Reactivate? Sure, Why Not. #EveOnline #Tweetfleet

When I got the email about being able to reactivate my (two) EVE accounts for five days, and then being able to purchase a 60 day sub for $19 – I tried to hold off, I really did. It’s pretty common knowledge that EVE is the one non-fantasy MMO that I enjoy an enormous amount, and the only space orientated MMO that I’ve managed to stick with for whatever reason. I closed my account not too long ago, deciding that I simply wasn’t investing enough time into the actual game. I still don’t have a large amount of time but I have been managing things slightly better, and the appeal of flying my Orcca around once again was too strong to resist. So I activated for the five free days before they expired, and then I subscribed for the next two months.

It felt good to be back. Really good. The first thing I did was take a look at my PI stations (planetary interaction) and curse myself for not having switched over to the latest method. One of my stations used the new extractors, but the other four did not. I spent some time dismantling old extractors and then placing new ones and routing my supplies to their proper locations as well as checking my storage facilities to ensure nothing was over flowing in my absence. Then I headed to my two R&D (research and development) agents, picked up their much neglected missions, and purchased all of the data cores that I had earned RP for (there were a lot) in by absence. When I had left I had a fairly steady production of Hammerhead II’s going on, but I’m a bit short in supplies at the moment so I plan on restocking and then getting back into production. Crafting in EVE is one of the highlights of the game for me personally, and besides that and working on factions it’s probably how I spend most of my time.

As far as my skill queue goes, I don’t quite remember what I was working on. I’m flying an Orcca which I adore, but I believe I was training this account to better outfit my Dominix which is a fantastic little ship for doing missions. I had a dominix plan saved in EVEMon so I picked up with that. I can already fly the dominix so I’m pretty sure the plan I’ve got currently is just to increase my skills and to fit it properly. I should have an easier time with missions (hopefully) since I’ve been spending most of my time working on mining.

The temptation to start up my second account is very strong, since then I could use my Orcca to haul around ore that the 2nd account is mining. For now I’m going to resist temptation though. One account really should be plenty. Should be.

Happy gaming, no matter where you find yourself!

 

Dungeons Galore #Rift

With yesterdays changes to the ‘looking for dungeon’ tool (upon completion players will now receive a chest with blue gear for their level inside) it was much easier to get into a dungeon. There are still a few things about the tool that I’m uncertain about – for example, some how I landed in Runic Descent with a level 50 in my group, even though they can’t queue for this dungeon (it ends at level 47 for queues). I wasn’t about to complain as having level 50 dps is always nice, but it was still odd. I did a few dungeons last night as the healer and it was actually a lot of fun so long as I ignored most of the group chat. I swear, I’ve never seen so many players want to wave their own e-peens around at one time. It’s a wonder they didn’t knock each other over. One player spent the entire dungeon bragging to the tank about his awesome alts gear, and then said that he had won “that exact shield” in a previous run – and then the tank received the server first message upon looting it. Woops. Foul Cascade and Runic Descent were two of the dungeons I ran, although Foul Cascade was well below my level and didn’t reward me with any experience, I did still get the blue chest at the end of the run.

I also went incredibly broke once I hit level 40 – I picked up my new 90% run speed mount. I love this mount so much. I doubt I’ll save up enough by level 50 to afford the final mount, but eventually I should be able to. I would have had a lot more money had it not been for the fact that I spent most of it on crafting recipes the day before. Crafting is an expensive prospect.

Now I’m on the last 10 levels to 50, and questing in Iron Peak. Last night I participated in a massive invasion that was going on – where giant swarms of mobs wiped out all of my quest hubs and most of the mobs I needed. Annoying. The most difficult part was that this zone is occupied by both Guardian and Defiant, so I spent half of my fights trying to heal whomever was beside me only to realize it was an unflagged Guardian that I couldn’t affect. I wish non-flagged Guardians had their names show up as a different colour then blue, so that I didn’t think they were on my team. In any case I received an ancient shard for participating, and then groaned when I realized just how many of those I’ll need in order to purchase anything from the rare planar goods merchant. I’m sure I’ll get there eventually. I absolutely love the look of this zone. The windswept snow covered areas are a nice change to the calm rolling hills and forest that I have spent most of my later 30’s surrounded by. I’ve been averaging two levels a day, but I imagine that will slow down now that I’ve hit the 40’s. I’m also really looking forward to finally being able to participate in some guild activities. Everyone has been at 50 for a little while now, and I want to play too. In the mean time, I’m deciding which alt to work up next. Tank maybe? We’ll see!

Happy gaming, no matter where you find yourself.

