Inspirational Girl Gamer for January – Domino

I am so incredibly happy to announce this months ‘Inspirational Girl Gamer’ – Emily (aka Domino). You may not recognize her in her Dalek form pictured above, but Emily has played an important role over the years in the development of EverQuest II, especially concerning tradeskills. Not only that, but this girl gamer has inspired many with her fantastic minecraft creations, book suggestions, and is just a plain ‘ol wonderful person. Of course I’m slightly bias since she’s also Canadian and we have to stick together. *grins* A huge thank you to Emily for taking time out of her busy schedule to answer some questions for me, I hope everyone enjoys reading them as much as I did.  Without further wait here they are:

1. What was your first gaming experience, and how old were you?

I don’t even remember how old I was. I remember loading “Frogger” from a cassette tape at my aunt and uncle’s house; that’s got to be pretty long ago. But I’m not 100% sure if that was the earliest. I remember Pong, vaguely, but I don’t remember if it was the original arcade game or a later personal computer version. I do know I was absolutely fascinated by arcades when they appeared, and I’d spend hours (if allowed) just watching the bigger kids play things like Pac Man. The local laundromat had a game called Tutankhamun, and later Elevator Action, and I spent a LOT of quarters playing those.

2. How many hours did it take you to complete your Halloween costume for this year, and by the way, WOW what a costume
I didn’t keep track of the hours, but it was an ongoing project for several months. The most time-consuming part was spray-painting all the foam hemispheres and then gluing them on. I did save a lot of time by starting with a dress I found at the Salvation Army and converted into the skirt, rather than sewing one from scratch. The top was likewise a corset purchased on ebay which I just sewed some silver ribbon onto. The headpiece was a bit fiddly too, as I actually did some soldering to get the central blue light to work.

3. What are your favorite types of video games to play?

I tend to prefer strategy and sim type games, although I do play others. Currently I’m obsessed with Minecraft, I also got almost all the remaining achievements in “Plants vs. Zombies” over the holidays. Alpha Centauri is also one of my favorite games ever (and IMO the best in the Civ series) and of course I played lots of Sim City and Populous way back in the day. I don’t like feeling forced down a particular plot track or into a particular gameplay style, and I love to explore and find new ways to entertain myself, so sandbox type games appeal to me quite strongly, as well as MMOs of course, which is why EverQuest and EverQuest II have drawn me in for years. That said, I was one of the Tetris champs in my college dorm; I actually used to be able to play left-handed or even play with my feet and still beat my boyfriend of the time (this didn’t go over too well).

4. How do you find balance in your day between all of the activities that you do?

To be honest, I’m not sure I do. It’s an ongoing effort. I guess it’s a hazard of loving what you do for work; it’s difficult to remember not to work way too much, and take time to do other things. My friends help to remind me of this, and playing things like Minecraft rather than the game I work on helps also. (Although I do also play the game I work on, these days I find it’s almost impossible to relax while doing so, and I usually end up with an email full of notes on things to improve or fix at the end of a play session, unfortunately.)

5. What is one of the most emotional moments in gaming you’ve ever experienced?

This is more of a moment in game development than pure gaming itself, but as tradeskill developer during EQII’s Destiny of Velious expansion, I created a new present-day version of the Coldain Prayer Shawl quest for tradeskill players. The original quest was a huge mark of crafting accomplishment in the original EQ, and I wanted the EQII version to make the player feel epic, and as if they had really affected the world. I did a ton of research and the new quest was tied very closely into the lore behind the original quests; to make a long story short, in the original EQ, after the events of the original quest, the ring wars between the coldain dwarves and the giants drew to a close with the giants advancing on the dwarven city of Thurgadin. Defenses crumbling, the desperate dwarves had only one last option remaining to them, their absolute last-ditch plan of last resort: they set explosives beside the waterfall above Thurgadin, blowing away the top of the mountain and unleashing the icy waters onto the battlefield. The floods of frigid waters and their cryomancers’ spells froze the torrents solid, encasing both giants and dwarves below in an icy tomb. This ended the ring wars for good and saved Thurgadin from the giant invasion, but it also meant the death of all the brave coldain warriors who were fighting on the battlefield that day. For hundreds of years thereafter the coldain in Thurgadin have had to live with the knowledge that they knowingly murdered their most brave defenders to save themselves; and worse still, the spirits of the dwarves (and giants) killed in that final battle have been somehow trapped, re-enacting the final battle over and over again as ghosts instead of proceeding the afterlife of feasting halls and dwarven revelry which all dwarves look forward to. The coldain have spent the years in fear and guilt that their ancestors have been trapped in this endless undead hell because they were killed by the hand of their own kin, and the dwarven god Brell Serilis has therefore rejected them from proceeding to the afterlife. In the new coldain prayer shawl quest, the player gradually learns this history and learns of the horrific burden of guilt that the coldain are suffering, and struggles to make contact with the ghostly warriors and the god Brell Serilis to try and free the trapped spirits. Without going into all the details, suffice it to say that the player manages to gain the assurance from Brell that the warriors are serving an essential purpose and will indeed proceed to their just rewards when that is completed, and to take this news back to the coldain dwarves of Thurgadin to at last relieve them of their incredible burden of centuries-old guilt. It’s a pretty epic story and I really hope the players who complete it feel their actions have had a real and fundamental effect on all of Thurgadin. I confess to tearing up a little while writing some of the dialog for the guilt-wracked, and then unimaginably relieved, coldain dwarves and imagining what extreme depths of emotion they must be feeling.

