Why let Level 80’s have all of the fun?

Last night was a lot of fun. I spent most of the day at my parents place, watching the latest Narnia movie and playing W101, visiting and generally hanging out. Once I came back home it was time to make some dinner and get my Beckett stuff together, then it was finally time for a little gaming. There’s a unique aspect to the void shard instances and quests that I’m surprised more people are not taking advantage of. If you’re a level 80 character you can grab all of the void shard quests you have (and heritage quests and other goodies) and enter a zone while you are mentored, and complete it that way. You’ll still get void shards. You’ll still get quest updates for heritage quests and signature quests. 

There’s a few tiny little flaws in this method, but it’s a lot of fun none the less. Number one, you won’t get level 80 loot – however if you’re just looking to accumulate void shards and don’t really care too much about the drops yet (you can pick and choose your zones for loot later) then this is perfect. It’s easier (I personally find) to mentor a lower level and do the zone that way. Last night my group mentored down to 52, we had two level 52 characters in group, and a level 55 character as well. The group consisted of an 80 shadowknight (mentored), 80 assassin (mentored), 73 defiler (me, mentored), 55 troubador, 52 warden (being boxed), and a 52 illusionist. 

We headed off to Miragul’s Phylactery: The Anathema, and once we had entered the zone we unmentored the level 52 and mentored the 55 instead, so things con’d blue to us. The zone was fantastic and a lot of fun, and because we were mentored down doing the instance a lot of the loot that dropped were discoveries. It’s all legendary (that we saw at least) and no trade, and HUGE WONDERFUL upgrades for players. I’m looking forward to doing some loping plains instances with my 61 necromancer mentored down. The lowbies gained a lot of experience from doing the instances, the level 80’s gained their void shards as well as a lot of aa. 

If you’re looking for a method of learning an instance before doing it with a full group of 80’s, this is perfect. I HOPE that this is working as it’s intended to, and that it won’t change. Kasul and Shadowgeist managed to get their daily double void shard quest done this way as well as their single ones. Some quest updates along the way too. Albrta and Eyenstein got lots of upgrades for their characters – and the instances also rewarded guild experience. Who doesn’t love all of that?

The Anathema has on portion of the instance that is blocked by a giant void creature. Once you’ve finished killing the named upstairs you can go downstairs and on the ground a barrel has spawned. This simple event had me giggling for most of the night. You click that barrel and find out it’s explosives. It moves down the hallway to the void creature and positions directly under him, between his legs. Setting it off causes massive shards of ice to fall from the ceiling and destroy the creature so that you can pass. 

Great stuff!

Once we finished that zone we headed to Najena’s Hollow Tower. I had not been to either of these instances before, so my 73 defiler gained a lot of experience, three aa, and while I could not get void shards personally since I’m not level 80, I still had an amazing time. 

Najena’s Hollow Tower was a complex zone for us, but still fun. The only REALLY difficult fight we had was with one Fitzfangle who bugged on us due to me going LD in the zone. This named spawns bombs every 25% and they tick tick tick tick and then BOOOOOM explode. Taking you and your entire group with it. The bombs spawn at each players feet, leading all the way back to Fitzfangle. Not fun. Our instance was bugged too, and the bombs that spawned were level 80 while we were all level 55. There was no way we could deal with this. After a bunch of deaths Kasul had to leave, so that left us one DPS short too.

We died 7 times on this encounter until Gnewton shared with me his groups solution. It worked wonderfully. The tactic?

Tank the named in one of the back corners, so that you have a clear path to run back to the entrance. DPS him down 25% and when he drops the bombs (WHEN he drops them, not before!) snare him, and RUN back to the entrance. You have enough time (at least we did, with 40% run speed) to make it to the entrance, and then those bombs will have gone off. Run back to the corner and continue dpsing him for another 25%. Make sure group members are all close by because those bombs drop where ever you’re standing. When he drops them the second time, snare again, and run to the entrance. When you’ve all reached the entrance head back to the corner. Continue this until he’s dead. He drops his bombs three times during the fight, and while at first we were under the assumption that this was a zone wide effect and we were screwed, we found out it was not. 

This zone was great, and complete. There was one fight with a drake that ports you randomly into pools of lava that surround him. You spend your time running out of these giant pools searching for your group mates HOPING you have enough dps to burn him down before the 6 groups of drakes around the outside of the pool respawn. Now imagine this encounter with no dps classes, and one of us boxing. Painful!

