Summer Update Incoming #WurmOnline

wurm.20130614.1921There are some really amazing updates coming out soon, Tuesday June 18th to be exact. This is posted from the Wurm Online Tumblr.

Wurm V1.1 Summer Update Release Next Week

We’re very happy to tell you that our Summer Update which brings Wurm to version 1.1 will be released on Tuesday 18th June.

What’s coming in the Summer Update?

One of our main projects for this update has been to make a number of performance enhancements, mainly to the game client. This should mean that graphics cards will be used more effectively to improve frame rates and overall performance. We’ve also tried to fix as many bugs as possible.

We’re adding a number of new features to the game, including the ability to build house extensions, new fence types, learn mystical powers to become a powerful sorcerer, and several others including an overhaul of the foraging and botanising system.

We have also made some changes to graphics and user interface. These include an update to a number of creature models and animations, a paper-doll window for equipping armour, icons for climbing, lawful etc. and inventory grouping among other improvements.

We’re also very glad to announce that our new in-game music will be released. We’ll let you know more about that soon.

Overall, this summer update has been the result of work from across all areas of the team since we hit 1.0 last December. Some of the changes are quite small, but there are many of them. Others are very exciting and add new depth and accessibility to the game and we’re really excited to see how you use them.

We really hope you enjoy this next release of Wurm Online as much as we have enjoyed developing it for you. Happy Wurming!

Yours Sincerely,
Rolf and the team behind Wurm Online

Don’t forget to like us on Facebook and follow us on Twitter for regular updates! There’s also our Team Blog.

P.S. In case you haven’t seen it yet, here’s a condensed featurelist for v1.1:

  • Client Performance Upgrades
  • An All-New Mystic Powers and Karma System
  • More New Creature Models
  • Re-Work of the Epic Endgames
  • Kingdom Tabards (worn on the body)
  • Cross-Server Chat
  • New Fence Types
  • Flower Beds and Flower Pots
  • Gravestones
  • New “Analyse” on Rock Ores
  • Foraging and Botanizing Overhaul
  • Modify Existing Structures
  • New In-Game Music
  • GUI: Addition of a Drag and Drop “Paperdoll”
  • GUI: New icons for climbing, faithful etc
  • Inventory Grouping
  • In-game Skill Tracker
  • Diagonal Roads
  • Falling Tree Animations

P.P.S. There will also be a slight change to the farming mechanic. There will now be more factors affecting crop yield, including seed ql, rake ql and the rarity of everything involved. In theory, someone with only 1 farming skill could potentially achieve a yield of 4 crops. Also, you will continue to always harvest more than 0 crops.

Moving to Exodus #WurmOnline

wurm.20130606.0132After two years on Deliverance I decided it was time for a bit of a change. I love the server but it’s quite small and after so much time there I’ve gotten to know the layout of the land quite well. I spotted a deed for sale on Exodus, a server that is about a 5 minute sail from my current Deliverance deed. The price was quite low, and it came with a few bits and bobs on deed although it doesn’t have a trader like I wish it had, it’s a nice place. Of course there was some drama before I could actually take over the deed but I was aware that the two players I was purchasing from are known for this sort of thing. It was sorted without too much pain, and now I am a proud owner of a second deed once more. I’ll be keeping the Deliverance deed simply because it has a trader that I want to take advantage of, but for the most part I expect that I’ll be living on Exodus full time.

One of the main reasons I wanted to move as I mentioned above is that I love to explore, and I feel that I know Deliverance quite well now. Exodus is the same size map, but it’s also close to celebration where I lived for a few months back when the server opened and I’m right on the North West coast which means getting to Chaos is very simple. In fact the only server that is an enormous pain to get to is Independence, which I’m alright with.

I may try to sell one of my priest characters in order to afford a trader on Exodus, then both deeds are covered quite nicely. It’s not an uncommon thing to do, and honestly I was just using the character to collapse mine tunnels (which I no longer really have a reason for, as those mines are off-deed).

My first days on Exodus were spent making my new deed a ‘home’. I don’t like the look of birch trees so I cut them all down and replanted maple. There is a fence around the deed but part of it was a low iron fence and the other half a tall stone wall. So I took down a portion of the iron fence and replaced it with the tall wall. I placed some flags around the outside of the deed (horde of the summoned, which are a deep purple) and did some terraforming. There is a large empty section in the middle of the deed that I’m contemplating turning into a farm, and there’s a section with cattle that I think I’d like to remove because I have no real use for them. I’d rather breed horses since they’re useful and they provide leather like cows do.

Two of the guest houses were made from wood and I prefer stone, so I tore them down and turned it into one large cottage. I’m just finishing off the roof and then I can move on to the next project which is making use of a large open space in the center of the deed. I’m not sure what I want to do with it yet, but I’m sure I’ll come up with something.

I’m enjoying the new server so far. I think a change was exactly what I needed. As always, happy gaming, no matter where you find yourself!

Price Changes, and Progress on Mystic Cove #WurmOnline

wurm.20130330.0152Despite a significant lack of posts, I am still playing Wurm Online. A few changes have happened that have left me less-than pleased with the game, but it happens. One of the first major things that has happened is that the price has risen. Wurm used to be $5 EU a month, which is about $6.57 a month. A fantastic price for an indie game. Because of that price I was able to subscribe more than one account, letting me have a main character and a handful of priests at any one time.

