It’s FRIDAY!

Woohoo, it’s Friday, which means it’s almost the weekend, it’s also Nostalgia the guild night (North Ro LDoN I believe is our goal) Ironman comes out, and it’s just one of those fantastic days.  That’s my hope, at least. Last night was a hodge podge of smaller things that I decided to take care of in EQ2. First and foremost was preparing for those 4 extra bank slots we’re all going to be getting. The four extra shared slots are not really ‘extra’ per say. What they’ll be doing is combining the four good slots you have with the four evil. Since I have boxes in all 8, they’ll already be filled (I store my rares there, have I mentioned yet how EXCITED I am about this change and having a general area for me to put coin that all my characters can use?) but then there’s also the four extra slots each individual person will get. I typically sort each slot by tier for harvested goods, and this will allow me to have a few extra for general items that take up room (old quest pieces I’m afraid of losing, potions, /claim items that I don’t use right away, those sorts of things).

I also went through my house vaults on a few characters, having not checked them in so long they were growing cobwebs. Put things for sale on the broker which I also had not done in a very long time.

Aside from general cleaning and organizing, my carpenter finally hit level 40! That’s the highest level I’ve ever gotten a carpenter to, and I’ve started more then my fair share. It seems odd, since I have plenty of crafters, and most are high level – that I would have such difficulty with the one crafter I use more then any other crafter. Go figure. Screen shots today are random pictures of Arysh’ 5-room Qeynos house. Her game room and her library which is a constant work in progress. I have not added anything to her house in quite some time and I’m wondering where to start. With a carpenter around it’s a lot easier to plan on what I need and what I’d like as far as furniture goes. Her bedroom and portions of the attic could use a revamp. Even the main room is a little drab these days. Silhouette also owns a three room in Freeport that is drastically bare, having moved her there a few weeks ago and not even gotten past unloading the moving crate. I’ve had a lack of inspiration as far as decorating goes – though I think browsing through the Norrathian Homeshow may help to fix that.

Of course now it’s 15 minutes later since I got side tracked looking through the Homeshow – if you’re into EQ2 housing at all and decorating this is the forum for you. Just some fantastic work there. In specific this post here shows some simply amazing work and dedication to housing. Wow. It’s just, astounding what people think of to do with all the items we have in game. Out of all the games I’ve played, EQ2 handled housing the best. Though EQ1 has guild halls (you can’t decorate them) and Vanguard has ACTUAL houses that you physically build – EQ2 by far has the best array of items and goods that can be placed in your home, both crafted and quested.

Speaking of which, since I’d missed Erollisi Day in EQ2, I spent a little time looking up the house items and purchasing a few (quite a few). Who wouldn’t want perfume bottle, roses, candy, and pillows? There’s also an Erollisi bear that I’d like to get (plushi, of a white polar bear) but he’s 3p on the Najena server, and I may be able to swipe one from a friend instead. We’ll see how it goes.

Be sure to also check out the EQ2 Traders Corner for all the new housing updates, great screen shots of everything crafted, and a little peek at things to come. Doesn’t that place setting just look fantastic?

Latest EQII Test Notes

A huge array of changes coming to EQII, the ones that interest me most I’ve put in bold. You can read all test update notes here. A thank you to Rao for his post that made me want to go peek and see what else we were getting.

GAMEPLAY

  • The time limit between repeatable faction quests in Sinking Sands has been removed.
  • Damage that can not be resisted or mitigated will now be referred to as “focus” damage instead of crush/pierce/slash/poison/heat/cold/etc in combat chat messages.
  • Corpses of powerful creatures will now stay locked for twenty minutes.
  • Respawning near Jarsath Wastes in the Kylong Plains is slightly less dangerous.
  • Mounts should now suspend while feigning death or riding on a griffon, sokokar or cloud.

QUESTS

  • Grinash the Vicious and his pack will now trigger in the Steppes for players on “Vicious Assault”. Previously he would only trigger while on “The Cove of Decay – Kraughl’s Request”.
  • Squire Kivan in Antonica will now give out the quest “Getting the Axe” to characters that he previously thought were too advanced for his quest.
  • The No-Trade flag has been removed from a large number of book pages that were dropped from mobs or harvested from page spawns. Check your inventories!
  • Clay golem hearts for “The Heart of Fear” quest in Cazic-Thule now drop as corpse loot instead of chest loot. They also will only drop while you are on the quest now.
  • Multiple players should now be able to receive an update from killing Pawbuster when on that portion of the Conjuror Epic quest.
  • Both the dropped and tradeskilled pristine fashioned nacre earring will now update the quest “Dukaris, Hero of the People”.

