Anniversary Tasks Galore #EverQuest

EQ000047It’s anniversary time in EverQuest and has been for almost a month now. That means there are fabled mobs in game, some easier to defeat than others. Some more farmed than others. For the fifth year and upwards there are anniversary tasks, and Zam has a great write up about them. Yesterday I spent the majority of my day working through the 5th and 6th year tasks, having already completed the 11th year raid task (it gives a really nice augment). The 5th and 6th tasks are both collection quests, the first one dealing with old world zones, and the 6th dealing with Kunark. You basically run all over collecting special bits and combining them in a container. I’ve also been hunting down the Bristlebane Party Machine, which travels through various zones once an hour. You get a flag and there are a lot of different locations, so it takes some time to complete this one.

Once that was completed, Elte, Oger, and myself headed to the Feerrott to try to gain some experience. Xoxox is Elte’s berserker and is quite familiar with the zone so we dug ourselves a little niche farming undead gorillas in a corner of the zone. Time flew by and before we knew it Oger had leveled from 80 to 82, and my enchanter is most of the way through 90. There’s still a long way to go before I reach level 100 (the current cap) but I’m working towards it.

It was a great time, and reminded me about what I love with these sorts of games. I enjoy sitting in a corner pulling mobs to the group and wondering if we can handle the adds we’ve gotten. Thankfully since I play an enchanter there was no real risk of dying, but it was still a lot of fun and I think everyone had a good time while we chattered in vent. Once Oger hits 85 we can all complete task adds together and that will help everyone level up even quicker.

As always, happy gaming, no matter where you find yourself!

Sing, my Pretties, SING! #EverQuest

EQ000045Saturday night adventures found Oger, Elte, Nonpoint, and myself in the Demiplane of Blood, a raid from the Depths of Darkhollow expansion. I had never been to this particular raid before, but Elte was confident that we could clear a good portion of it without any issues, even though there were only three of us (and you can’t use mercenary). Oger is sitting at a comfortable level 77 and my enchanter, Kameeko, is still hovering around 90. The first tier was pretty easy and we didn’t have any difficulties. Then we came to The Performer, which is a really unique (and annoying) boss fight.

Basically, there are a handful of NPC in a room. During the ‘fight’ you’ll be helping them out by performing a song. Each NPC will randomly emote something to you in light blue text, and you’ll have to /say the corresponding phrase to whatever it is they’ve told you. In other words the entire raid is going to sing along their own unique phrases. There are 20-30 different phrases that you’ll have a choice of saying, so the easiest way to complete this raid is to hotkey each phrase, and associate it with the corresponding NPC. As an example, Aelfric the Flautist will say Please,  – and you’ll have a phrase to /say in response to that to continue the song. The raid can only get so many phrases wrong before you run out of chances, and while you’re watching your chat box for these phrases your raid (or group in my case) will be protecting the performers from waves of orcs, drachnids, and shadowmanes.

Thankfully Elte had social keys for each of these emotes that we needed to perform, and we could easily load them into our UI – the rest would be up to us (ie: hitting the right emote at the right time). You have to target the NPC and then /say each emote, and you also have to be careful because the performer can be attacked accidentally by yourself. No AOE in other words. I had to mem wipe a few times to fix this.

Once we got started things went pretty well. It’s a long fight, you basically sing along and fight waves for 20 minutes. During the waves a few bosses spawn. I didn’t grab any ‘blockers’ as they’re called, so I was a bit slower than everyone else running through the zone.

Upon zoning in, you will be hit with the AE effects Mire of Crimson Mists and Aura of Crimson Mists. These will hit you every five minutes. In order to negate these effects, you must loot an item from each of the Tier 1 bosses and turn them in to the appropriate quest NPC in the non-instanced Dreadspire Keep. Each turn-in negates the effect by 25%.

Eventually we made our way to Tris Wallow III – which is where we ran into issues and had to stop for the night (also, Roley and Adrianna DeFarge is a long fight, but we had no issues thankfully). I’m not sure of all the mechanics, but it involves healing her during one of her phases, and with only one cleric in the group there was no way we could heal (and cure her) in the time frame allotted. By the end half the group was charmed from not looking away from her gaze, Oger was dead (the joys of being his level), and things were going down hill quickly, so we called it a night.

Still, it was a lot of fun, and I learned a few new things. I’m looking forward to seeing what adventure we find ourselves in next. As always, happy gaming, no matter where you find yourself!

Plane of Time: Fabled Edition #EverQuest

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Last night our rag tag team decided to try to clear Plane of Time, which normally is not that big of a deal but because Fabled is live in EQ at the moment for the anniversary it means that all of the encounters are.. well. Tough. The named mobs were level 90 which means for my enchanter they conned even. For Oger the shadowknight, they were a bright red as he is currently level 70. The rest of the group is level 100 but that doesn’t mean it was any easier to one group the zone.

