After the fall of the Combine Empire, the majority of humankind spread out and occupied the center of what was then called Tunaria. These humans lived in small villages upon the fertile plains of Karana and in an area along the western coast called the Oceangreen Hills.
I’ve owned Seeds of Destruction since it released in late October, but I’d never set foot in it until yesterday. Sure, I took advantage of the mercenary and I saw everyone off leveling and having fun, but I stayed firmly planted in current-day Norrath while that happened. First thing I have to say, the music is incredible. I wish there were a CD compilation of the music for SoD, all of it is great. The second you step into Time and head through The Void the music just rocks. When you stare off into the sky and see Veeshan sprawled across, dead, it’s just very humbling.
There is (of course) a progression chart for SoD, which you can find on Zam here. There are missions (both solo and group) given out for various factions as you work through the zones and repair Norrath. Such a daunting task.
We picked up some solo quests that reward faction and another currency, Chronobines. I’m not sure what they’re used for yet, but I’m sure it’s spells and / or gear.
We worked on:
Tabron Caulria:
Each quest involves the infected and diseased creatures that are found all over Oceangreen Hills. The second quest was a huge pain because it required some dust off of skeletons that simply didn’t want to spawn. As we adventured through we also managed to kill two named who dropped some pretty nice gear – nice for us at least. Items in SoD have +700 hp on them these days, so when the lower end stuff has 400 or so, it’s still nice (even though not amazing).
We headed over to the Filed of Scale shortly afterwards to check out the zone and see how hard things hit for. It’s always exciting for me to head to a new expansion that I’ve never played in before (granted, almost everything that’s been released in EQ for the past four years is relatively new to me still). The mobs hurt, they hurt bad. The zone itself was awesome though, armies lined up and about 400 npc fighting each other. We found a little section of land to set up a camp on, and spent a little time there before heading off to a hot zone where my necromancer managed to land herself level 78! I’m so excited about finally hitting level 80, I’m sure the climb to 85 will be very slow, but I don’t mind. For the first time ever I may actually hit the level cap in EQ. Scary!
After the fall of the Combine Empire, the majority of humankind spread out and occupied the center of what was then called Tunaria. These humans lived in small villages upon the fertile plains of Karana and in an area along the western coast called the Oceangreen Hills.
The weekend started off quiet, which I was happy for. Our resident magician (and cleric bot) is MIA this weekend due to some internet issues, so it was an evening playing alts for the most part. We started out in Mons Letalis which is the level 35 hot zone. Actually before that we spent a little more time in The Overthere, but the ramp was starting to get a little old.
Yesterday was relaxing, and a great time to play alts. The paladin, ranger, and bard were all hovering around level 26-27 and so we decided to head to Crystal Caverns again to gain experience. The zone was great, except eventually I knew it would happen. One of the mobs would run off too fast for me to land a snare on, and before we knew it there were 50 (it felt like it at least) of the mobs on us and we wiped. 