RIFT 1.2.1 Hot Fix #2 – Patch Notes #Rift

*Looking for group quests for Normal Dungeon Dailies will now award players with a Rare Equipment Cache which contains a random rare item for your character!
*Fixed an issue with sell back, this feature has been re-enabled.
*Iron Pine Peak: Failure to defend the Wardstones during “The Snow Pack” zone event will now properly cause the zone to fall under Akylios’ might.
*Fixed an incompatibility with AMD Athlon XP processors.

Ding, 300 Crafter – Bring on the Crafting Rifts #Rift

At level 38 my cleric is now a 300 artificer. Thanks to doing dailies in Meridian I also had 3 artificer plaques that I was able to use to purchase a few epic recipes. I mentioned in a previous post that I think crafting is far too easy and thus it makes it a little useless for profit, and I hold by that fact. The gear is amazing, and is still better for my character then my quested gear. I know that will change as I hit 50 and want specific gear in order to queue for T2 heroic dungeons, but in the mean time crafted gear > all. Especially if you take the time to imbue it with the special stat shards you get. Anyhow. I hit 300 crafter, and then promptly picked up my first weekly crafting rift quest. It requires a few items that are difficult for me to get, including some semi rare mined items. I’ll either need guild mates to help me acquire these items, or I’ll have to wait until I can harvest them myself. I’m excited about being able to spawn (and complete) my first crafting Rift, although I am a little disappointed they can only be spawned once a week (per person). I really wish players had more methods of being able to earn the tokens required for recipes, after all you can run dungeons for plaques all day long if you want, but you can only do your crafting quests as a daily.

Speaking of dailies, at level 38 I made my way to Stillmoor (pictured above) in order to turn in my Master crafting daily. It was a dangerous walk since I was surrounded by level 45-48 mobs but I made it in one piece, and got to witness more of the beautiful zones that I’ve come to appreciate. While I was turning in my crafting daily my little hub came under attack by an invasion, and even though I was far too small to actually participate I threw a few dps attacks out here and there and walked away with an enormous amount of planarite (for me at least, the average from a regular rift is 40 or so, for this tiny invasion I managed 65). It was fun to participate and I got a lot of experience even if I was well under level. Perhaps I’ll have my guild mates drag me around to random high level Rifts so I can experience some of those (although I dare say I will get my fill of them once I hit level 50).

I’ve been questing in Moonshade, which is a lot of fun. I appreciate that there are more options for my 30’s and I’ve been spending all of my time in this one zone. I’m incredibly eager to hit 40 (probably today, if I work at it in any case) and then begin the final climb to 50. I’m already planning which alts I want to level up next and I imagine when all is said and done I’ll have one of each class. As well as crafters, of course.

I hope everyone is doing fantastic on this glorious Wednesday, no matter where you find yourself. Happy gaming!

Seeing Red #EQ2 #EverQuestII

Today game update 60 was implemented, and with it a lot of pretty neat things. I do, however, have one major concern. Pictured above is what I see when I mouse over a piece of gear, and those two icons you see under the “attuned heirloom lore-equip” text are the new graphic they’ve added for adornments. Adornments are slots that you can use to add extra stats to your gear and they come in a few types including white, yellow, and red. White is a basic adornment, they’re player crafted and pretty simple and cost effective. Yellow adornments are vendor sold, they’re of a ‘legendary’ quality. Red adornments are fabled and typically come from raids although there other ways of obtaining them. My problem is the fact that when you looked at a piece of gear you could instantly tell what type of adornment your gear took based on the fact that there were words that told you [yellow adornment slot] and the like. Now they’ve switched to this weird graphic that is incredibly unfriendly to colour-blind players. I can see colours just fine and even I have issues telling that those two slots are white (it looks like grey) and yellow (looks more like tan).

Note the actual adornment itself (pictured above) – it says “slot type: white adornment slot” – that is perfect. It doesn’t matter what colour any of the text is, players can read right there that it’s for a white slot. I’m REALLY hoping SOE re-thinks their decision to use a colour based graphic in their armor pieces. It does nothing but create a hassle for those who may not be able to see it as well as they’d like.

I understand that it’s not an easy task to make sure that your game is accessible to every person out there when everyone is different, but I really do take a lot of pride in companies that go out of their way to make sure there are options for those who need them. For example, Rift uses sounds to trigger some events – but they also use text that scrolls across your screen. Great for those who may not be able to hear. When it comes to any sort of design decision it’s really important that you think above and beyond what the ‘average’ player may want – and look into those minorities. They’ll appreciate it, trust me.

Happy gaming, no matter where you find yourself.