6 Years and Counting #EQ2

Five days after EQ2 celebrated it’s 6th birthday, I was looking inside my very own Mistmoore Estate which happens to be the 7 year veteran reward. For those who are wondering how that math works out, for earlier expansions EQ2 used to give away 90 days of account age but they’ve since stopped. Even though I had just moved my Norrathian museum from the Freeport Mage tower to Halas – I decided that the elaborate arch ways were too much to pass up, and if any of my character houses were going to be in a grand estate, it would have to be the museum. I packed up all 400+ player written books along with the rest of my worldly possessions and set off to move yet again.

While the house itself is quite amazing there are a few design flaws. Number one, it’s literally bigger then the tier 2 guild halls that you’ll find in home cities. The ceilings are so incredibly high that this will most certainly pose some issues for me as I decorate. I’m pretty sure I’ll be lowering the ceiling on some rooms via floor tiles – aside from the main entrance where the cathedral like arches work quite well. When EQ2 housing was given a brief revamp and homes received an extra 100 item count – the 7 year veteran reward was not included in that list. 600 items is the max you can place by default. Granted, you CAN purchase the player-crafted expander which allows you 100 more items and there IS the item from the station marketplace that expands the item count by another 200 items (and this stacks with the player-crafted) bringing you up to a whopping 900 items but for a home that is gigantic by any standard this is still not quite enough.

Still, a free home (and rent free at that) is a free home, and I’m quite pleased with it. There are people who are unsatisfied with this veteran reward as it offered nothing to those dedicated gamers who do NOT enjoy the player housing aspect of EQ2, and I can understand their position. Personally I tend to take the rout of ‘we should be thankful we got anything at all’ and I won’t turn my nose up at it.

The decorating process thus far has been quite slow. I’ve got the main entrance almost completed as well as the starts of my library if for no other reason then unloading those 400 books. What a pain to place, let me tell you. Once I get a little more completed I’ll post more screen shots and a video – so until then, happy gaming. No matter where you find yourself!

Keeping You All In Game #MMORPG

Krystalle made an interesting point to me a few days ago about EVE Online – the PI (planetary interaction) that I had been doing on a daily basis is the games way of keeping me logging in every day. I hadn’t even made the connection until she said something, but she’s absolutely right. I set my extractors once a day so that they’re mining on 24 hour rotations. It’s easier then checking every few hours (another option) or every three days (the longest option). Sure, I also have to log in to update my training queue but that could be anywhere from a one day update to a 25+ day update. It doesn’t require you to log in every single day. If I want to take advantage of PI (which I do, the money is just too good to pass up) I need to make sure I’m constantly working on it.

Typically I am not a fan of daily events. I dislike being ‘forced’ to play a game every day when I am perhaps not in the mood for it. WoW has these quests in spades with a limit of 25 ‘daily’ quests that you can complete (per day). EQ2 also has daily quests for mission zones (which require a group) as well as weekly and daily crafting quests. LotRO has daily faction quests (specifically crafting factions). These little things that pull players into the games on a regular basis can some times be so small that we barely even notice ourselves doing it, but they’re there.

What I’d like to see is more inventive ways of (for lack of a better term) coercing your players to log in every day. Sure, daily quests are great but they’re starting to get very old. Being obligated to log in is not how you want your players to view your game. You want them to be excited. On the flip side I do think that these daily quests work because I feel bad if I miss a day and I try to make sure I get my ’rounds’ done and if they didn’t work I doubt we’d see so many of them. Festivals are another method of grabbing the attention of players and enticing them to log in, as well as live events. If you add too many of these they become meaningless and players will just ignore the festivals.

Does anyone else have other suggestions or ideas of how games can entice players to log in on a daily basis without it feeling like an obligation?

I Wanna Quit the Gym– Er, Game!

