-50]

Well, this week we’re up to 2.5h spent running Sunwell plateau, and we’re also up to 144,432g in actual sales! That brings our current GPH to 57,772g.

Runs 51-60 were pretty uneventful, as you can tell by the LootAppraiser screenshot above, I looted 3 noteworthy items, and only walked away with an appraisal of 55k gold. That is of course grossly over estimated on my high pop realm. Right now I have around 44,000g worth of items on the AH, most of our recipes sold this week, hence the 57k gph. Let’s look at the numbers:

  • Total approx gold earned (runs1-50): 779,000g
  • Actual amount earned from sales to date: 144,432g
  • Actual amount of GPH: 57,772g
  • Value of items on the AH: 44,000g

Honestly, for 2.5h of work, I’m pretty happy with 144k in gold. That’s not too bad at all. Still, a lot does depend on RNG and your servers market. If you’re on a low population server you may find sales sparse, but when they happen, they’ll be big. If you’re on a high population realm like I am, sales may be pennies, but you make a lot of them, and they add up over time. It’s a fascinating challenge, and I’m always excited to see what loot I may walk away with. We’ll see next week if we can get closer to that 60k gph, although with this weeks abysmal run, I won’t hold my breath.

TSM and Dragonflight – Is it Worth It?

Let’s face it, updates that break our favourite addons suck, and we all hope that the developers of these mods are able to roll with those changes and get everything working again in a timely manor. Tradeskillmaster has undergone some massive changes in the past few years thanks to gold making changes on World of Warcraft’s end, and some of those changes I’m a fan of while others not so much.

The staff is dedicated and passionate (as are the goblins who use it) and the updates do come, but TSM updates in DF have been lacking (IMO). Unfortunately some things that I personally want to make use of (restocking SL with crafters marks) remain broken after 6 months. We all know that as goblins the whole point is to get in before the masses get in, and TSM has fallen well behind in function for anything relating to this.

4.13 has released and cross-realm trading was enabled only to have Blizzard pull the plug on that one temporarily while they look into server stability. This single feature is amazing for anyone who works on multiple realms, it not only tracks gold but also your craft components. There have also been some changes to professions (inspiration function has been added!) which you can read all about on their blog post linked above.

At the start of Dragonflight and for the months following I actually stopped using TSM and instead relied heavily on auctionator and craftsim. TSM wasn’t taking into account the DF specific specials like multicraft, inspiration, etc. Craftsim is a much better addon for these things. Queuing anything into the TSM craft queue was creating an unplayable game with lag and stuttering. I am happy to say that this looks to be mostly resolved, so long as I keep the queue under control. Instead of doing multiple groups at once, I tend to just focus on one section, so for example I’ll restock blacksmithing – > current content, in one go, and then after I’m done I’ll clear the queue and do blacksmithing -> old content.

I have yet to find another addon that offers everything TSM does despite the issues I have with the latest renditions. I continue to use it exclusively to post auctions, restock crafted goods, and check my gold & supplies across multiple servers. For ease I use a profile created by BilisOnyxia for his patreon’s, and then I’ve customized and adjusted it for my server specific needs (transmog) – I use a different profile that I’ve built for pet sales which I do cross realm. In Shadowlands I used a combination of profiles from Penguin & Manthieus.

Is TSM worth it?

It depends on what you’re doing. I think if you’re well versed in using it there’s still potential, especially in posting things like gear / transmog – but when it comes to professions (specifically DF professions) and crafting – other addons like Craftsim really do a much better job. If you’re restocking SL speed gear or anything that uses crafters marks, then TSM won’t be of any use to you (at the time of this post in any case).

Have a favourite addon that makes your gold making easier? Let me know in comments! As always, happy gaming, no matter where you find yourself.

Weekly Wrap-Up [July 9-July15]

Well, it was an interesting week to say the least. Some key points! Wednesday 10.1.5 hit, and cross realm trading was enabled. Sadly, it created some server instability because of all the phasing we all do from one realm to the next, so they disable it a day later. It has not been turned back on yet. I did manage to complete a few trades and move some things around that I wanted to move, but now I’m back to a waiting pattern in that regard. It’s not a huge deal, after all we barely had it live for one day, but I know a lot of people are really looking forward to that change, whether they’re buyers or sellers.

Sales for the week held strong, with last Sunday being far beyond what I expected – I imagine people were stocking up. There was talk in the WoW Economy discord about taking advantage of the new Naxx items, most notably righteous orbs, but I decided to go the opposite route and sold before the event went live to those who were stockpiling for after. The price of orbs dropped from 600g to 300g and have risen slightly since then to around 400g. I wasn’t interested in playing the long game for this item when there are bigger fish out there, so I let mine go.

I did start unlocking the secrets to old scholomance and old Naxxramas – I’m not sure if I’m actually going to sell anything / recipes / components, but I do want to be able to unlock them for myself, and if gold happens to come from that, all the better. It’s slow and annoying with lots of RNG in there, so if you’re also working on that, just hang in there.

One thing to note, there was a LOT of confusion about whether or not we’d be able to MAIL across server – you cannot. This was never implied or hinted at. Normally when Blizzard makes these changes their language is clear – for example when they told us we’d be able to mail cross faction on the same realm, and when they told us we could trade certain items in dungeons. Their announcement was for trades, and that means you do need either a 2nd account or a friend to help if you’re looking to trade with yourself. The intention of this change is NOT to benefit gold making goblins – it is a QoL change for regular players who are spread across multiple realms from their friends. This allows them the opportunity to help out their friend with gold or items without feeling the barrier of the server. You do also have to be same faction (as far as I am aware).

That isn’t to say it won’t change in the future, but you have to remember that World of Warcraft is an OLD game, and the code wasn’t meant to allow any of this stuff. Managing to change it and adjust it in a way that does allow for cross realm trading is a BIG DEAL and of course there are going to be unseen issues with it since it’s old and was never intended. Let’s give them our support through these growing pains, and keep our fingers and toes crossed that they get it sorted (soon).

With this update also came a region wide update to TSM – but I’m saving that for its own post in the near future.

As always, happy gaming no matter where you find yourself!