Illusionist, Coercer, back to Illusionist.. (and the best guild ever)

Mail, from Citizens for a Free Freeport

First of all, I apologize for the christmas colours, I promise they’ll be gone… after christmas *grins*

Restless. Bored. Repetitive.

Words I use to describe my end game healer (fury) in EQ2 on raids after playing her for about a year now (I played a templar as my main before that, and experienced the same thing). Why do I play healer classes? Well, first of all. I’m good at it. Without tooting my own horn, I know I’m a good healer. I know what to cast and when to keep the tanks alive (or my group of mages if it’s a raid). Secondly, healer has always been needed. Most of my friends either play a dps / support class or a tank. So that leaves a healer position open in a group.

So after taking a break from EQ2 to organize some real life things (see previous posts about too much play time) I decided I would take the plunge and attempt to situate myself with a new main. A difficult task, especially if you raid. It’s not simply a matter of logging in and deciding, ok, now I’ll play this character. I had to first discuss things with the officers and leaders of Torrent Knights – explaining why I wanted to change, what I was contemplating changing to, how it would benefit the guild, how it would be detrimental to the guild, etc. After a few days discussion I was told I could switch my main – in my mind, it is much more important to play a class you like, rather then a class you are simply good at. So my fury said good bye to her home (sighs, 127k of guild status lost by her name, but our guild has a policy of only one “main” in guild, and no alts), and my (at the time) coercer joined the ranks.

Now, TK already had two coercers. In fact, they used to have three but one recently left for another server that was more suitable to their play times. So I offered to betray to an illusionist, covering the costs of the betrayal myself. What costs are there? At level 70, it’s not a cheap thing to betray. You need to replace every spell that’s 55+ pretty much. With the prices of acrylia going for 1p-2p and needing 20 of them, + 7 pieces of Vanadium (as a mage), yeah, it’s an expensive ordeal. Then finding a T7 sage (since ours was the guildie who moved) to take care of such a large order without also charging you an arm and a leg for them to be made. Thankfully, Meepers offered to help me out in the sage department.

My poor wood elf.. she betrayed way back when, at around level 10, and went to coercer. I can’t even remember why now, it was probably right when they were given charm as a spell. Now she’s betrayed back to her home town of Qeynos. I actually don’t mind betraying or the whole process, I think it’s quite fun. I can betray from Freeport to Qeynos in a matter of two hours, the only drab part is repeating the blasted faction quests. Easiest one I’ve found is to sneak into west Freeport and collect the schedules from the tradeskill instance. The zone is right off of Commonlands where the quest giver is, and the guards don’t see invis. Rinse and repeat x 12.

So, hopefully I’ll find the game slightly revitalized playing a “new main”. Then again, maybe not. Worth a shot though. I also dropped my station access account (again) so I’m limited to 6 characters. Which should be more then enough. The necromancer hit level 50 earlier on in the day and could finally wear the robe I’d saved up for all those months back from Poets palace.. .You know the one, legendary with some FT on it? Looks awesome on a gnome.

QoTW: Koada’Dal Magi

Quest walk through from EQ2i

Get the base shield in New Tunaria at (-315.30, 53.81, -858.44). It looks like a regular tin buckler on the wall in the east side of the Hall of Truth, facing the huge tree that houses the Temple of Growth.

    1. Return to Fethinal. He tells you he now needs the god-given Symbols of the Four Elements, scattered across Norrath.
    2. Slay the element of water, located off the far northwest shore of the Enchanted Lands at (440, -11, -1087).
    1. Once you have the Symbols from the four elements, it is back to Fethinal again.
    2. Go to Antonica to find a tower (-2036, +7, +218) on the hill north of Keep of the Gnollslayers. There you will find the grave of Kryfru the Enchanted. Inspect the gravestone and talk to the ghost.
    3. Search the grave dirt to find Kryfru’s journal.
    4. Take the journal back to Fethinal.
    1. Find the 4 spirits:
    2. spirit of death – Somborn Graveyard in the Loping Plains
    1. Return to Fethinal for your reward

    I found the health and power on this item, slightly lacking. To say the least. Looking back though, it’s a very very simple quest that you can solo easily, the mobs are solo ^ and it doesn’t take much time. So if you’re wandering around wondering what to do, stop in and visit Fethinal located in a tree close to the New Tunaria entrance, and pick up this quest. I’m not sure I’d ever actually use the shield, but if you’re fond of items with procs, snag it!

    Adventurers rejoice, no more crafting heritage quests!HooT!

    When the new commission system came out I was a little bit leery of it. Seemed like a complicated way to having things made. After all if you don’t trust your crafter, or you’re worried about being ripped off, why would you hire them to make you anything? I like to feel that my ‘clients’ so to speak, trust me when I say I’m going to make something for them. For those who don’t know what this commission system is, it works this way.

    Target your client, and hit N (this opens your recipe book), find the recipe of the item you’d like to make for said person (this includes tinkered no-trade items, such as the level 12 stilts). Right click the picture of the recipe, and select create. When you do this, it opens a new window, your commission window. It allows players to drop items (or coin) into the window, when they’ve supplied you with whatever the agreement was, you click accept, they click accept, and if you’re at a crafting station, you can start crafting away.

    When the item is complete, a transfer automatically occurs, their items for the end product you’ve just created. They can also watch you as you craft, and can see what type of produce they’re getting, if you botch the combine, they’ll know about it.

    The unique part of this, is that the commission system allows you to ‘trade’ no trade items. For example. You’re a level 70 adventurer, and you’d like to complete the wurmslayer heritage quest. Which requires a crafting level of 50 to scribe the recipe, 60 if you’d like to have an easier time of making the item. The ingredients are some wood, and some no-trade oak shafts.

