Events as I recall them

I’ve started playing a little ESO, having never gotten beyond level 3 before, and having neglected my account for the better part of.. well, all the years the game has been active. Below is my Nord Dragonknight’s tale of a latest adventure.. 

“Quickly!” the apothecary screamed at me. “Use the salve you just collected for me, and apply it to the injured. We need them cured.”

I admit, I panicked. I looked at the men in the burnt down house, ran up to the closest one, and .. well. Decapitated him in one swoop of my 2 handed axe. It was like swinging through butter.

The apothecary just stared at me, mouth wide.

“What… Why.. wh… You know the guards will be after you for this now!” He screeched at me, pointing to the fellows head that was still in my hands. “You’ll have a bounty on you, and you won’t be able to enter the cities without recognition.”

I stood there not quite comprehending how things went down.

“I wanted you to heal the men OUTSIDE. OUTSIDE!” The apothecary continued to yell at me and point, obviously we were both having a bad day, but I couldn’t tell at this point which was worse. Probably the guy whose head I had in my hands. I dropped the head on the floor, kicked the body over to the side so no one would trip on it, and ran out the door with my bundle of salves, looking frantically for whoever the apothecary meant for me to heal. It didn’t take long for my eyes to adjust to the ash covered scenery and spot prone bodies laying all over the place. Realization dawned on me.

THESE were the guys I was meant to heal, not the ones inside the burned down house that were probably perfectly healthy before I .. well. Solved that.

I sighed. It was going to be a long day.

Why Knit Socks?

I’m a completely self taught knitter of 2 years now, picking up what I know from various YouTube videos and Craftsy classes. One of my goals from the start was to learn to knit socks, and I attempted that 3 months into my knitting adventure. They weren’t perfect, I had to re-do the toes numerous times, but I was so proud of them.

Knitting socks quickly became my preferred project. I absolutely love it. They’re small enough to take along with me in my purse where ever I go and living up in Northern Canada like I do, they’re functional and required.

Socks may seem intimidating, but once you learn the parts to a sock you gain an understanding of how simple they are. Since they’re also sized to your own feet (or the feet of your recipient) they’re also going to be the most comfortable socks you’ve ever worn – as long as you take care of them they’ll last years that way, too.

Taking care of hand knit socks is a bit of a pain. You’re best off hand washing them and hanging them to dry, don’t put them in the dryer or they may shrink and the size may change or they may felt. There are superwash types of yarn you can use to help prevent this, but my suggestion is still to hand wash and take care of these precious knitted garments. You’ll also want them stored properly so bugs don’t eat them, nothing worse than finding moths gnawing away at your most comfortable pair! I keep mine in a wooden box along with some lavender in a satchel.

I’ve knit four pairs of socks for myself so far, along with a pair of my son (who promptly outgrew them) – and I have every intention of knitting a pair for my more than deserving husband, though I admit I have been lax on this. Socks are a fairly quick knit depending on the time you can dedicate to them – one more reason I love these projects, if you’re the type that thrives on instant gratification, I simply can’t suggest trying to learn them enough.

Once you get over the initial complexities you realize that every single sock is made exactly the same, with a few variations here and there – but the sock parts remain constant. This allows you to branch out from creating very basic socks to more complex socks like the lace one I’ve knit above (hard to see the holes from the lace work in that picture, but they’re there)! You can switch up the heels, the toes, the leg, and create so many different types of combinations. You’re sure to find a pair that suit your creative mood.

Socks. That’s what I am happiest knitting. What about you? Let me know in comments, and happy knitting!

Happy Birthday Stargrace!

I have wanted a PS Vita for a number of years now so that I could experience awesome visual novels on the go. I do own a number of them on steam and on my PC, but reading a VN sitting at my desk is awkward and uncomfortable after some time, especially with my pregnancy.

My amazing husband surprised me with the aqua blue Japanese import on the 14th, my birthday, and a copy of Code: Realize. I was so excited! I immediately set it up, gathered together a wish list of games I want to purchase in the future (maybe one a month until I’ve caught up) and then dove head first into Code: Realize. It’s a story about a young girl who has been modified into a monster by her father. The art work is amazing, and while I’m not too far into the story yet I am certainly enjoying the writing.

I do want to get a memory card for it still, so I’ll have to be on the look out for one, but aside from that I think I’ll be set. Have any other PS Vita games you’d like to recommend as must-have? They don’t have to be VN. Just leave a comment below and happy gaming!

