1.3 Hype

Today is the day! The 1.3 update is coming to Wurm Unlimited. I’m incredibly excited about this update (as you may already know). While the biggest change is the cooking update and the addition of carbs / fat / protein to our health bars, there’s so many other small components to the update that there’s pretty much something for everyone.

Like the new storage options that are coming. There are racks for barrels, planters, and amphora. There’s a new alchemy rack to store potions (that’s something I’ll certainly be making use of). There’s the new beehives, and the honey making mechanics that I can’t wait to dive into.

Mine entrances are going to have the ability to become three tiles wide – fantastic for people who have boat caves.

On my server of Sklotopolis there’s also a number of smaller changes and fixes being added, it’s the perfect time (so long as nothing major breaks). Will things break? Probably, this is still Wurm after all.

I’m eager to get out there and start foraging for the new food items, and get new farm fields planted. My foraging and botanizing is pretty high as I use it quite frequently for my natural substance / alchemy skilling, and I hope that means I won’t have to spend all day hunting down the newest components. I’ve also created a spoon, knife, and fork, and improved them to 80ql. I’ll need to gather some marble to create a mortar and pestle, but I should have the components for everything else.

Are you looking forward to the 1.3 update? What are you most excited about? What do you think you’ll do in game first? Let me know in comments and as always, happy gaming, no matter where you find yourself.

Casino themed MMO games

The internet has helped to establish different trends in the gaming industry. Among these are online casinos such as gamblinginsider.ca which permit players to gamble from anywhere they can get an internet connection. Another development in gaming is the creation of MMO (massively multiplayer online) games. Naturally, these two popular gaming trends have come together to offer gamers online casino MMO games.

Four King Casino and Slots

This game combines a social experience with a 3D casino simulation. Players begin by creating their own 3D avatar. There are ways in which to personalize the avatar with other customizations opening up as players move up levels in the game. The rewards amount to stylish clothing. When your avatar enters the casino you can select from some of the most popular casino games such as roulette, video poker, craps, baccarat, slot machines and more. The game also allows players to play at the pace that fits their gambling experience. Choose from a no limit table or opt for a low stakes table.

CasinoRPG

Like Four Kings, this casino MMO also has options for customization. However, in this game players can work up the levels to create their own casino. These casinos then are available for other players to use. Expect to find 2D graphics in this game. One benefit of playing CasinoRPG is that players have a large community open to them. This includes global chat options which permit players to chat with others while gambling making this casino game seem even more lifelike. Unlike Four Kings, players must move up level in this game to wager larger amounts of money.

Both of the casino MMOs let gamers enjoy a simulated casino experience by wagering in-game currency. These games provide good practice for when players are ready to try their luck at an online casino wagering real money.

Pirates: Tides of Fortune

If you’re looking for a pirate themed browser game to play, why not check out Pirates: Tides of Fortune. This MMORT (massively multiplayer online real time strategy game) was created by Plarium, and in it you build your own pirate bay and your ships fight against other players in sea battles. You can also sail around making discoveries for a bit of scenery change.

Once you create your account and log in you’ll want to complete the tutorial because it rewards you with some pretty valuable items to improve your bay, and you can’t go back and complete them if you skip out. Don’t forget to turn the volume up – this game has some fantastic tutorial voice-overs! While you’re making your way through the tutorial you learn that resources are used to improve your buildings and you’ll want to build things like rum distilleries and mines to ensure you have enough production. At the same time you’ll want to level up as a pirate, and that means battles. Lots and LOTS of battles.  

Although you can play alone, it’s recommended that players band together in Brotherhoods in order to take on more difficult foes. If you’re looking for Brotherhoods you can check out the active game forums, there’s a section just for joining up with others, and you’ll find a ton of information about the game there too. Community really is key to making a game great, and if you can’t find what you’re looking for why not try making one yourself?

When it comes to gameplay there’s a bunch of missions that players can complete for loot, and the loot is better the more people that are involved (more of a reason to jump into a brotherhood when you get the opportunity). Missions are like your typical MMO daily quests, there are solo versions as well as group versions (and even PVP).

