After the fall of the Combine Empire, the majority of humankind spread out and occupied the center of what was then called Tunaria. These humans lived in small villages upon the fertile plains of Karana and in an area along the western coast called the Oceangreen Hills.
I’ve owned Seeds of Destruction since it released in late October, but I’d never set foot in it until yesterday. Sure, I took advantage of the mercenary and I saw everyone off leveling and having fun, but I stayed firmly planted in current-day Norrath while that happened. First thing I have to say, the music is incredible. I wish there were a CD compilation of the music for SoD, all of it is great. The second you step into Time and head through The Void the music just rocks. When you stare off into the sky and see Veeshan sprawled across, dead, it’s just very humbling.
There is (of course) a progression chart for SoD, which you can find on Zam here. There are missions (both solo and group) given out for various factions as you work through the zones and repair Norrath. Such a daunting task.
We picked up some solo quests that reward faction and another currency, Chronobines. I’m not sure what they’re used for yet, but I’m sure it’s spells and / or gear.
We worked on:
Tabron Caulria:
Each quest involves the infected and diseased creatures that are found all over Oceangreen Hills. The second quest was a huge pain because it required some dust off of skeletons that simply didn’t want to spawn. As we adventured through we also managed to kill two named who dropped some pretty nice gear – nice for us at least. Items in SoD have +700 hp on them these days, so when the lower end stuff has 400 or so, it’s still nice (even though not amazing).
We headed over to the Filed of Scale shortly afterwards to check out the zone and see how hard things hit for. It’s always exciting for me to head to a new expansion that I’ve never played in before (granted, almost everything that’s been released in EQ for the past four years is relatively new to me still). The mobs hurt, they hurt bad. The zone itself was awesome though, armies lined up and about 400 npc fighting each other. We found a little section of land to set up a camp on, and spent a little time there before heading off to a hot zone where my necromancer managed to land herself level 78! I’m so excited about finally hitting level 80, I’m sure the climb to 85 will be very slow, but I don’t mind. For the first time ever I may actually hit the level cap in EQ. Scary!
After the fall of the Combine Empire, the majority of humankind spread out and occupied the center of what was then called Tunaria. These humans lived in small villages upon the fertile plains of Karana and in an area along the western coast called the Oceangreen Hills.
Yesterday I wrote a little about how odd it was to experience things in EQ2 first before finding them in EQ, and I had yet another strong encounter with this. It was only a few months ago that I did a dungeon guide on Veeshan’s Peak (EQ2 version) for Beckett, explaining the named encounters that you’d run into and a little bit about what it would take to defeat them – or at least what each encounter did (without giving too much away). I’d never been to Veeshan’s Peak in EQ – though I had killed plenty of Mistmoors friends so apparently I was amiable with the Ring of Scale. At least on my enchanter. The necromancer didn’t fair as well and after one kill (the dragon pictured to the left) she was agro to the entire zone. Hard penalties for killing dragons! Ultann, Ninga and I decided to head to VP and see if we couldn’t get a few clicky pretties that drop. I’m not sure about all the other servers but Drinal is pretty heavily camped, all of the PoP gods, and a good number of the Luclin named (Grieg’s End, the named in Umbral, etc) Trak is also pretty camped, as well as Seru and others. We did manage to find Maestro up, but no Innoruuk. Anyhow, it sort of helps that you take such huge faction hits for slaying dragons, as the entire zone was up with all of the named. We decided to only kill a few of the mighty creatures before calling it a day because it was annoying to camp fire around the zone in order to avoid as many faction hits as we could. Nocbot and Kameeko (the two amiable) stood far away and out of combat, while Ninga, Minxes, and Ultann pounded on the dragons.
We killed Hoshkar, Silverwing, and Druushk. The lute on the right was from Silverwing, and I giggled when I saw it. We didn’t have a bard in the group, but it of course made me think of the EQ2 halfling bard, the famous 