Archaeology Added

Wurm Unlimited (and Online) continues to be one of my favourite games of all time, and I still pop in and play as often as I can. Last week brought about a fascinating update to the game, where a brand new skill was added – archaeology. Basically players run around with a trowel active and poke around at the ground. You have a chance at discovering a fragment, different types if it’s in an area where an old deed used to be.

I think this is a case of a great idea that was implemented poorly. I spent a few hours roaming around looking for fragments, then a few more hours identifying all of those fragments (you use different tools depending on the stage the fragment is at) and then more time attaching fragments together so that I could create – welp. Not much of anything. By the screenshot above you can see I have some ribbons, bricks, branches, pegs, and other bits and pieces like ore. The thing is, after spending a few hours hunting down the components to make a lump of tin, I could have taken 10 seconds and just gone and mined the same thing from my deed.

The time required to get any type of ‘good’ fragment is too dear, and because there are so many different types of fragments you can obtain, piecing together 26 of any one type is going to take you a very long time. Now, I know we don’t want everyone running around with the best of the best and I’m not saying that’s the way this should be, but it’s a really neat idea that just is not worth the time required. At least not on the unlimited servers. I have hope that our server (Sklotopolis is where I’m still at for those wondering) will add to the base features and maybe help players out a bit with some better rewards or faster skill gains because as it is now, it’s just a waste of time. Of course it could be argued that everything one does in Wurm Unlimited is a waste of time since the entire game is built around skills that take time, but this one just sounded so absolutely amazing and I was let down.

There were other features added with this update that are also pretty neat including a new ‘place’ function for putting items down on the ground specifically where you want them to go. Wood types were also re-introduced, which affects the way dye looks on items, and the ability to dye clothing that you’re wearing two tones was added. Over all, it was an amazing update, and I’m glad to see that developer work on the game continues, even if not all of the update was exactly what I was hoping for.

1 Day Late – Humpday Addon: GSE

This is a newer addon that I just started using a few weeks ago. It’s called GSE: Gnome Sequencer Enhanced, and what it does is allow you to create advanced macros in world of warcraft. To quote the description:

GSE allows you create a sequence of macros to be executed at the push of a button.  Like a /castsequence macro, it cycles through a series of commands when the button is pushed. However, unlike castsequence, it uses macro text for the commands instead of spells, and it advances every time the button is pushed instead of stopping when it can’t cast something. This means if a spell is on cooldown and you push the button it will continue to the next item in the list with each press until it reaches the end and starts over. It comes with an editor and everything you need to get started.

I’ve been using it in some lazy situations where hitting just one button is an optimal situation for me – like when I’m using my monk to farm dungeons. I bound a hotkey to my mouse button 4 (I use a Razer Deathadder mouse so I don’t have a lot of extra buttons) and when I hold it down, it will spam the number 1 from my hotbar. In the case of my monk, that’s a macro of attacks. In specific, this macro:

