Giving Players Things To Do

I feel that it’s essential for games to offer players something else to do – some mindless goal to work towards so that they’re not constantly doing the same thing all of the time. Other wise they’ll complete that one goal they set out to do, and then stop playing your game. Out of all of the games I’ve played over the years I still feel that no game does this better then the original EverQuest. The Alternate Advancement path was one of the greatest things, giving raiders and casual players alike goals to work towards. Now, you may say to me “But Stephanie! What about those new players who don’t HAVE thousands of points to spend, isn’t it hard for them to catch up?!” – No. The less aa you have, the faster you’ll earn them. The curve is not quite so far out of reach even if you are a new player.

These little points are small ways for players to customize their characters, connect with them, and feel more ‘unique’ compared to their friends and the masses. Of course EQ is not the only game with these (EQ2 has aa, WoW has their talents, WAR has a similar set up, LotRO has their method even). I still feel strongly that EQ is the best example of this. There are literally thousands of possibilities for players to chose from. A player who has dedicated a year or two to their character will not have the same achievements as someone who has just reached level 55 – or someone who has been playing for 10 years.

House of Thule has hundreds of new achievements for players to work towards. The level cap is going up by 5, and in the mean time there is a bonus granted to players who have a lower amount of achievements at the moment. It’s not a perfect set up, but it at least shows some consideration to ‘new’ players (I put emphasis on new because I’m not really sure that EQ is bringing in truly new players as opposed to returning players).

I’m excited, does it show?

Happy gaming, no matter where you find yourself!

House of Thule – Housing Basics

Alright, there are a lot of really neat things coming out with EQ’s newest expansion “House of Thule” so I thought that since the NDA has been lifted, I’d make some posts about the basics. I’m going to start out with housing because it’s one of the largest (to me) changes and one that also may be the most confusing.

Houses serve a few purposes. Number one, you can use them for player storage, and number two, you can use them for social interactions (like guild meetings) and just plain fun like decorating.

The basic facts:

  • Very affordable, the largest house (three rooms) is 10k plat and a few thousand for smaller homes.
  • Upkeep can be paid through various means, all sorts of different currencies.
  • There is a housing UI where you can manage the items inside of your house, and the bonuses that trophies will give you
  • You can do a plot search, for empty plots or plots of your friends.
  • You can do a neighbourhood search, to see how many plots are taken and who has a plot where (in case you want to purchase one close to a guild mate).
  • There is a GIGANTIC selection of items to purchase for your home, including pets that you can place outside and action figures you can place inside that come with lore and old school music.
  • You can hang up weapons, you can place tradeskill stations, and you can craft furniture.

The neighbourhoods can be found at the back of the Guild Lobby, down a little hill behind an elaborate gate. You can search for which neighbourhood you’d like to go to from there. Once you’ve made your selection you’ll zone into the actual neighbourhood. Each house has a physical representation within the neighbourhood, as well as pads for teleportation within the zone, merchants for purchasing homes and furniture, craft stations, and a bank. Your first step may be to either pick out a house (there’s an NPC who says specifically they sell large houses or small) and they come in a very large choice of designs. After that you’ll want to check for an empty lot. You can do this again at an NPC near the entrance (thankfully these zones also come with maps).

Once you’ve found and made your way to an empty lot it’s simply a matter of standing within the giant square of land (it’s fenced off with a little stone wall for each section) and pick up the house on your curser and then drop it in the square of land. If it’s green that means you can place it. You can move it and rotate it to your liking using the place item commands.

Entering the home itself requires zoning, so it’s not exactly like Vanguard’s open neighbourhoods but it’s pretty close – something I am REALLY happy about. Each home is a physical building that players can see (as pictured above) rather then just a random door they enter (a la EQ2). The method of moving items around takes a little getting used to. They use the alt control and shift keys and the scroll wheel of the mouse to re-size and rotate. There are different ‘modes’ of placing items, one of them includes a collision mode. This leaves players with a LOT of control over their designs,  and I’m really interested to see what players come up with. Of course, we are limited to how many items can be placed within each home, and with so many options it may be hard to select.

I haven’t gotten a chance to check out what sort of bonuses the trophies give yet (mostly because I don’t actually OWN any trophies) but once House of Thule goes live October 12th I should be able to claim one from my collector’s edition of the game and report back on it.

With all of the new games constantly coming out, some times it’s nice to get excited about something so basic.

