What Are We Playing? #MMORPG

ScreenShot_00361I would really like to request a do-over for this week (and even last weekend). Instead of dwelling on all of the negativity that is currently all over my gaming streams lately, I’m going to just do a brief post on what I’m playing these days.

FFXIV – Usually in the morning and daytime hours, I’ve been trying to level up a White Mage. My little falafel is great entertainment. I really like the animation the characters do when they jump. I suppose it’s a bit silly of me, but I can not help but squee as I run around. You can find me on Diabolos as Blesse Reveur.

Wurm Online – I recently purchased a new deed on the Pristine server, and have been working on trying to find iron somewhere on my deed. No luck yet but as with everything in Wurm, I am patient. I also started a house, and have a little garden going. I’m hoping that as soon as I find iron things can start moving forward, I can’t wait to show off some before and after pictures. I also still own a deed on Exodus, I’ve been creating a farm there to tend, and I found a chicken which I named Henry (get it, hen? chicken?) who has been eating most of my grain (hence the farm).

The Sims 3 – My legacy family relocated to Isla Paradiso, and I’m having a lot of fun with the change of location. Ginger is now a teenager, and even got a part time job as a receptionist at a spa. Bob is still alive, it appears that my sims live well beyond what I had banked on.

Guild Wars 2 – I’ve taken a break from it this week because I needed something lower key, more relaxing. Rushing all over to do Clockwork Chaos was causing me some stress in game. I DID manage to work my armorer to 400 skill, it was one of three crafts that I did not have at 400 yet. The two remaining are weaponsmith and leatherworker. Those are next on my list. I also logged in for the one year anniversary reward. I instantly leveled up an alt to 20 and thought it was a nice gesture.

Vanguard – Yep, still playing Vanguard and still one of my favorite games. I’ve been taking things slow and working on diplomacy, which is very relaxing. Also one of my favorite things about Vanguard (and probably one of the least explored by the general population). I’ve also been crafting, now that my mineralogist is 55 it’s time to level up the next class. I’m not sure which one yet, I’ve got one of everything (of course I do). Suggestions?

So those are the games I’m playing, more often than not. I’ve taken a little break from Civilization V, but am still enjoying the game quite a bit. I just don’t have enough hours in a day!

What game do you find yourself playing these days? Let me know in comments!

Nomadic Shores – A Deed on Pristine #WurmOnline

wurm.20130826.0137One of my favorite things to do in Wurm Online is scope out new places to set up a home It’s almost like a bad habit, since it does cost money to set up a deed (you need deed forms, and they cost 10s) and you have to be premium. This weekend I was annoyed with the FFXIV down time (yes, after having JUST posted about how I was not annoyed) and I was feeling quite snarky, so I decided what I needed was some relaxation and absolutely no game is as relaxing for me as Wurm Online.

Blesse is my Pristine hub character. That means she can’t travel to the main servers, but can travel between Pristine and Release. I haven’t played her in a very long time, having a steady place already on Exodus, but I was feeling that wanderlust that comes every so often, especially with a map I’m not familiar with.

Blesse had already packed up all of her belongings into the rowboat that she has long ago, so it was just a matter of sailing around until I found a suitable location. This sounds easier than it really is. Most of the coast of Pristine is covered by sheer cliffs. The rest is occupied by other players. I didn’t HAVE to settle on the coast, but that is prime real estate.  I thought I had found a little outlook for a potential home but instead it ended up being a land covered with wolves and mountain lions. I can handle a few of those but the character is still quite new, so I wasn’t ready to take on more than one at a time. Plus I had nothing to heal myself with so I continued on sporting one medium wound that wouldn’t heal.

Eventually, I found it. The perfect spot. There were a small handful of unmoored boats gathered around a tiny little flat spot of land right against the mountainside. I sailed back to Blossom because I had not purchased that deed form I needed, and sailed back, eager to set down roots.

