[Wurm Online] The Finders Keepers Series

You might have missed it, but I’ve been posting a Wurm Online series over on YouTube called Finders Keepers. I created a new character named Fynder over on the Cadence server (Northern Islands) and the premises of the series is that we start completely from scratch – including giving up all of our gear / tools that we start with, and we can only use items that we actually find. No crafting.

In episode one I wander around doing a bit of foraging and botanizing, and trying to find my way out of the populated areas so that I can potentially stumble into some salvage. We find a shaft, some cotton, and 5 whole copper. One of the ‘rules’ of this challenge is that we CAN use merchants, but we can’t do direct trades with other players. We can also only spend what we find. No premium, no deed – unless it’s paid for with coins that we find. Assembling items with found bits is OK, but crafting them from scratch, not OK. The goal is to live light, and not carry around too much. So we started with zero gear, zero tools, and where are we now after the second episode?

In episode 2 we stumbled into a really nice bit of items that were decaying from a fallen deed. We found a shield, a sword, and some tools. Still missing armor, and we don’t have a pickaxe (pretty high up on my list in case we get stuck some place and need to mine our way out). We also have no rope, so no way to lead animals. We have no tent, but for now we are still protected by the beginner buff and our aggro range is reduced.

We also stumbled into a whole silver piece as far as coins go! Botanizing has really been paying off. I spent some time looking for a merchant to potentially spend this silver, without luck. I’d really like a compass. We have no maps available to us, and I’m pretty sure we’ve been walking in circles.

If you’re interested in watching these episodes (and the rest of them) you can find them over on YouTube. Production quality is low, but I’m still learning, so just hang tight as I deal with sound issues and all of the rest. As always, happy gaming, no matter where you find yourself!

Episode 1

Episode 2

[Warcraft] Gold Making – Week 47 (2025)

Sales in World of Warcraft continue to be a bit slow, and I imagine Remix is still taking up a lot of time – but they’re not too bad. This week profit was just over 4 million for the week, with most of that coming from transmog. I did sell some of the NLA shirts that I’ve had stashed away for some time, and some primal illusion recipes (crafters are gearing up for housing, and why not grab those missing recipes while you’re at it).

I decided to load up my bnet (the cap is $450 CAD in my currency) and I stuck a year of game time on my main account. I currently have three active accounts (two I play, one for AH only) but I might let one of those lapse in the future as I don’t tend to multibox all that much any more (it’s an easy way to get mass reported by players, even if you’re playing within Blizzard’s rules). I also gifted a few things to friends even though I used an abundance of caution since I JUST got my account back, hopefully everyone enjoys the early Christmas presents. This did put me at 80 million liquid when I had been hoping to reach 100 million by the time that Midnight releases, we’ll see if I can still reach that goal. I’m not too concerned if I don’t, 80 million gold is still a pretty respectable amount for someone like me.

I’m expecting the market to really explode in one way or another once housing releases on December 2nd. There’s so many crafted items, and I think we’ll see an influx of people returning to professions. I’m getting ready in my own way, but I already have 4 horde crafters & 4 alliance crafters which covers all professions, so I am hoping to avoid the mad rush of people who waited until the last second. I guess we’ll see! As always, happy gaming, no matter where you find yourself.

[EVE Online] Just Another Day in the Wormhole Commute

Filed by E

Some people wake up, stretch, make coffee, and start their day.

I wake up, stretch, make coffee, and immediately inhale a cloud of compressed fullerite because I’ve been huffing gas in a wormhole since dawn.

The C50 cloud I found wasn’t the richest thing in Anoikis, but it was quiet, unoccupied, and no one tried to decloak me with a polarized Loki, so by wormhole standards it was practically a spa day. After my Venture’s hold was full and my nerves were only medium-jangled, I scanned down a highsec connection and slipped through.

And surprise — I landed just nine jumps from Amarr.
A miracle. A blessing. A trap?
Hard to say.

I docked in the first NPC station I could find and dumped my haul into a neat little bin, then contracted it to my close friend — let’s call her IR, professional space-trucker and part-time sanity-preserver. IR was on the other side of the universe doing whatever haulers do (which as far as I can tell involves 90% boredom, 5% paperwork, and 5% screaming while burning an MWD through bubbles).

IR responded to my contract with:
On it.”

No hesitation.
No questions.
Just the resigned energy of someone who has accepted that their explorer-friend lives in the abyss and occasionally needs extraction.