Remember that episode of Friends where Chandler wants to quit the gym so Ross goes with him as moral support, and in the end neither of them quits? Well, that reminds me a lot of video games. We constantly (as gamers) hear from our friends, blogs, and other web sites all of the nitty gritty aspects to games that makes them unappealing. Yet we keep playing them. We complain about mechanics, developers, decisions, and everything under the sun – and yet we keep at it. Of course there are reasons for continuing, it’s not all doom and gloom, but I think one of the major ones is that it’s simply habit. If you’ve been playing a particular game for five plus years it’s REALLY hard to just stop. Suddenly you’re left with ‘free time’ where that video game used to be. So you fill the gap with another game. A few months down the road and you’re back to your old game wondering why it was you ever left in the first place. Or perhaps you’re one of the stronger type who don’t ever return, finding that the grass really IS greener on the other side.

The whole point of this rant? Some days I wonder what it would be like if I were NOT playing video games. Then I remember the friends, work, and experiences I’ve had because of them. I don’t think I’ll be quitting any time soon.

November Winds of Change #LotRO

November brings a lot of changes. Not only do clocks go back, winter rushes in, and I of course pick up yet another cold – but in LotRO there are alos a lot of really neat changes being implemented. I’m pretty dang excited.

The barter wallet – It’s still in the early stages, but much like EQ2’s currency window that was added last month, this will store all types of skirmish marks and anniversary tokens. There is also word of it expanding to all barter items in the future, but for now I’m happy that I’ll be able to free up some much needed inventory space.

Crafting changes – While personally I’m not pleased (nor will I be taking advantage of) the fact that you can buy your way through craft experience via the LotRO store I AM excited about the other changes. The entire crafting window has been re-designed, allowing you to view recipes on the left and the craft window on the right. The changes to the store include not only xp but crafting ingredients. This may sound like a horrible idea especially if you don’t have the money to spend on turbine points – but for me personally, I’ve just stopped being preoccupied with what everyone ELSE is doing. If I don’t want to purchase my way to end game and would rather earn it, then that is how I’ll do things and I’ll take pride in that. How everyone else decides to level up has no baring on me and my play style. More power to them. Farming is also changing. You’ll gain back a whole lot of inventory space (woohoo) and it’s been simplified. Seed count has gone down, among other things.

Class consumables – Unlike food, tokens, and potions these will be exactly as they sound, consumables that give bonuses specific to your class. They are both crafted and available in the store. It should be noted that while you CAN purchase items in the store, the crafted version is almost always better. You’re not forced to use the store.

New Dyes – Scholar made, there are 10 new dyes for cosmetics being added.

New Mounts – These are new reputation and meta-reputation mounts being added, and they’re REALLY nice looking. Since earning reputation is such a big deal in LotRO, I’m really looking forward to these.

There are other changes happening but those are the basics. My Minstrel reached 41 last night and spent a good deal of time working on older (ie: faction) quests and working on mastering expert tailoring / metalsmithing (which I completed). The important part is I’m really having a blast in game, and I’m excited about future levels. Happy gaming no matter where you find yourself!

An Evening Working Factions #LotRO

I finally mastered expert tailoring and metalsmithing. I’m caught up (some what) with my crafting now, working on the first round of artisan (T4) before also attempting to master that. Prospecting is going well and I’m on T5, harvesting being far easier to work up (or so it seems to me at least). I’m just a little bit away from level 41, and instead of making any real progress on the epic ‘book’ chain I decided it was time Toargo and I worked on clearing out some of those older quests from our journal. We headed back to the Trollshaws and even though we may not have gotten a lot of experience or upgraded gear we did get a lot of faction and coin from completing those quests. Faction (as I am learning) is quite important in LotRO. Problem is I’ve been out leveling my quests and haven’t been working on faction in a very dedicated manor, so while I am Ally with a few, I’m not Kindred with anyone. In fact knowing me, the first people I’ll become kindred with will be my tailors guild, hehe.

Those creatures pictured above are my new favorite things. I just LOVE the colours – I want one for a pet.

My apologies again for a lack of substantial posts this month, but with real life and NaNoWriMo taking up 99% of my days there’s not a whole lot I can do about it quite yet. Safe travels, no matter where you find yourself!