6. What is your favorite book?

Oh, very tough question – so hard to pick just one! You could ask me this question every day for a week and I could probably give you a different answer each day depending on my mood, but today I think I’ll nominate the novella “True Names And Other Dangers” by Vernor Vinge. This was written in 1981, pre-world-wide-web, pre-virtual reality, before William Gibson’s “Burning Chrome” and before Neal Stephenson’s “Snow Crash”. It’s probably the first recognizable description of cyberspace written, and when I read it in the early 90s it just blew my mind. When you consider that the internet as we know it was still well over a decade away from existence it’s simply amazing that he wrote this in 1981. I recommend it to anybody interested in cyberspace, cyberpunk, and SF in general (it’s currently available in the collection of essays “True Names and the Opening of the Cyberspace Frontier”). Vinge’s later novel “Across Realtime” is also highly recommended! Other favorite authors include Pratchett, Bujold, Austen, Tepper, and Gaiman.

7. Any words of wisdom for people looking to get into the video game industry?

I joined the industry in a rather nonstandard way, so I don’t know if the specifics of my particular experience would be a lot of use to others. But in general I will say the following: learn Excel. Learn everything about it. Learn how to do vlookups and concatenations and substitution formulas and match formulas and nested if statements. Use it to write your Christmas cards and organize your book collection and calculate your D&D stats and anything else you can think of. Excel is a game designer’s best friend. Also, learn to write and communicate clearly and effectively. It doesn’t matter if you have the best ideas in the world if you can’t communicate them to other people (be they players or co-workers) both in words or in writing. And finally, be positive. Never criticize anything without also offering a solution to fix it; and preferably compliment a good point at the same time. This is true whether you’re a game player or a game designer; in fact it’s worth trying in all aspects of life both personal and professional, regardless of where you work or play.

8. What has been your geekiest moment to date?

Another question to which there are many, many possible answers! I could pick any number of occasions, but the first one that springs to mind this evening is spending Valentine’s day in 1996 sitting alone in the university computer lab learning how to make my first web page on the ancient unix-based mainframes. That was a pretty exciting evening, in terms of learning new stuff. But okay, maybe just a little bit geeky. In fact, one of the features of my brand new web page was a small stick figure comic called “geek girl”. I drew about 20 of them, I think, before retiring Geek Girl somewhere around 1997.

The Good and The Bad of Player Made Dungeons #EQ2 #EverQuest2

Even though there has been a significant decrease in the number of EQ2 posts I make, I do still find myself logging in once or twice a week like some poor addict. It’s hard to go cold turkey when you’ve spent practically every day for the last 7 years playing. So it was that I found myself staring at the dungeon maker tool that came out with Age of Discovery. I had yet to explore my way through any dungeons at all, and a friend suggested that I take a peek at theirs, so I did. Here are some very basic opinions about the new tool, starting with the bad points. Keep in mind these are personal to me and my experiences, and you may not have these issues.