Sequences[‘WW_ST’] = {
— This Sequence was exported from GSE 2.2.03.
  Author=“Flashgreer”,
  SpecID=269,
  Talents = “3,X,3,X,X,3,2”,
  Help = [[Set the Boss/Targeting dummy as your focus, to make sure you use touch of death. If Chi starved let go of macro for a sec, the resume.]],
  Default=1,
  Raid=2,
  PVP=3,
  Dungeon=2,
  Heroic=2,
  Mythic=2,
  MacroVersions = {
    [1] = {
      StepFunction = “Sequential”,
      KeyPress={
        “/cast [combat,nochanneling,talent:7/3] Serenity”,
      },
      PreMacro={
      },
        “/cast [nochanneling,combat,talent:7/2] Whirling Dragon Punch”,
        “/castsequence [nochanneling] reset=combat/1  Tiger Palm, Rising Sun Kick”,
        “/castsequence [combat,nochanneling] reset=combat/1  Tiger Palm, Fists of Fury”,
        “/castsequence [nochanneling] reset=combat/1  Tiger Palm, Strike of the Windlord”,
        “/cast [combat,nochanneling,talent:1/1] Chi Burst”,
        “/cast [combat,nochanneling,talent:1/3] Chi Wave”,
        “/castsequence [nochanneling] reset=combat/1  Tiger Palm, Blackout Kick”,
        “/cast [combat,nochanneling,talent:6/1] Rushing Jade Wind”,
        “/cast [combat,nochanneling,talent:4/3] Leg Sweep”,
      PostMacro={
      },
      KeyRelease={
        “/cast [combat,nochanneling,notalent:7/3] Storm, Earth, and Fire”,
        “/cast [@focus, exists, harm, nodead][@boss1, harm, nodead][nochanneling] Touch of Death”,
        “/cast [combat,nochanneling, talent:6/2] Invoke Xuen, the White Tiger”,
      },
    },
    [2] = {
      StepFunction = “Sequential”,
      KeyPress={
        “/cast [combat,nochanneling,talent:7/3] Serenity”,
      },
      PreMacro={
      },
        “/cast [combat,nochanneling,talent:7/2] Whirling Dragon Punch”,
        “/castsequence [nochanneling] reset=combat/1  Tiger Palm, Rising Sun Kick”,
        “/castsequence [combat,nochanneling] reset=combat/1  Tiger Palm, Fists of Fury”,
        “/castsequence [nochanneling] reset=combat/1  Tiger Palm, Strike of the Windlord”,
        “/cast [combat,nochanneling,talent:1/1] Chi Burst”,
        “/cast [combat,nochanneling,talent:1/3] Chi Wave”,
        “/castsequence [nochanneling] reset=combat/1  Tiger Palm, Blackout Kick”,
        “/cast [combat,nochanneling,talent:6/1] Rushing Jade Wind”,
      PostMacro={
      },
      KeyRelease={
        “/cast [combat,nochanneling,notalent:7/3] Storm, Earth, and Fire”,
        “/cast [@focus, exists, harm, nodead][@boss1,exists, harm, nodead][nochanneling] Touch of Death”,
        “/cast [combat,nochanneling, talent:6/2] Invoke Xuen, the White Tiger”,
      },
    },
    [3] = {
      StepFunction = “Sequential”,
      KeyPress={
        “/cast [combat,nochanneling,talent:7/3] Serenity”,
      },
      PreMacro={
      },
        “/cast [combat,nochanneling,talent:7/2] Whirling Dragon Punch”,
        “/castsequence [nochanneling] reset=combat/1  Tiger Palm, Rising Sun Kick”,
        “/castsequence [combat,nochanneling] reset=combat/1  Tiger Palm, Fists of Fury”,
        “/castsequence [nochanneling] reset=combat/1  Tiger Palm, Strike of the Windlord”,
        “/cast [combat,nochanneling,talent:1/1] Chi Burst”,
        “/cast [combat,nochanneling,talent:1/3] Chi Wave”,
        “/castsequence [nochanneling] reset=combat/1  Tiger Palm, Blackout Kick, Disable”,
        “/cast [combat,nochanneling,talent:6/1] Rushing Jade Wind”,
        “/cast [combat,nochanneling,talent:4/3] Leg Sweep”,
      PostMacro={
      },
      KeyRelease={
        “/cast [combat,nochanneling,notalent:7/3] Storm, Earth, and Fire”,
        “/cast [nochanneling] Touch of Death”,
        “/cast [combat,nochanneling, talent:6/2] Invoke Xuen, the White Tiger”,
      },
    },
  },
}
Now that might look like a whole lot of goop, but it tells me everything I need to know about the macro, including things like who created it and what talents I should have in order to perform the macro properly. Once I have the macro imported in-game, I place the icon on whatever spot on my hotbar, and then when I’m running through the dungeon I hold down my mouse button to trigger it continuously.
Macros like these are completely situational, and you have to know their limits. It’s not good for emergency situations, and it won’t keep you safe. It is great when you’re just looking to mindlessly grind away at mobs without any thought. There are all sorts of different types of macros for all classes, including macros that allow you to use toys like the loot-a-rang (aoe looting at the touch of a button instead of having to click the dead mobs) and mother’s knife, a skinning item from Legion. I look at these macros as a QOL (quality of life) change to my game play. They’re not essential and they don’t teach you very much about your class or how to play but they will allow you a bit of a breather during the more relaxing times.
I honestly have not tried the macros with any of my other characters besides my monk as she’s doing all of my farming these days, but if you have experience with GSE please feel free to leave a comment below!
As always, happy gaming no matter where you find yourself!