We took it down the second time though, and got another legendary. 

There’s also a named jailor, who was a lot of fun to kill. He starts off as an npc in the back of the room. BEFORE you even consider fighting him, clear past him. Down the hallway past the jail cells. He paths here when you agro him and the encounter starts. So clear all around him, and past him, then have someone walk up to him and the script starts. While we thought the encounter would be difficult, it really wasn’t. We all headed to the jail cells and we were aware he would drop little tornado type things along the way that would heal him and hurt us etc. So we had Shadowgeist turn walk on. He constantly walked the named up the hallway back to where we had first met him. Past the aoe items he was dropping. Kept him walking the whole time, and had no issues at all. 

The zone has a cut scene movie you have to watch first when you zone in. Oh, wait you don’t HAVE to watch it. Hit escape to skip it. It makes you watch it EVERY time you zone in, which is annoying. Anyhow, standing on the bottom floor is Najena. I thought we’d get a chance to fight her, but alas she sends her minions after us. This fight was also a lot of fun, and GREAT for a shadowknight. She sends waves after waves of mobs at you. All I remember specifically about this fight is that you need to take down the Djin first. I don’t know why. We burned everything though, and then The Reformed Magolemus spawned. He also drops these swirling tornado things that have a huge power drain and an uncureable elemental. Each time he was getting ready to spawn one we all moved out of the way of the tornadoes so that they couldn’t hurt us. 

Massive aoe’s were certainly our way to beating this zone with five people (and one boxing remember). It was great though. Kasul had to leave part way through since it was very late and he had to work today, but I hope everyone had a great time. Shadowgeist got his shard updates, and my defiler almost hit level 74. I love playing that class. 

Today I’m hoping we can mentor down to my 61 necromancer, and hit up the loping plains instances. I don’t think those ones can mentor down to 50, but I could be wrong.

A Quiet Night

A sure sign of a happy gaming week, last night I had some weird dream about doing an article on a new MMO that was some sort of table top 3D game that was fantasy based but all I remember is physically touching where I wanted my character to go on an actual landscape, and the fact that for some reason my group looked like playmobil toys and were wearing saftey helmets. Weird.

Anyhow, last night I spent most of it decorating and talking to friends. I headed over to the Antonia Bayle server for a few minutes to talk to Malfi who was decorating his hobbit home (with ideas that I am most certainly going to steal borrow), he did a fantastic job of it. I am really enjoying the smaller scale homes. Almost my entire EQ2 career I’ve been thinking that the larger homes were the way to go, more room for items, more space. I think they are over doing it though, and characters can manage just fine in the smaller abodes, especially the alts. 

So no adventuring for me, I didn’t do any dungeons, and I didn’t do any crafting instances. I did still have fun though, decorating my home and talking to people. There’s always a wonderful social aspect to the game that I can fall back on when there’s nothing in particular that I want to do. 

I do need to start actually working faction for the Moors some day, or I’ll never be able to craft the new furniture. Also, FROSTFELL will make its way to Norrath next week, and I am REALLY excited about that. Granted, the first few days will be filled with people clawing at each other to try to harvest the nodes and make the new pretties that will be in game, but then things typically settle down.

Today I’m off to my parents place (little brother in tow) to visit, taking my camera so hopefully I’ll get some shots while I’m down there, oh, laptop is coming too (I still need to finish off those Beckett articles). 

Safe travels no matter which game you find yourself in!

Plundered House Items – PartII

Azure Rug of the Forsaken – Comes from Befallen, Cavern of the Afflicted. Be careful, as this item does NOT (at this time) respawn for people. There is a named in the room and it’s quite easy to accidentally pick up the rug when you mean to do something else. 

Azure Tapestry of the Forsaken – comes from Halls of the Forsaken, the last room in the zone. 

Dark Sathirian Tapestry – (not sure exactly where this one comes from yet, will update when I find out)

Grimberry Bush – Comes from Halls of the Fallen

Shredded Tapestry of the Ykeshan Stronghold –

Ykeshan Wraithguard Guardian – From Ykesha’s Outer Stronghold

Frost-rimmed chandelier – Comes from The Crucible

Frost-rimmed Chair – Comes from the Scion of Ice

 

For more detailed information, as well as any updates, be sure to keep reading this post in the Norrathian Homeshow, where people have been sharing what they’ve found. 