  • If you crash and are in a dungeon alone, you get kicked out and have to start over, without any rewards, no matter how far into the dungeon you were.
  • There’s no indication at all whether a dungeon is made for solo play or group play unless the publisher mentions it in the title
  • Some classes are significantly ‘better’ than other classes if you choose to solo. I was unable to complete this group dungeon as a level 50 guardian, but I did manage to solo it as a level 50 healer (remember, you do these in a pre-created character template, not your own character for now)
  • If you’re a defiler there’s a very annoying bug with your crystallized essence spell. Your inventory will be absolutely full of the items unless you remove the spell before you use the character template
  • What you actually DO with the dungeon marks you receive at the end is confusing. I would like to see vendors set up some place for everything you can purchase instead of the confusing maze of station cash sections. I saw gear you can purchase but it’s in no order at all and very annoying to search for in the station marketplace. You can also purchase dungeon bits, this was a little less difficult to figure out.
  • Pathing and pulling. Unless you’re in a group and are able to handle large encounters, or you are VERY careful about pulling, you’ll probably always end up with entire room pulls. The pathing and agro radius of mobs in dungeons is very poorly done.

Those were my major issues. Had I done the dungeon with a group I may have felt a little different, but I feel that there should be a way for dungeon creators to ‘rank’ them as either solo play or group play. As an adventurer you should assume all dungeons are made for groups unless it is specified in the title by the creator. The mobs are not technically meant to be solo friendly. I suppose this makes sense, as dungeons have been group content in the past, but AoD needs to add solo content as well as group content. Now for the good points.

  • Creativity. This specific dungeon I chose to do was great, they had a large selection of player-written books filled with their own stories scattered throughout. I took the time to read them all, and it was just amazing to see the amount of thought put into a creation like this. The dungeon maker decides what mobs will say, and can develop a theme accordingly. I loved it. Of course anyone who reads this site will already know that I’ve been a long time advocate of user generated content.
  • Fun. It was a lot of fun because I had no idea what I was going to be up against. In one section of this specific dungeon the encounter I reached consisted of enchanters who mesmerized and stunned me. I had been making my way along easily enough but this encounter was not friendly for a priest template at all. I died after defeating a few of them. I love not knowing what is going to happen next.
  • I think the idea behind the dungeon marks is a great idea. I love that you can not only purchase gear with them, but purchase other bits for your own dungeons.
  • Promoting group play. I think if you’re playing with a steady group of friends player made dungeons are fantastic. It’s an evening of doing something new, in a zone none of you have been to before. It’s a new dungeon every day, which is nice because you (the developer) help stave off the “we’ve been there before” feeling that players get after they’ve run the same dungeon a million times.

Overall I feel that the player made dungeons are an amazing concept but still have a lot of glitches and bugs that need to be worked out. A lot of how you may ‘feel’ about them also depends on the creator, I saw a lot of dungeons simply titled “solo token grind” which doesn’t leave me feeling that they’ve invested any creativity into them at all. BUT. You do always have the choice to simply not go there.

I’d love to see a LFG tool that also involved the player-made dungeons (to my knowledge EQ2 doesn’t employ a feature like this yet). It would pick a random dungeon, and since you’re using a template it doesn’t matter who gets put together for a group. I think it would be a great way to promote the dungeons randomly without players selecting one, and a fantastic way to promote a grouping feature since it technically does not matter what anyone has for gear or what they play as a class. They can simply select one of the templates.

Have you been using the dungeon maker at all? What are your thoughts about it? What would you like to see changed/added/fixed in the future? Let me know in comments! As always, happy gaming, no matter where you find yourself.

The Age of Discovering a New Freeport #EQ2 #EverQuestII

Age of Discovery released yesterday after a late start, and while there were some issues for people, my account was standing and all characters counted for. Nothing was locked (I have a gold membership) and I had access to my regular characters as well as my EQ2X characters. I promptly created a ratonga beastlord and she meandered her way to level 10 by killing solo mobs in Halas, the starter zone was nice an empty as players moved on to ‘better’ leveling grounds. Veteran rewards were broken for the day but I do have a 200% bonus from max level characters which helped out a huge amount.

The new Freeport is looking pretty nice. I don’t find it too confusing because it’s basically all of the Freeport sections combined into one zone. The items in South Freeport are still there in the southern portion, the places in North Freeport in the northern section. I did have a bit of difficulty trying to find the mercenary NPC’s to hire, I think sony could have done a better job with explaining where to find each one. As it was I had to use a guide that ZAM created in order to learn how they work and the commands to even open the mercenary screen. If you use a guard to search for ‘mercenary’ you end up with some NPC up in the citadel tower, and not the hired ones you’re looking for.

I didn’t play with the dungeon creator tool yet, and I still don’t see all that much for level 90 characters to do in game aside from work on the extra 20 aa that were granted. I started working with a tradeskill apprentice, but was called away so that will have to wait until another post.