Nomadic Shores is the name of my new little abode. It’s small, which is exactly what I was looking for. Most of the deed is mountain so I can have an extensive mine. There’s iron and zinc in there, and I’m not sure what else. I rummaged around foraging and botanizing to get enough items to start a small farm. Planted some corn and wemp as well as cotton. Due to the location of the deed a horse is really not required, but I can always put one out in the field if I want. I’d like the house to be made of stone and that requires clay – which I actually have on-deed but it’s in the water so I’m looking to raise it out. I am not sure yet if I’ll make the house more than one level, but I think two levels may be nice. We’ll just have to see.

It feels refreshing to be building a nice little deed again in uncharted territory. I can’t wait to see what else I find (besides the greenish trolls that live behind me. I can hear someones spirit templar freaking out over them).

Lots has Changed #WurmOnline

wurm.20130616.2259_1Even though I typically spend my summer months bouncing from game to game, that hasn’t really happened this year. Well, I suppose in a manner of speaking it has. I tried Rift again and just couldn’t get as involved in the game as I wanted. I tried GW2, same thing. Eventually I found myself back with the games I’ve been playing steadily for the past few months. A bit odd, for this nomadic gamer. As long as I’m having fun it doesn’t matter much.

The MMOs that I find myself in more often than not are Wurm Online and EverQuest (that’s right, the first one). Nothing else seems to appeal to me. For single player games I’m sticking with Animal Crossing: New Leaf, and Sims 3.

So lets talk about Wurm Online. A LOT has changed in-game. In fact so much has changed that it would be impossible for me to name it all, so your best bet to get caught up to date would be to browse a few pages of their Tumblr account. There’s even mention of a kickstarter that will be starting up in a bit. Update 1.1 came out not that long ago, and since then there have been a lot of little bug fixes and some content updates (much needed ones, might I add). Some of my favorite updates include new tree types, new visible barding, the overhaul of the UI, and new items added like flower pots and flower boxes. So what have I been up to?

I still own two deeds, one on Deliverance (Caribou Trails) and one on Exodus (Les Reveurs). Each one has a trader, and I use this trader to pay for both deeds & my alt account. I paid for a year of premium for my main character just before the price went up (which I still dislike, but of course who is ever going to say they enjoy a price increase). The Deliverance deed is “completed” so my Vynora priest resides there, planting trees and breeding 5-speed horses. Things are usually quiet unless some adventurer has come by and starts trying to take things that belong to me or building weird fences against my perimeter. Thankfully there are still rules in place against that sort of thing.

The deed on Exodus on the other hand still has a lot of work to be done. It’s a huge deed and I wish I could expand it another 2 tiles forward and backward. Sadly I’m boxed in at the moment so unless the deed behind me falls I won’t be able to expand. I have a building that’s partially on my perimeter that holds my trader, there was no other location where I could have put it because they need to be a specific distance apart from one another. I’d like to build another house in the center area, as well as a farm. There’s a large tree farm I’ve started on the opposite side, and a never ending amount of mining that needs to be done. Especially since I could use more bricks. Always more bricks. Mortar too, but that will have to wait. I do also have horses at the Exodus deed, but no other animals aside from that.

One day I logged in to find a portion of my wall had mysteriously vanished. I’m not sure if a troll knocked it down or what happened, but I wasn’t too pleased. I patched it back up and hopefully the rest of the walls stay put. There’s more than enough upkeep to go around so things shouldn’t be falling down.

I wish I could explain why the game appeals to me so much. I suppose it’s simply the idea that players create absolutely everything by hand, and it takes a LOT of time – but not too much time as there are still things you can do from the start. Ah well, in any case, I’m looking forward to continuing the work on each deed and I find it a very relaxing way to spend a few hours.

As always, happy gaming, no matter where you find yourself!

Postponed Patches, and Market Visits #WurmOnline

wurm.20130616.2319I was looking forward to the big summer patch coming out today, but alas it has been postponed due to some ATI graphic rendering issues that the dev team is trying to figure out. Of course I would always much rather a patch be postponed instead of inflicting massive bugs upon a player base, so I’m not too heartbroken over this.