Since May 1st, the price has risen 60%, to $8 EU a month. This is $10.51 which is still an O.K. price for a single character – but I’m not going to pay for two or three accounts any longer. I don’t think the game is good enough to warrant such a huge increase in price. Yes, things have changed, there are animations now (that most people have to keep turned off due to incredible lag, that’s what comes with Wurm being a java based game), there’s many more newer graphics, there’s multi-story housing (which is still broken and not completed) and there’s been progress over the years. Personally, here’s my feelings on the matter.

Rolf added ‘traders’ to the game, way back when. These NPC can be farmed monthly for coin. The coin comes from what other players have paid into deeds and gets divided between all of the NPC and there’s other mathematical reasons on how a split is done but the end result is that for 50 silver you can purchase this NPC and “earn” 10-15 silver a month by stocking it with various goods. It takes work, it’s not necessarily “free” money  – but with a trader or two or three you can make back what you paid and then some within a few months. Then you never have to purchase a subscription or silver from the shop again. So Rolf gets his upfront cost of 50s but long term it’s just not enough. If everyone who milked traders was forced to come by their cash through the shop directly, Rolf would see a lot more income long term. Why he has sabotaged himself by allowing people to drain traders, I’ve no idea. I don’t blame people for using them, I have one of my own, but I still feel that it is this one major ‘flaw’ that is causing people to avoid the shop and paying for their subscription.

There have been many posts and arguments for and against traders, mine is just one. None of them are “right” per say, because we don’t know exact numbers, but I’m willing to bet far more people drain traders to pay for their character accounts and deeds than Rolf is making in purchases from them in the store. Aside from that initial cost which again is a short term solution.

Anyhow. Due to the price changes I decided to give up one of my deeds, and only keep Mystic Cove. I sold it for 55 silver, which is more than enough to keep Arysh (my second account) in business for a few months. That’s my Vynora priest. I paid for a year subscription just before the price raised on my main character, whether or not I’ll keep that subscription after it passes, I’m not sure. The sale was smooth and I’ve been having fun working on my main deed. Of course I do still have an incredible urge to go out and explore, so I expect before too long I’ll be making my way off-deed to see what trouble I can find.

As always, happy gaming, no matter where you find yourself!

Keeping Up With The Gamers #MMORPG

If you’re one of those gamers who likes to taste a little bit of every game, this has probably been an expensive year for you. Whether you’re only interested in MMOs or if that extends to single player, it doesn’t much matter. There’s a lot of games out there and the costs can add up.

Right now I’m reading everyone’s excited squeals for Neverwinter, the ‘early’ release starts today – for people who decided to buy the $200 package. Needless to say, I simply can’t afford to spend that much on a game that I may or may not enjoy well into the future. At this moment I have been contemplating the $60 package, but I’m still not sure if it’s a game that I truly enjoy more than anything else I already have on my plate (that comes at a lower cost). So what is on my plate?

I did get my $60 out of Guild Wars 2, and even though I’m not actively playing that right this second I know it’s not going anywhere. I’ve dedicated more than $60 worth of hours to the game, and I’ve had a lot of fun. It will still be there when my interest leans that way again.

Wurm Online is $50 a year (until the price goes up in May). You rarely ever get MMOs for that price, and I’ve certainly got a lot of played time on my characters. I think my main is over 100 days played now. Plus you can play Wurm with in-game currency, which I do for my 2nd account. I just purchased a year of game time, wanting to get that settled before the price goes from $5 EU a month to $8 EU.

My EQ account is compensated, as are all of my SOE accounts. This makes them an easy go-to choice for many genres. I’m having a lot of fun in EQ, and I still dip into EQ2 and Vanguard. Me and SOE (the company, not the people) may have had some rocky times, but they’re a solid game choice for me and have been for many, many years.

Rift is active for 30 days. I haven’t poked in yet and I’m not really sure why. I just haven’t felt the urge, even after claiming the latest expansion and a handful of other goodies.

There are loads of other games on my desktop that I could technically pick up and play at any time, and haven’t felt an inkling to do so yet. There’s Wizard 101, Pirate 101, The Secret World, Star Trek Online (I have a life time subscription to that one), and of course EVE which I still have some unused PLEX for. These are just the MMO games. There’s a whole steam library of single player games that I haven’t beaten yet, and a few that have no ‘end’ like The Sims 3.

With such a selection it’s hard for me to justify spending even more money on a game that I know didn’t exactly call to me in the beta – but – so hard to resist because pretty much all of my friends are going to be playing it. I never want to be the one left out of all the fun. So for those who ARE going to be playing today – I look forward to living vicariously through your adventures!

As always, happy gaming, no matter where you find yourself!

Day Four DAW: Wurm Online #WurmOnline

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Another game that is incredibly near and dear to my heart is Wurm Online. A game that combines combat (if you feel like it) with an incredibly large crafting system, AND terraforming. I have such love for the developer team of this game that it is probably borderline stalking.

So my fourth (wait, four? Isn’t there only one for Glitch up there so far? Just hold on, I’ve got two more coming that I’m post-dating) Developer Appreciation Award goes out to the team at Wurm Online.

We’ve had a lot of awesome changes lately, and these are all thanks to the dev team. New graphics, new sounds, new options for terraforming. For the first time since I’ve started playing on Deliverance, we have bison. That’s a pretty big deal. Of course every time a change is implemented there’s a mob of angry gamers looking to rip a new one into those responsible, so I just wanted to say

THANK YOU

for making this game so amazing. Never in any game before have I seen such a robust crafting system. I’ve never had the ability to physically shape the land in an MMO to my specifications and some of the amazing stuff people have created over time is just that – amazing.