Adrid, The Mace of Sorrow (and Other Quests)

There’s nothing quite like the feeling of finishing off a major quest line and FINALLY getting that item you worked so hard for. Vanguard has this feeling in spades, and it’s great. For the better part of yesterday Nomadic Gamers between the levels of 20-22 worked on the weapon chain that you find at the Tomb of Lord Tsang. Pictured above is my new shiny mace (with particle effects!) as well as a shield that comes with it (also shiny). It’s called Adrid, The Mace of Sorrow and there’s a fantastic walk through up on vgwalkthroughs. While the site is not especially up to date any more it gives players a good basis on group quests they can work on if they wish and it also lists a fair amount of solo quests. Although the Tomb of Lord Tsang has been my favorite dungeon for as long as I can remember, I have actually never finished the weapon quest before. This was my first time, which only added to the euphoric feelings.

My shaman is now sitting comfortably at level 22, almost 23. There’s bonus experience going on this weekend which really helps out. I decided that I’m really the sort of person who enjoys working on all three spheres, so I managed to inch my diplomacy to level 13, and my crafting to 11. I’ve gone the rout of the tailor, not because it will help me out in any special way but because it’s the one crafter I had below level 20 out of the 6 available.

I’m looking forward to spending most of this weekend in Trengal Keep, working on a chain of quests available there. I’m also interested in the Panther Illusion Mask that you can begin working on at level 24. This mask has an ability called Illusion: Panther. It turns your character into a panther for one hour, and gives you a 20% run speed (does not stack) as well as a 5% attack speed buff. Since my bard is in the brotherhood still, she’s inched her way (while off line) to level 23, which I really like. It’s nice to know I’ll have another character option available when I’m bored of playing the shaman (though that hasn’t come up yet).

Happy gaming no matter where you find yourself. I’ll see you in Telon!

SOE Fan Faire Updates – 2010

Since I’m not actually at Fan Faire this year (pout) I’ve been watching EQ2 wire for their updates.

They released some of the concept art of “EQ Next” – be sure to take a peek.

Here are some key points from the Community Address that happened last night:

EverQuest: House of Thule releases on October 14th. It adds a plethora of new dungeons and content, as well as the addition of player housing.

EverQuest II: Destiny of Velious releases February 8th and, amongst other things, will introduce flying mounts in most zones. It is unclear which zones are being configured to allow this. Say what you will about Brenlo, but this was an initiative he pushed for. Glad to see it’s coming.

EQ2 Extended — Beta launches August 17th. New optional free adventure service. Live subscription remains unchanged. Yadda yadda.

FreeRealms coming to Mac and PS3 in ~2 months. Currently 13 million players (unknown how many are paying)

Clone Wars Adventures — shown at E3, targeted at FreeRealms crowd. Based closely on the Cartoon Network series and will have heavy cross-promotion.

Magic the Gathering strategy game will be something quite different. It’s not a TCG.

DC Universe Online – Releases November 2nd. PC and PS3, Action-based physics. Newsworthy bit: Pre-ordering will be huge and allow you to play as Batman, as well as get a basketful of free items. Shown the astonishingly good trailer from last week featuring Lex Luthor.

Be sure to take a peek at the rest of the SOE Fan Faire info they have posted, I’ll be taking bits and pieces and mentioning them here for readers to get the information out. Am I excited? Eh. I am VERY excited about EQ player housing. EQ2 flying mounts? Not so much. Also, after browsing through the schedule for Fan Faire, I was sad to see there are 0 panels on Vanguard. There’s a 2 hour live quest, but that’s it. Figures.

Nomadic Gamers Visit the Tomb of Lord Tsang

Last night Hampooj, Kanad, and myself (as Velours, my shaman) headed to our first dungeon – The Tomb of Lord Tsang. I haven’t been to this dungeon since 2007, the opening of Vanguard. It was the first dungeon I ever explored and at the time the lag was so bad it was a less than pleasant experience. I was on a computer that wasn’t good enough to run the game properly, and well, we all know how the launch went. After three years things have changed. Boy have they changed. First of all since yesterday morning I can say confidently that the spurts of lag I was experiencing have completely gone. I was incredibly happy. Even with a raid not too far away I was playing just fine. My shaman began exploring the Tomb once I did a few quests in the Jin’Ka forest to get access. Being a healer, I have the ability to summon my group mates into the actual dungeon itself once I have the key. Healers get a ‘summon group mate’ spell that allows you to call your friends as long as they are not too far away.

We have two quests for the zone currently. One is to click on five ancient tablets scattered throughout the zone (which we still need one more of) and the other quest is to collect medallions that drop from ALL CAP named within the zone. We managed to track down a few of them last night, and while it will be some time before any of us actually finish the quest because only one medallion at a time drops, it was still a lot of fun. I’m also working on collecting platinum coins for Tursh, so that one day I can afford my racial mount. I’ve decided on Tursh so that I can look awesome ridding a fox around Telon.