Yesterday I made my way to the south coast of Exodus to set up a merchant at one of the markets down there. I had heard from players that this was one of the more popular Exodus markets, but the server has a handful of them, so I’m not really sure. So far I haven’t sold anything yet, but it hasn’t been that long and I honestly have no idea how many people actually shop there.

My merchant on Deliverance on the other hand does quite well. I’ve made 16s this month from selling my items, and the market really doesn’t have that much (if any) competition, so everyone uses it. I believe another market may be opening to the East, but I’m not certain on that.

I’m pretty excited about the patch tomorrow. I’ve started remodeling some of my homes from wood to stone (I prefer the look) and I’m eager to test out the new fence models. I have a feeling that mortar and brick will be as popular as ever in regards to sales. I’ve neer purchased bulk goods like that before, but I always see people looking for them.

I moved Arysh back to Deliverance where she now holds the writ papers to Caribou Trails, and can watch over the animals. That does mean that Stargrace over on Exodus no longer has someone to provide her with meals nor can she examin the animals herself, but I figure I should get those skills on my main character before too long. I may let the Vynora lapse for a bit in subscription, while I work on other things.

As always, happy gaming no matter where you find yourself!

Summer Update Incoming #WurmOnline

wurm.20130614.1921There are some really amazing updates coming out soon, Tuesday June 18th to be exact. This is posted from the Wurm Online Tumblr.

Wurm V1.1 Summer Update Release Next Week

We’re very happy to tell you that our Summer Update which brings Wurm to version 1.1 will be released on Tuesday 18th June.

What’s coming in the Summer Update?

One of our main projects for this update has been to make a number of performance enhancements, mainly to the game client. This should mean that graphics cards will be used more effectively to improve frame rates and overall performance. We’ve also tried to fix as many bugs as possible.

We’re adding a number of new features to the game, including the ability to build house extensions, new fence types, learn mystical powers to become a powerful sorcerer, and several others including an overhaul of the foraging and botanising system.

We have also made some changes to graphics and user interface. These include an update to a number of creature models and animations, a paper-doll window for equipping armour, icons for climbing, lawful etc. and inventory grouping among other improvements.

We’re also very glad to announce that our new in-game music will be released. We’ll let you know more about that soon.

Overall, this summer update has been the result of work from across all areas of the team since we hit 1.0 last December. Some of the changes are quite small, but there are many of them. Others are very exciting and add new depth and accessibility to the game and we’re really excited to see how you use them.

We really hope you enjoy this next release of Wurm Online as much as we have enjoyed developing it for you. Happy Wurming!

Yours Sincerely,
Rolf and the team behind Wurm Online

Don’t forget to like us on Facebook and follow us on Twitter for regular updates! There’s also our Team Blog.

P.S. In case you haven’t seen it yet, here’s a condensed featurelist for v1.1:

  • Client Performance Upgrades
  • An All-New Mystic Powers and Karma System
  • More New Creature Models
  • Re-Work of the Epic Endgames
  • Kingdom Tabards (worn on the body)
  • Cross-Server Chat
  • New Fence Types
  • Flower Beds and Flower Pots
  • Gravestones
  • New “Analyse” on Rock Ores
  • Foraging and Botanizing Overhaul
  • Modify Existing Structures
  • New In-Game Music
  • GUI: Addition of a Drag and Drop “Paperdoll”
  • GUI: New icons for climbing, faithful etc
  • Inventory Grouping
  • In-game Skill Tracker
  • Diagonal Roads
  • Falling Tree Animations

P.P.S. There will also be a slight change to the farming mechanic. There will now be more factors affecting crop yield, including seed ql, rake ql and the rarity of everything involved. In theory, someone with only 1 farming skill could potentially achieve a yield of 4 crops. Also, you will continue to always harvest more than 0 crops.