We did wipe once on Quarm, but Saryrn, Tallon Zek, Terris Thule, Vallon Zek, Bertoxxulous, Cazic Thule, Innoruuk, and Rallos Zek all fell to us without too many issues. Each one dropped one (or more) fabled pieces and almost all of them were upgrades for Oger. It was a great time, and I’m glad we did it. It reminded me of all the reasons that keep me playing EverQuest. The fights were long, and difficult. Poor Oger didn’t live through very many of them. It gave us a great sense of accomplishment even if I didn’t do all that much – although I did help in my own way as I’m an enchanter and can buff everyone up.

Aside from Plane of Time I also managed to reach 250 in fletching. I’m inching my way to 300 in this skill and then that will be 5 / 7 skills completed. That leaves two annoying ones, smithing and pottery. I’ll have to do quite a bit of farming for both I expect, which I actually enjoy.

I set up my house yesterday in-game as well. It doesn’t have nearly as many items as I would like placed in it yet but those will come with time. What it does have is a nice selection of trophies that grant buffs much like guild tribute, except it uses your personal tribute.

I doubt it will be any time soon that I finish my climb to 300 fletching, but that’s what I’m working on for now. Well, that and helping Oger level up, and then hopefully also getting my enchanter on the path to level 100, and of course all sorts of older content that me and Oger enjoy doing.

As always, happy gaming no matter where you find yourself!

Brewing and Housing and Levels – Oh My! #EverQuest

house2Yesterday was an exciting day for me in EverQuest. First I made the decision that as much as I love my beastlord (and I do, she finally reached level 60) I really enjoy playing my enchanter (level 90). So Oger the shadowknight I’ve been playing with decided he would pick up the pace with his leveling, and I would join him with my enchanter. Level 60 can group with level 90 (it’s your level + 1/2 your level in order to gain experience). There are a few reasons for my preference in playing the enchanter, but I do have to admit that one of the main ones is because I have worked so hard to level her crafting over the years.

EverQuest crafting is a pain in the ass. You constantly fail combines, and the ‘cap’ on your skill is 300 and HAS been 300 for many years now. Of course expansions that release add to recipes below cap, but more often than not their final combines are WELL above cap, typically in the 400-500 skill range leaving you a high chance at failure OR purchasing one of the $10 2 hour craft potions that guarantees if you fail a combine you get your materials returned. You CAN put aa into salvage (and I highly suggest it) but you’ll never get 100% return, and you can also put aa into less failures (which I also suggest). Nothing beats those potions though especially if you’re doing a very rare and difficult combine (prayer shawl, anyone?).

So last night I also managed to FINALLY reach 300 brewing.  I stuck to the same method that I had written about 2 years ago. You can use more recent recipes but the components for those combines are far more expensive, especially since current players use those for their food / drink / etc. I do want to be able to make some of the more recent craft goods though, so once I had reached 300 brewing, I logged onto my 73 druid and took a trip out to East Wastes, Zeixshi-Kar’s Awakening to do some foraging. Foraging and crafting go hand in hand together, and I find that the default 50 skill is just simply not enough, hence why I have a druid. I ended the night collecting a handful of planar goo and planar planar energy shards. These are currently selling for 100p in the broker each, so hopefully I can collect a nice surplus.

As always, happy gaming, no matter where you find yourself!

Super Adventure Box Time! #GW2

gw044While I avoided most of the social media yesterday for April Fools, I did manage to spend a few hours playing Guild Wars 2 and their Super Adventure Box zone. It was a lot of fun, even if I had to run the zones in “infantile mode” which made happy little clouds spawn with magical rainbows to carry me and Hampooj to safety.

I thought the zones were a lot of fun, but they would have been almost impossible for me to do without the use of those happy little clouds. The only issue I have with any of this event is that you have to sink in (what appears) to be a lot of time in order to earn enough baubles for any of the appearance skins that Moto sells. I personally feel that the time required doesn’t quite match up to the rewards given, but perhaps that’s because I’m particularly bad at these sorts of jumping / secret room puzzle games. I could easily spend multiple hours on multiple days just to earn enough for a small handful of rewards.

Still, a huge glee of excitement from me for this event. Pictured above is me fighting the end boss, a giant frog King. The mechanic was simple enough, smash the amulet he wears, pick up the shards, then when his tongue goes into spasms, throw the shard into his mouth to stun him so that you can damage him. All the while he’s spitting out rounds of poison that seep along the ground in various directions. The smart way to do this fight is to move from lily pad to lily pad, hitting him as you pass. However, since I played on infantile mode the best thing to do was to hang out on the rainbows in between hitting the amulet and stunning him so you could hit him. It took some time, but eventually we killed him.

Have you tried the Super Adventure Box zones yet? What did you think of them? Let me know in comments below! As always, happy gaming, no matter where you find yourself.