ITEMS

  • The Nox Noctis Sword will no longer fit in the primary weapon slot.
  • Deathfist Citadel crafted armor stats have been improved. Existing armor will automatically receive the upgrade.
  • Duplicates of numerous books in the game that currently count toward one’s total house items are now available on Navarius Orvalis and Indis Surion for purchase if you fulfill the original requirements for having received the book (ie, if you completed the quest it was a reward on).

SPELLS

  • The Karana deity pet and the sokokar pet should now stack together.
  • Swindler’s Gift should now overwrite itself properly rather than giving an error about having a more powerful spell already.
  • Coercer
    Possession has been renamed to Possess Essence. It now takes control of your target’s essence and makes them into a pet that you can control.
    Thoughtstones are no longer required as components for spells.
    The Despotic Mind line will now trigger off player based spell attacks. In addition there is a new level 80 version called Tyrranous Mind The other reactive lines have changed to be based on taking damage from when a spell hits the NPC.
    Puppetmaster has received an additional puppet.
    The Harmonious link line now reduces hate position when the player takes a melee hit.
  • Conjuror
    Golem pets have now mastered the skill of walking silently.
  • Crusader
    The Paladin and Shadowknight squires should no longer look differently after zoning.
  • Enchanter
    The stun and stifle lines will now do damage rather than drain power.
    Enchanters will now also receive Call Servant and Shrink Servant at level 10.
  • Illusionists
    The Personae line of pets should now nuke instead of attempting to power drain just like their owners do.
  • Mystic
    The Ancient Balm line will now grant short duration immunities to any control effects it cures.
  • Necromancer
    The Siphoning of Souls (Master II) will now also grant Master II abilities when it triggers on the death of an NPC.
    Essences of Anguish are no longer given out nor required as components for spells.
  • Priests
    Cure Noxious, Elemental, Trauma and Arcane have been consolidated into one spell called Cure.
  • Shadowknight
    Despoiling Mist line should once again apply the same number of mitigation buffs as members of the encounter.
  • Warden
    Tranquility will now last 1 minute and attempt to cure impairments on the target several times.
  • Warlock
    Nil Crystals are no longer required as components for spells.
    The Abhorrent Shroud line now has a power cost to replace the nil crystal requirement.
  • Wizard
    The Surging Tempest line should now work as a dot with a triggered knockdown. This will make the spell work with Freehand Sorcery and Harmonization.

ACHIEVEMENTS

  • You can now gain Achievement Experience from gray con quests that are level 10 or higher.
  • Enchanter
    Volatile Magic will now be a 15% boost that is always on.
  • Coercer
    Tashania will now debuff all magical resistances but slightly less than before.
    Coercive Healing will now give additional bonuses to reactive heal amount, beneficial casting time and beneficial reuse time.
    Manaward now acts as a true ward with a ratio of 1 health to 1.5 power.

BROKER

  • You can now search the broker for items which give double attack, critical chance and damage additions.

PVP RULESET

  • Executioner’s Fury should no longer put you into combat when it triggers.

BANK

  • On all servers:
    Banks how have four extra slots for a total of twelve bank slots per character.
    Shared banks now have four extra slots for a total of eight shared bank slots per account.
    Shared banks now allow you to share coin between characters on the same account.
    Exiled characters continue to be unable to use shared banks with other characters on the same account.
  • On PVE servers:
    Shared banks are now shared between good and evil characters on the same account.
    If you have all four slots filled in both good and evil shared banks currently, they will be combined into a new eight slot shared bank.
    Both coin and items can be shared with characters on the same account regardless of alignment.
  • On PVP servers:
    Shared banks are still alignment based. However we have added four extra slots to each alignment’s shared bank (for a total of eight shared bank slots per alignment) and the ability to share coin between characters of the same alignment on one account.