My shaman managed to hit level 20, which of course meant it was time for new spells. Kanad hit level 26, and Hampooj is closing in on 21. My bard should also be close to 21 if not 22 by now due to brotherhood experience.

We had an incredibly fun night, even with one wipe. We slowly made our way back to the temple and thanks to some great navigation found our corpses. It was everything I wanted in a dungeon crawl, and I can’t wait to explore some more. We’ve made plans to begin working on TK (Ruins of Trengal Keep) this weekend. It’s a series of 6 quests that move progressively through the outdoor dungeon. I don’t remember the last time I was there, and I’m incredibly excited about it.

I know Fan Faire is going on for the next few days, and while I was unable to make it out there this year (fingers crossed for next year) I’ll try to post any Vanguard information I happen across. I know it certainly won’t be one of the main focuses of the FF, but I’m hoping we get at least a few tid bits.

Happy gaming no matter where you find yourself, I’ll see you in Telon!

Crafting my Own Gear

Taking a break from leveling yesterday, I decided that a leatherworker would be far more valuable to me right now then a tailor (both are branched off of the outfitter in crafting). I have a bard and a shaman that I’m leveling up, they each use medium (leather) armor. Everyone has the ability to change not only their entire crafting procession in Vanguard (this reduces your level down to 1 and removes any crafting recipes you have earned) but also change their crafting arch type if you’d rather do that instead. Doing this leaves you with the levels you’ve already obtained – but – you have to ‘fix’ your skills.You also lose your recipes.

What exactly does this mean? Well at level 11 you chose a subclass. In most cases that means you also click on the negative sign next to the opposite subclass. You go to the skills tab under crafting and click on the plus sign next to your own. Then when you do work orders you make sure they’re for the right subclass. For me in particular, that means switching from 198 points in tailoring (I’m level 19) to 198 points in leatherworking. That meant failing work order after work order and watching the points slowly decrease from tailoring and increase in leatherworking. It took the better part of an afternoon, and I’m glad I wasn’t too much higher then level 19 or it would have taken even longer.

Once that was FINALLY done, I decided it was time to make a set of gear for the bard to wear. She’s been wearing stuff from the isle of dawn, which is great until 15 or so and then you’ll want to wear something else. I had completed the URT quests for both boots and gloves, but am reluctant to get caught in that ‘loop’ where all I do are those quests again. So I crafted myself a set of rare gear, and imbued it with a healing bonus. The joys of the massive crafting system in Vanguard, you can customize your gear pretty well.

Since crafting in Vanguard is so complicated, it really makes you take a lot of pride in what you’re creating. Now that I’m wearing four pieces of gear, with a fifth piece on the way as soon as I hit 20 I’m quite pleased. I just need to get some more tailoring levels so that I can continue to make my own gear.

The guild is doing very well, we had another recruit join us last night and while we’re not the largest guild out there it’s still nice to see new players in the game. Fan Faire starts tomorrow, and while I’m not holding my breath at any Vanguard news I am tentatively waiting to see if we learn anything new about the game. We’ll just have to see!

Happy gaming no matter where you find yourself, I’ll see you in Telon!

Where to Level (15-18)

You may remember that I posted not that long ago on where to level from 10-15 (right after you leave the Isle of Dawn). Well, now my shaman is inching closer to 19, and I’ve got a whole selection of new areas to quest in. For those who are concerned, there is LOTS of solo content in Vanguard. Plus, the population really is doing quite well right now, and there are groups everywhere. The two main quest chains people always seem to be are URT (United Races of Thestra) and HL (Hunter’s League) which I also mentioned in the previous post. These quests will give you amazing armor upgrades, and URT can be done mostly solo. HL requires a group. I have decided this time around to stay away from these two quests, as I always do them. Even though I’m in a brotherhood with a total of four characters, my shaman has still been leveling at a nice steady rate. I expect this to decrease after today with the bonus experience wrapping up, but it sure has been nice.

Where do you go from here? Once again the Rift Keepers show me a plethora of options:

  • Kaon’s Rush – In Thestra
  • Evendusk Fortress – (Never been here, no idea where it is)
  • Ksaravi Gulch – (Again never been here)
  • Misthaven Crossing – (In Thestra, this area is full of vampires, and dark spooky forests, I love this area)
  • Renton Keep – (Thestra, where you’ll find URT missions)
  • Silverlake – (Thestra, and around the area where you will find a mount quest for a unicorn)
  • Skrawla Point – (Qalia, this is where HL quests can be found)

Not to mention the fact that I’m still w0rking on quests from the previous mentioned areas. In specific the Jin’Ka Forest, which is where the Tomb of Lord Tsang is located. There’s a few awesome quests in this area and one rewards a really neat weapon. I’m not sure if I’ll actually manage to finish it, but I hope so. Tomb of Lord Tsang is the first open dungeon I ever did in Vanguard, way back at release. I obviously have some pretty nostalgic views of it and can’t wait to go back.

I hope everyone has a fantastic Tuesday. Happy gaming no matter where you find yourself, and I’ll see you in Telon!