There’s a few pictures I haven’t added as well, there’s a maroon tapestry of the forsaken, and another shredded one.

Plundered House Items – PartI

While you’re adventuring through the newest TSO instances, be on the look out for furniture that you can steal and take home with you. There are a number of house items that can be collected by adventurers and brought home, something that I find absolutely amazing. 

You may want to set up a rule for your group before you even enter the zone, as only some of these house items seem to respawn (the rug in Befallen is an example of one that does not seem to respawn).

In each of the Loping Plains instances, one of three paintings can be found with the same title – “Mysterious Painting” 

The one of the woman can be found in Evernight Abbey, from a clickable coffin. Keep your eyes open for the other two in the other instances. 

The paintings look fantastic, the details are wonderful and there’s a lot of character in them. I only have two of the collection so far, but hopefully I’ll be able to get my hands on the rest before too long and add them to my museum (which is still a work in progress). 

Keep in mind that you CAN find these on the broker. They’re treasured house items, tradeable, and are worth 250 status points each. There are a lot more items besides these three paintings, including tapestries, rugs, bushes, chandelier, and even a chair. I’ll post pictures of those next.

Swamps of Rumug

At level 45 most players spend the rest of their levels to 50 working on armor sets. These are known as ‘Swamp Armor’ because of the areas that you need to work for faction in. There are three faction and each one rewards the gear with a different focus. I’m still two levels away from 45, but it’s never too early to start working on faction (when some of it comes from kills) especially when you’re also working on harvesting. I was anxious to get lumberjacking over 400. At 500 I can harvest aged wood, which is actually T6 wood and worth a pretty penny. I’m hoping since Galleons come out this month that the price of wood will go up. Right now dusky is going for 1g a stack, since there’s just so many people sitting at T5. 

I headed to the Swamps of Rumug to duo with a ranger in guild, taking down treants. That’s another aspect of VG that I really enjoy, you can get lumber from killing treant type creatures or you can get it from harvesting trees. Leather also comes form the area in the form of skinning trolls. After looking at a few sites and trying to figure out how swamp armor works exactly, I’ve decided I’m going to go with a gorgalok set. There’s no real base healer cloth set for blood mages, and since most of my heals are based off of my damage output anyhow, there’s nothing wrong with going for a caster type set of armor. The gorgalok set focuses on +damage and +crit which is perfect. It requires me to kill in Ichtakhta, which is in the chunk just North West of Rumug. One problem which I’m sure to run into is that my partner in crime, Growlius, mentioned that he may be playing VG again as soon as this weekend (excited!) and he’ll probably want to work on the Ichtakhta set of armor, which is +mitigation and +absorption. This puts us at odds as far as faction goes. Working on one faction will lower it with the others. I guess we’ll just have to see. 

After spending an hour or two wandering around killing trees I gated back home and sold the little bit of vendor trash I had, and put the crafting bits on the broker. I’m finding it a little difficult to make money. There is a huge surplus of artificers who wander the lands of Telon, and I’m just one of them. Crafting supplies used to sell quite well, but there’s so many people harvesting and so many people end game that it’s hard for me to find a little niche to settle into. With the new guild hall for Safe Haven comes dues, and I’m expected to pay 5g a month or 10g if I manage to level to 50. Which this is by no means a huge amount of coin, it is if you play casually and don’t exactly have a lot of money to spare. Or if you ended up giving away all your money in a scavenger hunt you hosted before you left last time. I imagine it will take me a bit to find a way to make coin again. It’s funny to see all the quests I’m doing reward me with 6s and 7s when I get anything into the double digits as a reward even at level 43 I jump for joy. Aside from my skills every two levels and repair bills I don’t have a great number of costs, so for now this works out just fine.

Edit: Forgot to mention! In the general channel today someone mentioned if anyone had tried to /setfog 777777 and said that it made the game nice and clear. I was aware there was a command to remove the fog from game but had never played with it, and at first I thought the person just wanted to fool people into the whole game being VERY foggy or something like that. So I tested it out. Low and behold, when the fog vanished so did every ounce of lag I had. Yes, it removes a little bit from the atmosphere of the game, that screen shot above has fog on, with it off you can see the ruins in the background crystal clear. I don’t mind looking at everything crystal clear though without that hazy feel to it, and like I said, lag is completely gone and no sputtering. I think I’ll leave it off.