Never Too Many Deeds

wurm.20140301.1924You can never own too many deeds, or at least that is what my motto has been in Wurm Online. A few weeks ago I put in a bid for a deed that had a wonderful number of slate and marble ore located on deed. I was outbid, twice, and decided instead of getting into a bid-war with the player, I would just let them have it.

Turns out the person bidding against me didn’t actually want the deed at all, they were just bidding me up. So the person selling contacted me and asked me if I was still interested, which I was.

The deed is located on Release, which is just south of my current deed. I spent the first few days moving items and collecting bulk storage bins from all of the houses on-deed, and the next few days trying to secure the place. For some reason the previous owners decided to build on the perimeter of the place, which isn’t secure. Things decay there and I was not in the mood to have to repair such a large deed so frequently. The place is 65 x 41 which makes it my largest deed yet. The monthly cost is a bit over 6 silver, I am keeping a templar to handle the mines.

I created a wagon as well as a few large crates and over this weekend plan on loading up a corbita to take back to Pristine. In the meantime I created a free to play alt who can look after the basic maintenance (horses mostly) and handle the things that don’t require being premium. I’ve also been working up my Vynora and Fo priests. The Vynora is at almost 40 faith, I’m trying to get to 51 which I’m pretty excited about. Plus check out the view in the screenshot, it’s pretty awesome.

As always, happy gaming, no matter where you find yourself!

A Lack of Posts

I’m still here!

I’m still gaming.. though I’ll be honest it’s not much right now.

I just started a new full time job on Monday, and I’m working out getting used to a new schedule which doesn’t leave me with a lot of free time. As soon as it settles, I’ll be back to posting.

 

Thank you for your understanding!

Most Useful Wurm Online Program Ever? Wurm Assistant

UntitledI wrote a blog post some time ago about Wurm Assistant, one of the out-of-game programs I use while playing Wurm Online. The program has undergone some amazing changes since then and I figured it was time to talk about it again. I still use (and test) this program on a daily basis, and I can not recommend it enough to long term Wurm Online players.

As you can tell by the image above, there’s a new format for timers. You can center click that window and have it always be on top of your Wurm window. You can set each character individually, with their own timers and have popups or sounds per timer. It’s amazing. As you can see I’m currently playing three characters in Wurm. Two are priests. They all meditate. I have timers that tell me when their path question is up, when to turn their sleep bonus off (after the 5 minute timer), when enchant grass is ready, as well as refresh.

This just touches on the very basics of the program. I also use the granger ability to keep three herds organized. The UI for that has changed some what, but it’s still an amazing feature. Then there is the sounds feature. You can attach sounds to specific actions. So lets say you’re leading a horse along and suddenly you realize you’re not leading it any more. How about a warning that tells you when you stop leading? You can easily create this by inputting the text from the event window when you stop leading, and attaching a sound to it. I have a few such sound events. One for when a wall breaks while mining, another for when the ground in front of my character is too full of items, or when my inventory is too full of items. Playing 3 characters at once means I am not always watching the event window, sometimes I’m clicking the create button on the new crafting UI as I talk to friends in alliance, only to find out that I’ve wasted the clicks because my inventory is full. These warnings prevent all of that.

A huge thank you to Aldur who created this program and continues to maintain it. Programs like these are essential to games like Wurm (think Evemon, or UI mods) and this one is certainly one of the best.

As always, happy gaming, no matter where you find yourself!

Treasures

wurm.20140222.0846One of my favorite things to do in Wurm Online involves pillaging. Now, this comes with ups and downs. First, you can’t just go taking whatever you would like. There are rules. The game gives players every opportunity to secure their belongings, and I firmly believe that it is the players job to secure these belongings. If you don’t, and your stuff happens to go missing, you have no one to blame but yourself. If the belongings were secured within the rules of the game and still taken, then it is the fault of those who took the items. Please understand that I in no way advocate breaking game rules.

In my wanderings I happen to stumble across lots of unsecured items. Last night it was 700+ bricks and rock shards, along with tools, 78ql ore, and other odds and ends. All of it sitting in a mine, unsecured. If you’re mining 78ql ore you are more than familiar with the game rules – that skill doesn’t come easily. Leaving your stuff unsecured is a bad idea.

I also came across a rare saw, a rare 2h sword, and a few other odds and ends in a different mine. No door on the mine (even if there was a door that does not mean it’s secured) no deed, no locks. To secure your stuff it has to be a legal enclosure. A fence with a house visible (a completed house at that). Put locks on things to discourage others and don’t just leave things laying around undeeded if you’re interested in keeping them. When things go missing it sucks, trust me I know. In my earlier days I lost a whole pen of horses from someone bashing down a wall on my perimeter. There was nothing I could do except learn from my mistakes.

Why bother taking things that don’t belong to you? You certainly don’t have to but it is a part of gameplay. If you don’t take advantage of what you find out in the wild, chance are someone else will. People stop playing all the time, deeds fall, and items decay into nothingness. I’ve been called some pretty harsh names because of my pillaging but I’m always certain to never break the rules of the game, and I’m cautious with my looting. I won’t loot anything if someone is standing there working on the stuff because obviously they’re setting up still and that’s not fair. I try to find locations I know are guaranteed abandoned by checking activity and decay. I don’t bash fences even if they are illegal enclosures because it just doesn’t feel right – even though it is well within the rules of the game.

I’m pleased with what I’ve found so far. None of it is earth shattering rare, usually just raw materials and storage bins, but it does help me out as they’re supplies I can use at my own deed. Just keep in mind that the saying “deed it or lose it” is not just an empty phrase.

Lets Play More Banished

2014-02-23_00031In the hopes of not having everyone die on my second year, I’ve still been playing Banished and enjoying every second of it. My first town was a bust, everyone slowly starved to death. The second town started off strong. I created a woodcutter, I penned the cows, I even created a market. I felt good, confident. People were eating enough and things were going smooth – until the second year hit and their reserves ran out and I realized I didn’t create a blacksmith so they had no tools to perform their jobs. No tools means eventually no food, and now everyone is (once again) starving to death while they walk around aimlessly, tool icon hovering over their head along with the starvation icon.

I did plan a blacksmith, but it was too late the damage had been done. I know the exact moment it all went wrong, too. It was when I started planning roads. In my haste I forgot how long it takes to build those roads (they don’t magically appear) and so everyone was preoccupied with that for a while. There’s a fine line between building too fast and too slow. A line that I have obviously not managed to figure out yet.

Third time is the charm, right?