She sprinted across nullsec and lowsec like a madperson, dodged the usual array of local lunatics, and made it to Amarr — only to discover that her previous Occator had… mysteriously vanished. (Her words. Not mine.)

So she bought a new Occator, on the spot.
As one does, apparently.

While she fitted it, I poked around the trade hub and watched the ever-present swarm of gankers circling like vultures with blasters. The usual crowd: Tornado pilots pretending they’re subtle, Catalyst pilots pretending they can count to 15, and one guy who kept broadcasting “GIANT MINING FLEET IN KAMIO, GO GO GO” for no reason I could discern.

Just Amarr things.

Eventually IR undocked in her shiny new hauler, threaded the gauntlet of suicide Catalysts, managed not to explode, picked up my gas, and whisked it off to be sold for a tidy sum. I, meanwhile, dove back into the wormhole where the local Sleeper population was still mad at me for existing.

Just a typical day when you live in j-space:

  • Huff gas ✔️
  • Find exit ✔️
  • Dump loot on hauler ✔️
  • Watch hauler perform heroics ✔️
  • Avoid the Amarr gank circus ✔️
  • Return to the void ✔️

Sometimes I wonder why people live anywhere else.

Fly sneaky, fly safe-ish, and tip your haulers.
o7

[Wurm Online] What’s in a Deed

I’ve owned my main deed on the Independence server for a number of years now. It’s called Quail Cove (not to be confused with Quail Landing, which is a whole other deed I own), and it’s rather small compared to some of the big deeds out there, but I think it’s very functional, and even has room to grow. It’s on Hermit Island, and while I do have neighbours, we all tend to keep to ourselves.

Most of the mine is off-deed, with two entrances (land and water) that are on the deed itself. I have a building with a locked door that leads to the rest of the mine. This gives me security so that folks won’t accidentally ruin the mine (trust me, I have wandered through many a drop shaft in my life). There is a high fence surrounding the place because I did have people coming through and griefing (whether on purpose or not, I don’t know). The market remains outside of the fenced portion (along with the token) so that people can access the merchants and can still withdraw money if they need.

I have a large building on a second tier that I call The Archives. It’s filled with all of the precious collectables that I’ve acquired over the years, and each section of the building is dedicated to a specific holiday that has been celebrated in game. It’s probably one of my favourite places on the deed. Most of the buildings are more functional than decorative, decorating is one thing that I’d like to work a bit more on. I’ve been building ceilings, adding lights, and trying to add more little cozy touches that really make a deed ‘yours’. There really is no ‘end’ to the game, just when you think you’ve completed a major project, another one comes up. Still, that’s just part of the fun.

If you happen to be nearby, stop by and say hello! As always, happy gaming, no matter where you find yourself.

[EVE Online] Awkward Coffee in Wormhole-Scented Air

Filed by E

Signal Cartel’s Sunday Coffee Time is normally one of my favorite rituals — a cozy little gathering where everyone sips something warm (real or metaphorical), parks their ships somewhere safe-ish, and discusses whatever corners of New Eden have been particularly strange that week.

This past Sunday’s topic? Nullsec happenings.
More specifically: Pandemic Horde leaving PanFam and abandoning the Dronelands.

Perfectly fine. Perfectly reasonable. Perfectly neutral.

Or… it should have been.

Instead, our host for the day was a very enthusiastic, very unapologetic Goonsquad member, and the conversation took on the kind of tone you’d expect when someone wearing full faction colors swears they’re being “objective.”

There was no subtlety.
There was no diplomacy.
There was only:

  • “No love lost!”
  • “Good riddance!”
  • …and several cheerful reminders that he was, in fact, Imperial, as if anyone in the channel had missed it.

Meanwhile there I sat — a freshly relocated explorer, recently evicted from the Dronelands, my old home still metaphorically smoldering behind me. I had my mug, my microphone muted, and my camera off, nodding along politely like a diplomat trapped at the world’s most uncomfortable brunch.

I considered speaking up.
I considered clarifying.
I even considered saying “o7 but please stop stepping on my feelings.”

But… I’m still new to Signal Cartel. I don’t want to disrupt the peace, especially when everyone else was sipping coffee like it was the most normal thing in the universe to listen to a victory lap disguised as a fireside chat.

So I just sat there.

Smiling through my capsule.
Quietly absorbing the most awkward caffeine-infused hour I’ve had since joining the corp.

At least the coffee was good.
And at least next week’s topic is “favorite wormhole weather,” which has statistically fewer emotional landmines.

Fly your way o7