How important are guild levels to you? In most games levels don’t mean a great deal. In EQ2 however, they become things to treasure. At guild level 30 you unlock the first (also known as Tier 1) hall. You also unlock 5 room housing in Qeynos and Freeport (the newer towns don’t have these guild level restrictions). You gain 5 amenity for your hall, and other items open up on the city merchants.
At level 50 you unlock the T2 hall, and have the option of many more amenity. You also unlock rows to the guild bank as you level up which gives you much more space to deposit items that everyone can make use of.
I like the way that this works, but I don’t enjoy the length of time it takes to get anywhere. If you’re a large guild with dedicated players (and especially raiders) you may not even blink at the amount of status required to level your guild. But if you happen to play in mostly casual smaller guilds, or even have a guild of your own, you’ll realize the incredible amount of work it takes for one or two or even three people to level a guild. Reaching 30 is not so bad, and the grind from 30-40 seems to speed up some. Once you hit 50 it crawls by, and beyond 53 I have personally never seen in my own guilds (the ones I run) so I can’t really speak of it. Of course I’ve been in guilds of higher level, Iniquity is closing in on level 58, and Paradise Lost is almost 86. You can purchase some neat titles and fun house items the higher you get, too.
So what do you think, are you a fan of this ‘leveling up a guild’ idea? Do you like to make use of what comes with the bonus of working towards a common goal? Let me know below!
If there’s one single quest I had to pinpoint as being absolutely essential to have completed at any level, it has got to be “To Speak as a Dragon”. This quest was released when EQ2 first came out way back when, and has been used in every single expansion in key quests all over Norrath.
I have a lot of characters (dur) and one of the toughest decisions I ever have to make at any one time in game is WHO to play and who to work on next in terms of progression. While many people tell me they wish they had as many characters as I have, it’s an issue of “the grass is always greener on the other side”. It was discussed in guild and decided that perhaps I should level up my paladin, so that the guild could have another tank to do things with, as of this moment we only have one “main” tank, and a second that’s the alt of our main coercer. I enjoy my paladin a lot despite the fact that she was heavily power leveled, and I’ve never actually dedicated any time to playing a tank – and thus I decided to work on her almost exclusively.
I’m still here! Ok so I’ve been neglecting posts on MmoQuests lately, but I’ve been incredibly busy in real life (gasp) – that doesn’t mean I haven’t been in game! Things have been pretty busy there too. When I left off I had just purchased a T1 hall for my latest endeavor, Dragon’s Flight. Decorating it has been a LOT of fun, although it’s only getting done in bits and pieces I feel that this is actually a preferable way to decorate. That way you don’t get burned out. I’ve been working on creating display cases (like the one pictured above) for the trophies I’ve gathered (ok, I didn’t gather them all a lot were donated, thank you Pennie and Shadowgeist) and some sort of ‘central’ area. Kasul has been busy working on the library portion as well as living quarters. The crafting area is complete, and I really like the way it turned out this time around. As for what else, well. I haven’t decided yet. Probably another stage / bar area, and I’d like an aquarium. Once the hall is completed I’llĀ be making a video of it and posting that here for people to watch (I’ve been neglecting my videos).