Exploring

Why is it that one of the shortest races in all of Telon (or everywhere for that matter) require one of the most elaborate and over the top homes I have ever seen? Pictured above is Bordinar’s Cleft, the mountain home of the Dwarves. I had to go here to learn my amateur Thestra  crafting style last night. After doing a good amount of crafting my Outfitter (tailor) reached level 18, and is now mid way through. As I’ve mentioned in previous crafting posts, there are three styles, one per continent. To unlock recipes you need to complete a different quest on each continent. For each tier. Yes, it’s quite involved. You also need faction to unlock all of these though you don’t need nearly as much as is required for crafting boat and house parts.

Unlike a lot of games these days, crafting in Vanguard still requires a material or two from a school outside of your own. That is to say if you wish to upgrade a common piece of gear you require one rare (or ultra rare) from within your craft, and one processed rare from outside. For the tailor this happens to be gems from the artificer. Artificers in turn use a number of rares, for stone foci it’s a rare sheet from a blacksmith. That’s why I have three ‘main’ crafters. Although each main class subclasses into two archtypes, each one can craft the basics. I have a blacksmith, outfitter, and artificer in order for them to craft for one another. Granted, my blacksmith and outfitter are not that high of level yet, but they’ll get there eventually.

I was also lucky enough to be out exploring with the blood mage when I stumbled across a named. This was a four dot mob, made for groups. I was two levels higher, but in Vanguard that doesn’t automatically mean you can defeat the encounter. I decided to give it a go. I decided to give up trying to kite the mob or trying to root it (root breaks far too easily) so I tanked it with my cloth healer outright. Much to my surprise, I defeated the named and managed to get my swamp armor shoulders to drop.

If this were the only piece I needed to complete the set I would have been happy, but alas I still require three storm particles which also drop from random three and four dot named in the Deadbogs. I could purchase them from the broker, but at 15g+ a piece, it’s a little out of my range. Still, I’m incredibly happy to have the base, and even happier that I managed to defeat the encounter.

I imagine most of this weekend will be spent working on crafting and diplomacy, as always I tend to hop from alt to alt, never really too certain where I’ll land. If you’re in Vanguard let me know your character name and I’ll be sure you look you up and say hello.

In the mean time, happy gaming no matter where you find yourself, I’ll see you in Telon!

Oh, also. Be sure to check out the handy links section I’ve added to the site. Some time early next week I’ll also be adding a page of Vanguard commands for people to make use of. If you have a suggestion for a link please let me know!

What Happens Next?

The time has come. You’re level 10 in adventuring, crafting, and diplomacy – and it’s time to leave the comforts of the Isle of Dawn and head out into the “real” world of Telon. If you’re not used to the incredible size of the land this can be quite daunting. The game does pretty well to lead you to this point and then the hand holding suddenly stops, and players are left thinking ‘what happens next?’

A few changes have occurred to help with the process. First of all the riftway system was changed some time ago to add more rifts, especially to populated areas and quest hubs. This made traveling a lot easier though you will still have to do quite a bit of running, Telon is just that big. Second of all they added a “heroes needed” quest to each rift keeper. These small quests give players a direction to head to each time they level. You’re granted a little coin (enough to use the riftway) and a piece of food that grants a 10% bonus in experience for an hour. The most important part of course is that they point you in a direction for your level.

My Raki paladin (pictured above) headed to the Tomb of Lord Tsang – which is a very popular quest hub for 10-20. It’s on Kojan and it starts out with a solo chain and progresses from there. The Diplomacy Saga also has components there, as well as the Artisan’s Saga. My paladin wasn’t sporting a mount yet, but the very first diplomacy quest I did granted me a young courier horse – much nicer then having to pay for one.

Eventually these quests will change to group quests, as the Tomb of Lord Tsang is an open dungeon where players can quest for some amazing gear (most notably a weapon). There’s also a cloak quest not too far away called the five brothers. Cloaks at lower levels are difficult to get, especially if you didn’t complete the Isle of Dawn. After a handful of orcs fell to my sword the paladin inched her way to level 15. I’m hoping to do a few posts a week about the lower experiences in the game for those who may be new and returning. Since the Isle of Dawn takes care of everything 1-10 with very little trouble I’ll try to focus on places higher then that.

I’ll also be putting together a post of useful Vanguard links, or at least a page or two for this site for people to use. Please let me know if there’s a link you’d like to see added to the page.

As always, happy gaming no matter where you find yourself! I’ll see you in Telon.

You Don’t Have to be Bored Playing a Healer

Yes, that’s my rogue, and yes, she is a halfling riding a giant ant.

In almost all MMOs the first ‘trinity’ type character I make is a healer. You know, the holy trinity? Healer, tank, dps? Right. That one. Well I’m most comfortable playing healers, so that’s what I stick with at least the first time around. Healers are pretty boring. You spend all of your time watching other peoples health bars and making sure you’re not stepping on something you shouldn’t be. It’s rare that you get to move from that role, even when EQ2 added dps stances through alternate advancement it was still pretty boring.

