Older Achievements

One thing I’ve always liked about World of Warcraft is just how much stuff there is to do. I haven’t really felt like playing my max level characters, so I returned to some of my alts, and I’ve been working on older achievements. One that I never completed but that I always said I would, is the Loremaster quests. It requires questing in all of the places, and there’s a lot of older zones that I just didn’t get around to.

Arathi Highlands and Badlands are now done on the list, and I can’t remember what’s next but I’m looking forward to it. The quests are far below my characters level, but I don’t mind. I get some coin, some items I can transmute, and a bit of experience. The best part is that the ordeal is incredibly relaxing and not very time intensive so I can do a little bit here and there in between other things and still complete a zone throughout the day and feel like I’ve got something in game accomplished.

Anyone else enjoy doing these older achievements in their spare time? Let me know in comments!

Why RNG, Why Do you Hate Me

Ever feel like some days it doesn’t matter what you do, RNG (random number generator, for those not familiar) just has it in for you? You can open a bunch of loot boxes and get absolutely nothing, kill a boss and get the worst drop, and enter a dungeon where the mobs are all dead except for the one encounter you’re already killed for the week and it would just be another day.

This is my live in video games.

I have absolute horrible luck when it comes to RNG. I’ve written about it before regarding Wurm Unlimited and how it was only thanks to the extreme kindness of friends that I was able to break my losing streak.

I have that exact same luck in World of Warcraft. As my motto goes, if I didn’t have bad luck I’d have no luck at all.

I’ve been doing the horseman fight most of the week and the single time I got any sort of drop at all it was an ilevel 880 (still an upgrade for me) sword.

Sword. Soulbound.

I’m a priest.

So thank you RNG. It’s just another day.

Finding Scarecrow Pepe

I had a really hard time finding Pepe for some reason. On my priest that used to be horde but transferred to Alliance he was no where to be found – so I relogged to an alt and there he was, on top of a grave. Cutest little fluff ball (as always). I had not gotten the achievement for finding him before, so it was nice to tick that off.

Plus how cute does he look perched up there!

I’ve been slowly going through the Halloween events in WoW. I’ve done them before, but it’s fun and there’s a few things I haven’t collected yet (pets, mostly). I already have the headless horseman mount from a few years back, one of the few mounts I’ve ever actually been able to collect. There are lots that I’ve been trying to get for years now. Aside from that, gaming has been nice and quiet – and relaxing, exactly what I’ve needed.

Happy gaming, no matter where you find yourself!

The Result Of Squirt Day

I have been neglecting my pet collection this expansion pretty severely, I haven’t even collected all of the overworld ones yet let alone any of the special ones. That being said, I did want to take advantage of “squirt day” because it fell on pet battle week. Squirt is an NPC you can find in your garrison, and leveling against her is really easy once you have a set team. I used the Enchanted Broom and a second pet, along with a carry pet. I managed to get about 25 pets from level 1 to 25 with just the handful of games I played. I would have done more, but, well, life interrupted (as it always does). Still, I’m happy with the progress. My collection isn’t that great, but I do have three pets that comes from the WoW card game, and I know if I just keep chipping away at leveling and collecting I’ll do even better.

Did you level up any pets during pet battle week? How’s your own collection doing? Let me know in comments!

 

Where Do You Call Home?

It’s 2017 and we’ve seen a lot of changes in video games over the years – one of the biggest video game annoyances I have always had is the idea of servers. The traditional idea, where you’re locked to it, playing happily with all your friends until a year passes and suddenly no one is playing with you and the grass is greener on the other side. You know the servers I’m talking about.

What have games done to combat the idea that people tend to play everywhere and they want to play with their friends (along with a large population)? Well, there have been server transfers, allowing players to pay a fee (or sometimes no cost) to swap to a server of their choice. There have been server merges, where two (typically) underpopulated servers would get merged together to create one large server, there have been megaservers, where ALL smaller servers were combined into one gigantic server (a-la WildStar), there have been shards, where people can join up across servers to play in instances with their friends and even raid. There have been server teams, where you’re on a team with a bunch of other servers and you share some of the same zones but you’re not technically on the same server together.

Like I said, many different ways of attempting to solve the technical issue of having a ‘server’ and the players desires to be where all the action is – with their friends. Or with that new raid guild they’ve been eyeballing. Or whatever XYZ reason a player has to want to play some place new with their old character.

Then there are the games that don’t have servers. EVE Online is a great one that comes to mind. Because each area is its own zone there’s no real need to have people playing on different servers. Of course it could also be due to a population thing, while there are usually anywhere from 17-28,000 people online when I am, it’s not hundreds of thousands or even millions of people all gathered together.

The reason this comes up is because I have a lot of different World of Warcraft servers that I consider “home” – and that list has only grown and changed over the past 10 years as friends have come and gone and new friends have joined up. There’s Argent Dawn which is where I have both a horde and an alliance guild that I run. My husband and I have our established characters there. Then he stopped playing. It’s not much fun playing alone.

So I moved to Area 52 with a few characters. Set up a guild there. Had a few friends who played. The server population is enormous. Then those friends stopped playing, and I was playing alone again.

I moved a hunter over to Dalaran with a few members from Combat Wombat where we had an ultra casual guild that completely fell apart.

So I moved to Lightbringer with Stargrace, my priest where I joined Crimson Cross, and I have a tiny little warrior that I just started. An established guild that isn’t going anywhere, and while I may only “know” one or two members, at least it’s a place I can call ‘home’ and they haven’t kicked me out yet no matter how inactive I become.

All of these servers are still “home” for one reason or another. They all have characters that I’ve played, that I enjoy playing, and that I would love to play again – and I wish it were easier to move them around, or at least a little less expensive. I wish I could keep all of my characters together, but WoW is not a game that lets you do this very easily. At least not without shelling out a fair bit of cash. I wish I had all of my crafters on the same server. I miss them. Playing with friends or at least having them around in chat is a nice aspect to my gaming, and while we CAN group up and even raid cross server, I find it’s just not enough.

What are your thoughts? Let me know in comments and as always, happy gaming, no matter where you find yourself!