TRAVEL

  • If you have a Sokokar, flight posts in Chardok will now allow you to fly to any post that a group member has access.
  • The “mysterious portal’ in Gorowyn now allows level 65+ tradeskillers to pass through, as well as level 65+ adventurers.

TRADESKILLS

  • Weaponsmiths and woodworkers have learned to create recipes for new, more desirable crafted weapons with a choice of new effect.
  • Geomancy arts should now appear in the crafting window in an order consistent with the other tradeskill reaction arts.
  • You should no longer get less status for doing a level 70 tradeskill writ than you would for doing a level 69 writ.
  • Ferrite throwing daggers are now correctly described as handcrafted.
  • Advanced Artisan volume One is now available from tradeskill recipe book vendors around Norrath.
  • Crafted shurikens can now be made at lower level ranges. Weaponsmiths have also rediscovered where they left their recipe books for throwing ammo.

UI

  • You can now choose to show quest-giver icons for quests you have out leveled.
  • Under Options -> User Interface -> Name and Chat Bubble -> NPC Overhead Quest Icons for Outleveled Quests
  • The command “/inventory unequip all” will unequip all of your gear except food, drink and appearance items.
  • Setting the option to now show third party damage combat bubbles will now also apply to third party heals
  • Detailed arrows on implied target window are no longer cut off.

The most important ones to me out of the whole compilation – is the choice to be able to turn on quest giver icons even when you’ve out leveled the quest, and the bank ones. So many times I’ve wondered how much content I’ve out leveled and never done the quest for. I am very happy with this change, and even happier because I’ve /feedback it quite a few times now. Someone out there listened.

The Overthere

Slackey Lackey happened to be working from home yesterday, and what fun would that be if he didn’t sneak in a little time to play EQ1? So it was that we tried to come up with some place new to get experience. Every time you gain a level, SOE sends you a little message about where you should go next. At level 20 it was suggested we go to North / South Ro. Well, we made our way over there – and the majority of both zones were gray. What wasn’t gray was red (like sand giants). The zone itself reminded me way too much of EQ2 and the funny thing is I’d never actually made the connection between Sinking Sands (EQ2) and the EQ1 zones. I guess it was easier to think about it once I was actually there. I know, EQ1 came first, but I tend to still work backwards, as I’ve actually played EQ2 longer then EQ1.

So after wandering around encountering very few dark blues, lots of gray, and a few greens, we decided to head to the zone suggested at 21 (which was Lackey’s level) and I can’t remember what it was now but we were headed to the Gunthak stone to get there. Along the way I stopped and looked at the Overthere stone. Hmm. For some reason I vaguely remembered power leveling (and just plain leveling) there from 20-30. Could it be?

Zoning in proved to be two fold. If we headed west (where the “ramp” was a typical camp) things were quickly red, but if we went east, things were dark blue. Perfect!

It wasn’t long before we’d both gained a few levels, and were sitting on 22. By that time many a cockatrice, sarnak, and rhino fell to our pets, and Lackey said he had to get back to work (didn’t leveling count?) so we gated back to PoK in preparation of getting our spells some time in the future. Zones may have changed – but there are a good many more that have not. Everything in OT was exactly as I remembered it except a sever lack of people. The entire time we were the only two there. Not that I expected anything less at 9am on a Wednesday.

I’m looking forward to playing my cleric on our LDoN Friday, it should be fun. She’s been idling away unplayed at the level cap (20) for this week. I meant to play a little with my shadow knight but yesterday just couldn’t get into it. I was also contemplating getting my jewel crafting on Kameeko to cap – but I need to sit my druid in Rujarkian Hills so she can forage geodes. Velium geode bracelets cap out at 302 and that’s plenty high for me to get the last points I need. AOC is looming closer and I’m not exactly worried that it will draw people away from their current mmo’s on a permanent basis – I think it will become a niche game once the initial frenzy dies down. I’ve still got very little interest or reason to want to play it, though I do keep up with what everyone else thinks about the game.