There’s a lot to do, which is a refreshing change of pace. The tutorial teaches you how the UI works, how to build structures, gather resources, and participate in battles. Then you learn there’s also a talent tree, and as a new player you’re shielded from high level attacks until level 30 which gives you a bit of breathing room. It takes time to do each of these things, and that’s where the in-game cash shop comes into play. You can buy rubies (the game’s currency) and speed those timers up, making you stronger faster. You’ll also earn rubies for completing objectives, but it’s much slower (and a much lower amount). A great way to catch deals going on in the cash shop is to follow the active twitter account where you’ll also see news and contests posted.

If you happen to be a part of a great Brotherhood (or maybe you run one) why not let me know in comments below, so I can check them out!

More Kindness on Sklotopolis

I’ve been sticking pretty close to my deed lately since 90% of the time I’ve got my little guy squirming in my arms or on my lap or I’m sitting on the floor with him on his play mat or something like that. I can’t really travel to adventure or wander around because I’m not sure when I’ll get pulled away and need to AFK. It was during once such time that I noticed Resa was talking to me in local, they had come by with a gift – something they had hanging around on their alt deed, they said.

So I passed the little guy off to his Dad and told them I’d be right there.

Turns out they had two of my original horses from before my place was disbanded. Stargrace (the character) was caring for them which shows up in examine. They brought them back for me – a simple grey and pure black pair. I was incredibly grateful.

My deed was disbanded when I didn’t log in for a while, just one way of keeping the server fresh for the new players. I hadn’t left word with the staff that I was going to be gone which is why it’s important to make use of the forums. Thankfully my walls and buildings all stood, but the horses and animals I had been breeding were gone. I’m not sure if someone bashed down the single wall to get in, but it hardly matters.

As I mentioned before I re-deeded the place when I returned, but did have to start from scratch when it came to my animals. The fact that Resa still had two of them and returned them means a lot to me. I’m very grateful for the kindness of players – and of course I think it’s equally important to be just as kind.

There’s a Kyklopse event coming up on March 4th (5th? I forget the exact date, but it’s one of those) and I’m donating a rare tool to the raffle at the end. I hope someone can make some good use out of it, and I’m looking forward to seeing the server come together again for such an event.

Yesterday 1.3 also went into open beta. I’m INCREDIBLY excited about this update – and the Wurm Online developers have decided to include the 500 cooking recipes that they were previously leaving out. I think this is a VERY smart decision and one that should have been there from the start. Now they look like the good guys and I wonder if they planned on including the recipes all along. It doesn’t really matter, but it does make me wonder. In any case, it’s an update that I’m really (really) looking forward to. It changes the way Wurm is played, and offers so much new content. Hopefully we get to see it on our live servers within a few weeks. My guess is somewhere around March 20th, but we’ll just have to see.

As always, happy gaming, no matter where you find yourself!

 

Priest Shenanigans

I’ve got a total of four characters on the Sklotopolis server. I typically have two logged in at once, but I have been known to log in all four on occasion (happens very rarely). Why do I have so many characters? I have two vynora priests, and two fo priests. While there’s no detriments to becoming a priest on this server, you do still need to link up to cast the higher level spells (so you need to pool your favour / mana) and priest spells are still restricted by priest type. I have two fo so I can cast LT on my weapons, and that’s what I plan on working on in the next little while. My fo channeling is abysmal, and grinding channeling in general is a pretty dull task (yay for GL-Freedom and Netflix to help combat that).

Yesterday I had an order from Fescue for some tools, six in total. I got them created and improved quickly enough and then they wanted them all enchanted with circle of cunning, so I spent a bit of time doing that. My vynora channeling is pretty good but RNG was not on my side and I kept coming up short. It happens, but I wish it happened less often. RNG is the bane of Wurm (both Online and Unlimited).

Besides that I also spent the majority of yesterday working on improving tools in general. I have a forge I renamed to [Requires Imping] and a second forge renamed [Finished]. I spent the day improving the items from forge A to 80 and shuffling them over to forge B. Now I have a little stock pile of 80ql items, for selling or for my alliance mates to use. Until I get my mining to 90, 80ql is the best I can do. Mining is another one of those “wow this takes forever” skills. I’m at 85 right now, and it’s next on the list of things I want to work on.

That list just keeps on growing.