    You can find a level 70 crafter, and commission them to make this for you, so long as they themselves have scribbed the recipe for the wurmslayer. You insert your no-trade heritage parts into the window, they click accept you click accept and ta da, you’re crafting away. Once the item is completed and it’s in their inventory they recieve the update for the quest. Is this an overlooked factor? Nope, apparently it’s supposed to work that way, as dev’s have posted here.

    So adventurers rejoice, no more grinding up those pesky crafting levels for your quests if you really don’t want to.

    Tailoring, Tinkering, and Questing

    Misako, my little mystic armourer tailor

    There are always a few crafters I get bored of, and then end up deleting their character counterparts and have to re-start. Tailor is one of these. I had a level 12 dirge who was a level 52+ tailor. Deleted the dirge, so I had to start over. Then I went through a phase making various characters who I eventually got bored of, and deleted them to clear room for more characters, effectively deleting the crafting portion of them too of course. SO! Misako started out as my supposed armourer and after some contemplation today I decided at the last minute she’d go tailor. Why tailor? A lot of my characters wear leather or cloth, plus I can always use bigger bags, arrow satchels, and the wonderful + stat dollies, of course now since EoF, there are also cloaks to be had. Granted it will be quite some time before I land myself an enigma of the tailor volume 3 (when cloaks start) but one can hope. They are body drops after all. The little tailor made it to 20. Good enough for now.

    Tinkering, I decided to give up on for now. It just requires far too many raw goods at this point in time. So I’ve moved to transmuting on Silverstep, very very slow going. Which is the way I’d rather it actually. I don’t need to be one of the first people up there. Guild members are already T7 and if I really need something made I’m sure I can talk to them.

    Quests! Well, I’m not even sure what direction to go with these lately. I feel some what restless, I blame it on the holiday season approaching fast. I wanted to get Silverstep’s quest count up higher, and get her more aa if at all possible by mentoring down for turn ins. So far, I’ve floundered about the zones and accomplished nothing. Perhaps I’ll head to Everfrost and work on the few quests I have there or something. I tried to clean my journal out a little, I only had room for 5 more quests. But anyone who tries this method knows it’s futile, as you just end up picking up more quests to fill up those you’ve completed. I think I have a whole array of Cazic Thul quests that I could work on.. Hmm…

    Oh. Also. Sighs. Read today in the patch notes that the adornments which previously supplied nice amounts of health and power, are getting “adjusted”. What sort of adjustment exactly? Well. The previous 400 hp / 400 pwr adornments are being reduced to 100. That’s right. 300 less. The 150 ones are being reduced to 75. Sighs. So much for breaking 8k power self buffed! They’re replacing the adornments (old ones) with the new ones, and giving compensation of “market value” of the adornments. What I want to know is what exactly is market value? Is it the vendor price of said item? Because that’s not what they sell for in the market. They’re worth a good chunk of plat. At least the ones I’ve seen for sale are. Meh.

    Another weekend of raiding.. Clockwork Menace DOWN!

    Server discovery by Silverstep, from Emerald Halls

    Friday night we traveled to Freethinkers, took down the first two named on the very first pulls, no issues. Learned that the wolves you spawn are actually for the Hand of Glory quest. Which of course has been bugged since release of EoF so I’ve neglected to work on. It’s fixed now. Apparently. I can’t recall what the second raid was we did Friday, but I’m sure it was something… Saturday, Chel’Drak fell the second pull and then we wrecked havoc in Inner Sanctum. Sunday, we defeated the Clockwork Menace, whose loot was just… laughable almost. Plate breastplate, which will only be used for resists. The encounter is actually pretty simple as soon as you learn the tactic for defeating this mighty foe. Was done that in less then an hour even with the long waits as guild members showed up (don’t even get me started on that rant).

    Once the Clockwork Menace was down we had a few options. Go to Deathtoll, which has been getting little to no attention since EoF was released, or head to Emerald Halls, a zone we’ve previously avoided due to numerous bugs and the fact that the zone is filled with 200+ trash mobs that you’ve got to clear on your way to certain named. Fun. We did manage to down the Mistress in there, and she dropped Silverstep’s new shield. I actually didn’t put in for it as loot, but it appeared to be fury loot, so I said if no one else was going to take it that I would. The power on this shield is unfortunately *really* low. But for those times I’m using a 1h and a shield, or my godking weapon (which I use on occassion when I need the power regen) it comes in handy. Plus if the rest of the set drops, it would be nice to have that +5 to ministration as well as the 2% crit heal chance. We’ll just have to see how it goes. I’ve been patiently waiting for a breastplate to drop with no sign of it happening any time soon.

    Faydai hit 50 sage, Yamini hit 50 alchemist, I made a baby fae monk, Vivacious. Deleted a baby bruiser and a wizard. I’ll re-make those into something some other time. I get bored and restless and then end up re-making quite frequently.

    Also finished (finally) L&L Siren, and Centaur. They’ve been in my books forever. So that was four new house items. Oh. Silverstep also changed her Deity. My Rp notes were all about how she was going to follow Sol Ro, and then when EoF came out I was woo’d by the heals of Tunare. But upon further contemplation, she’s decided to head back into the waiting arms of Sol Ro, the Burning Prince. For both Rp purposes, and for the benifits of the miracles and blessings. As a fury with 600 int yesterday, she crit on the Clockwork Menace for 32,000 points of heat damage. Which, come on now, for a healer, is pretty nice *grins*.

    Found out that world wide, I’m 7th for over all power. Not too bad!

    Ranking 7th world wide for highest power (on a fury)