Vanguard took a different approach to healing; at least for two of its classes. I can’t confirm on the other two because I don’t play them. First, the blood mage. This is my main character and I wouldn’t have it any other way. The blood mage is a cloth wearing healer who acts more like a necromancer then a healer. That is to say that unless you’re doing damage to the mob, you’re not doing a lot of healing. Your heals are tied directly to your nukes. The more damage you’re doing, the more you’re healing. This presents some good things and some bad. One bad would be that if the mob is too high level for you chances are you’re being resisted and there for having a difficult time healing. On the plus side, you’re having a lot of fun ganking agro from your tank with your uber dps, and it makes things a lot more fun in the long run. Blood mages are also the only healer class who gets counter, which is a reaction that can cancel the mobs spell casting. An amazing thing when you’re fighting mobs that silence, stun, or heal. Blood mages also create hand crafted items called symbiots (may have spelled that wrong). These little creatures are created from live body parts that you rip out of mobs, a different body part depending on which dot you’ve placed on it. They’re used to create ‘attachments’ to players with a timer. Basically a temporary buff. There are a lot of them and they’re all useful. Some are hastes, some give levitate, some allow you to cast spells with reduced energy (mana) consumption. Not only that, but blood mages have a huge amount of buffs, at level 47 I’ve got at least 10. The down sides, being cloth, they’re squishy.

Then there’s the disciple. This is a monk healer class. They get feign death, and stuns and do their healing through dps combos on the mob. Again if you’re getting resisted a lot you may find yourself having a hard time healing but it’s a lot of fun to play. That doesn’t mean that you’re not still watching health bars, but at least you’re also doing something else at the same time.

I love Vanguards approach to healer classes. It’s nice to know there’s more for me to do, and that I’m not restricted to dps OR healing, that they’re both tied together. What game has your favorite class? Is this something that would appeal to you?

Happy gaming no matter where you find yourself, I’ll see you in Telon!

Yes, I’m a Dip(lomat)

Diplomacy is yet another sphere in Vanguard that levels up much like crafting and adventuring. While it doesn’t have quite as large an impact on the game as the other two spheres, it is a nice break away from doing the usual, and has some incredibly detailed stories. When the Artisan’s Saga was added to game there was also a diplomacy saga added, and though I haven’t gotten to working on it yet I’m incredibly excited.

This is one of the main pull factors for me, the fact that there is OTHER stuff to do when I don’t feel like crafting or adventuring. In Eq2 I can hunt for shinies, work on my house, mentor and explore lower level zones and any other number of things. In LotRo there’s crafting and harvesting, and a plethora of older content that I had out leveled that I love exploring. In WAR and WoW I found it difficult to find ‘things’ to do if I was not constantly moving forward in character progression through adventuring. In EVE there’s so much stuff to do it would take me all day to list it all.

What you choose to do in game is of course always up to you, the player. Games give us the guide lines for these things and then we run with them. Diplomat’s have the ability to put up outpost and city buffs through civic diplomacy which is one of the main reasons I enjoy working that sphere. Not to mention they get some pretty awesome perks like being able to help purchase guild halls, and helping on raids.

I’m hoping to start the diplomacy saga before too long, but it depends on how tied up I get in crafting and of course adventuring.

Last night I worked on more swamp armor upgrades. I’ve finished off the robe, legs, hat, and gloves. These pieces of gear will last for quite some time and I’m happy to have gotten the upgrades. Now to decide what to work on next!

Happy gaming no matter where you find yourself. I’ll see you in Telon!

Crafting Details

Vanguard crafting is as complex as any of the other spheres, and perhaps a bit more. There are literally thousands of items players can make, all of them different then the next item. This is done through materials like crystals and dusts that allow you to imbue particular properties to each piece. Some times multiples. Not only that, but each continent has it’s own style, which also affects the stats on an item. That’s a lot of combination options. A thestran style bow made with precision won’t look or act the same as a qalian bow with precision – and then instead of precision you can add something else. The possibilities are virtually endless.

Like all spheres, it’s perfectly acceptable to work on crafting and NOT be an adventurer or a diplomat. There are quests unique to the sphere, and a gear tab just for it. Players are not restricted by their adventure level. Because the game allows players to level up through quests and the completion of work orders, there’s no need to be a high level harvester to obtain levels. Work orders have two options, you can use your own supplies for a small boost in grade – or you can use supplies the NPC provides (except for fuel, which players must supply).

Crafting in Vanguard also differs from games like EQ2 in the fact that it’s not a timed process. You are able to step away at any time during the creation of an item to deal with real life. The basics are quite simple. You have a table. You load it with fuel and the basics for your combine. The table is pictured above. The ‘point’ is to get to the final stage before running out of action points – making it as high a grade as you can. Seems simple, right? Except complications pop up on the right hand side that also take fuel and action points to solve. Each stage has a choice of methods, they will either increase your grade, or your progress (within the stage, so you can move on to the next) or both. Each one takes different tools, and different fuel, and as you level up more choices open up to you. Above is a 5 stage item, and each stage has 2-5 choices that cost action points / fuel to move through them. If you run out of action points before you get to the final stage and complete your item, you fail the combine and lose your raw materials that you’ve placed on the table. Any fuel consumed is also lost.

Each player has a tab of crafting gear. The gear and its stats determine things like how difficult it will be for you to use your reasoning to solve a complication. How much your grade will improve by using a tool. How much you’ll work through a stage with the crafting machine you’re standing at. There are a LOT of skills involved, and thankfully there’s also a lot of quests that reward players with the supplies needed in order to make the crafting tasks a little easier.

Not only that but because each continent has its own style of craft that also means each tier has three quests for players to complete, one for each continent to learn the style for that continent. Last night working on the Artisan’s Saga I managed to move my blacksmith (weaponsmith) from level 16 to 21 – at 21 the apprentice style quests opened up to me so I was off to Martok to see what the npc wanted me to do.

Confusing? Sure is. That’s why there’s wonderful sites like vanguardcrafters.com that lists all of the quests, where to go, what NPCs you need. Crafting in Vanguard WITHOUT a guide of some sort is almost going to guarentee frustration right there.

I won’t even start getting into the crystal choices.. or the deal with sigils.. or yeah.

Happy gaming no matter where you find yourself. I’ll see you in Telon!