Back In Vanguard

Last night was one of my two weekly Vanguard nights – and it was a lot of fun. Growlius and I got together at the Seawatch Coast to work on some of our Bounty Hunter quests. We’d also picked up 5-6 other quests that required killing in the area. So the majority of the evening was spent walking up and down the coast killing everything in our path. The guild was moderately busy with 8-10 people on, each doing their own thing. Growlius and I had to remember how to play our classes, as it’s been a little while. Plus with me playing two other mmo’s (EQ1/EQ2) I had to adjust my key commands slightly (alt G does not open the guild window in VG, as a constant reminder to myself). The quests were not too hard, and it’s probably better that way. We had to kill a few white four dots and I had to remember what all my spells did, but I found it was almost like riding a bike (it hasn’t been THAT long since I’ve played) and once I started playing again it all came back.

Vanguard was pretty busy, too. It was nice to see. We ran into a few other groups also working on their Bounty Hunter quests. We decided to use one of our 100% veteran experience rewards, which is what boosted up the experience by so much. By the end of the evening I was 60% into the next level, sitting comfortably at level 38. Which of course meant, new spells!

Most of the 9 spells were just upgrades to previous spells I had, but one converted my endurance (which I don’t use) into power for 30 minutes, which I think is fantastic. It can also be cast on anyone else. So if there’s any other mana using classes who don’t use their endurance at all, this buff is great for them.

After doing all of those BH quests we also walked away with a good amount of upgrades. Necklaces, pants, and a chest piece, all yellow or orange. It was a significant upgrade for me, my chest piece was just some common blue I’d found in previous travels. Since I’m a blood mage it’s important for me to keep up to par with my gear – if I have shoddy gear it means my spells won’t hit the mobs as easily, my heals can be resisted. I need to be able to actually hit the mob to guarantee a heal. Most of the time it’s not an issue, but some times we’re fighting red or purple encounters, and I have to rely on my target heals rather then life draining attacks. Either way.

It was a lot of fun. I’m looking forward to going back next week and maybe doing some crafting in between then and now so I can make some coin. Growlius loaded me up with a lot of harvested goods that he has no use for (and doesn’t want to be bothered to sell) so I’m going to see about turning those into items to sell on the broker. We’ll see how it goes. It’s always nice to have a little extra coin, and after giving all of mine away last time I played with the scavenger hunt – well, yeah.

Upper Guk, Good Friends, and Deleted Characters

Nostalgia the guild has had it’s issues with GM’s over the course of the two weeks we’ve been active. However, in my own personal experience, they’re still pretty damn fantastic. In order to play in the group (before I’d obtained station access) I had to delete a character of mine – and unthinkingly I deleted a 44 shadow knight named Satia, and a 13 wizard named Nukette. A few days later I realized that Nukette was actually my one true twink – decked out with gear from Greig himself. Not many level 13’s can say that. She’s wearing the Geomantic Fingers of Focus which my cleric at the time also managed to find. Grieg’s End is another one of those zones that I just absolutely love. I killed Grieg with my beastlord friend any time we found him up, and we leveled many many an alt in the zone. If I recall, we had the wizard sacrifice herself, and then dragged her corpse to the corpse of Grieg and rez’d her there so she could loot. In fact when I logged her in, after being restored, she was still in GE. It’s been years.

My shadow knight was also restored – for which I am very happy. The GM’s are under no obligation to restore characters to me, but they were prompt and courteous  (as was I) and I’m glad for the help.

I haven’t played a shadow knight in a long time. I typically hate tanks. They have spells though, and a pet, and well hey she looks pretty good too. Today I planned on taking her through some of the newer quests level 20-40 just to see how much I remember about playing her.

Last night, Lackey (20 Magician), Aerrik (19 Shaman), Spuc (17 Monk), and myself (20 Necromancer) decided we’d head to Upper Guk to meander around and kill things. We had an absolute blast on vent making crude jokes (Lackey summoned his Bristlebane Jester who shrunk a few of us and made a few others grow..) and just generally having a good time. We were going to attempt to head to Lower Guk – but things very quickly turned from grey to red inside Upper as it was, and we decided other wise. A few levels later and a lot of laughs, we called it a night and everyone (except the monk) gated out – leaving the monk to sacrifice himself to get a rez later. I would have felt badly, except that it was his choice and at these levels the exp loss is not so bad (plus, he’d just get a rez at the guild lobby later). We didn’t get any useful loot, but it was still a lot of fun to wander around accidentally pulling groups of three or four mobs.