Happy gaming, no matter where you find yourself!

They Like Me, They Really Like Me!

Once you’ve hit 80 in World of Warcraft, the options on ‘what to do’ seem to decrease significantly. Lets take my priest for example. The only gear upgrades she can obtain now come through raiding. As of yet, I’ve not found a raiding guild nor do I feel confident enough to want to PUG very often. This leaves me with few things to work on. Achievements (which I do enjoy), faction (less enjoyment), PvP, and other small ‘niche’ things. This weekend I decided to spend some time working on factions. I’m currently working on two in particular. One pictured above, the Kalu’ak (walrus like people) and the other would be collecting the seals I need for The Tournament, which is not exactly a faction per say so much as a requirement for me to do a lot of dailies.

Dailies. That’s how the majority of my time in game these days is spent. First there are the cooking and fishing dailies to complete, then the Tournament dailies (three of them so far), bringing my total to five out of 25. There are far too many dailies for me to keep track of so I try to focus on just a few at a time and then once those have been completed I’ll move on to the next ones. It makes obtaining my goals a little slower then I’d like, but it could be worse.

I’m trying to complete some goals before the world of Azeroth changes forever, but it’s a pretty slow process so far.

The rogue hit level 62 and has been leveling through BC quite nicely. While I do enjoy the ‘old world’ zones, it’s nice to be onto something new. Whether or not she’ll make it past level 70 I haven’t decided (that’s currently where I seem to be stuck, as both the DK and shaman have reached the 70’s and progress no further). I just dislike quest grinding an incredible amount.

Happy gaming, no matter where you find yourself!

Lets Talk Community (Or Lack Of)

Tipa made a good point on a previous point. In most games if you come in as a new player you’re helped. You’re offered suggestions on how to play better, where to go, gear, and gain a general sense of the community. In World of Warcraft, this is not the case. Tipa mentioned that as a new player the community is never more harsh then it is in WoW and she’s exactly right. Why is this the case? What has hardened everyone to become ignorant of a new player? Why are we not acting the same in this game as every other game? Tolerance is at an all time low.

There has been one group in my many many LFD PUG’s that was kind to new players. This was a regular version of Halls of Reflection. Two players (myself included) stated that they had never been there before. As it turned out the two players were the tank, and the healer. People were kind, explaining the encounters. Told me to watch my mana and try not to over extend myself so that I could heal through all of the waves. They told the tank about pulling the single mob (the one who creates replicas of group members) back to the main chamber to avoid his adds. This was the only group I can remember where players were kind to those of us who had not been there before.

However – I also feel that it works both ways. Very rarely do I know someone has never been before. No one speaks in groups any more. If you’ve never been to a dungeon and don’t SAY that you’ve never been and that you may be new, how am I supposed to know to explain the encounters, or to help out. There is such an aura of fear of being ‘new’ that no one is communicating.

The few times that my group does communicate, it’s someone stating that they have to go AFK to do drugs (I hear this so often now I wonder how many times it’s true) or some other nonsense. Do people who do drugs actually have to broadcast it to everyone around them or is this a popularity thing? I have no idea, seeing as I’ve never been involved in that sort of activity. I just find it odd that everyone has to announce to the rest of the world (game) what they’re doing.

The community (or lack of) in WoW is certainly unique to me. I’ve played many games, and if it were not for the handful of friends I have on the Firetree server, I wouldn’t be playing. There’s no way I’d be able to handle the community as it stands now.

Happy gaming, no matter where you find yourself.

MOAR ALTS

I knew it was foolish when I vowed not to create any more alts. I even deleted a few that I had. Also foolish. Because before even a day had passed I had created not one, or two, but THREE more alts. Recruit-a-friend accounts are dangerous things. Detch has been leveling up his priest which happens to be tied to my account via RAF – not to mention I have my own second account, also RAF. That means until 60 so long as I’m grouped with one of the accounts and within a 5 level range, I get 300% bonus to kills and quests. This is a HUGE deal especially with quests.

In order to make sure Detch received some of this bonus, I created a new rogue. She’s now level 37, almost the same level as my druid. With the ‘free’ levels that the RAF accounts are able to grant to the veteran account, I created a paladin. Leveling through older content involves a lot of dungeon grinding, and it’s been a lot of fun.

Maybe it’s slightly boring, but that’s what I’ve been up to!

Happy gaming, no matter where you find yourself.