I love the fact that the game is now free to play, and I really hope that brings fresh blood to the game. Did you purchase AoD? If so how are you finding the new content? What have you spent your time in game working on? Let me know in comments!

 

Thoughts on EQ2 Going Free to Play, and Age of Discovery #EQ2

By now I’m sure that everyone has heard the news that EQ2 is going free to play, following the success of their Freeport server. While I’ve personally already said that I think the announcement comes at a bad time I do feel that long term this is probably the best thing for the game to do to extend the life until EQ Next releases. I feel it comes at a bad time because it is a lot to take in for loyal long term customers. Not only have there been an incredible amount of class and gear changes this year, there’s also the fact that we’re getting an expansion that doesn’t follow the ‘norm’ of previous expansions. It’s a lot of change all at once. I would have much rather seen the entire game go F2P when the announcement about the Freeport server was first put forth. Alas, the past is what it is, and we can’t go back there (yet).

I do have one character on the current EQ2X server that I paid $35 to copy over, and I’m a bit sat that I copied her now since it didn’t include any of her house items 0r coin. I’ve enjoyed how populated the server has been with people in every level range and I’m really hoping that this change draws in fresh blood even if they’re not paying for a monthly subscription. I think seeing an active populace will entice others to pay for the monthly sub to stick around. We’ll just have to see.

I was a little less enthralled with the announcement of the pricing for next EQ2 expansion, Age of Discovery. It’s mostly because I’ve already got 12 level 90 characters who are also level 90 crafters and this expansion isn’t going to give me much to do on my level 90s. In fact I’m not even sure I’ll get to keep them all when the game goes F2P, I may have to trim the fat. I really have no need for mercenary, I tend to group to get things done and when I want to solo I haven’t had any issues. I’m not a fan of monster missions which is what the DYOD will be (design your own dungeon) and I honestly have no idea where I would spend any extra aa on my main character. Beastlords are always neat but with so many characters I would have to delete someone in order to play one, and everyone and their goat is going to be doing that.

This AoD expansion also does not include any previous expansions, something that has been the norm for some time now. If you’re thinking of giving F2P EQ2 a try you’ll be able to access all content except for DoV (the previous expansion) or AoD. You’ll need to purchase both of them if you want the content from them. On the plus side DoV content is mostly for players 85+ so you won’t need DoV for quite some time, unlike AoD which is aimed for new players and those who haven’t reached the level cap yet. As always I’ll want to poke around the content first before coming to any firm conclusion, these are just opinions off the top of my head without anything to back them up. I may or may not be participating in the beta over the next little while to be able to form some firmer conclusions.

What do you think of all the announcements over this last little while? Or are you too busy playing Skyrim to have really noticed them….

As always, happy gaming, no matter where you find yourself!

 

The Life of a Crafter #EQ2 #EverQuest2

Last week a patch came that would change the price of Kael gems forever – that’s right, the removal of shards required for Thurgadin and Ry’Gorr armor. I was lucky, I purchased gems that were relatively cheap (at the time at least) and stockpiled them for my alts. I had enough of the two common gems to supply all of my characters with Ry’Gorr helms and gloves, and enough gems left over to gear up a few of the neglected characters. with 12 level 90 alts, that’s a lot of crafting. I don’t quite understand the decision to remove shards as a component, I think it reduces players incentive to do the zones that drop shards. Although they are still required in order to purchase adornments. I know this is probably just preparation for the “features” expansion coming out in November, (can it even be called an expansion?) preparing players for any new content that may be released.

Despite my feelings about SoE’s direction with EQ2 on the adventuring side of things, I still think the crafting side is very well taken care of. I spent most of my weekend working on crafting quests,working faction for Sentinel’s Fate factions (there are four dailies, one for each crafting faction) completing my Sentinel’s Fate crafting epic (a very nice carpenter hammer) and doing my Thurgadin daily so that I can obtain my 3rd shawl some time. I also completed the crafting chains that take players through Butcherblock Mountains and Steamfont Mountains, gathering a nice supply of rares and some cheap crafting books at the same time. I love the idea that players can choose this aspect of the game to play and not have to bother with adventuring in the traditional manor if they so choose. You can complete a crafting version of the leaper and glider mounts, as well as the flying mounts.

There isn’t as much for crafters to do in game as adventurers, but there’s a fair amount none the less. Particular factions to work on with their own crafter related rewards and all sorts of goodies.

Speaking of goodies. If you haven’t done the starter quests in the beginner zones recently, and you’re a fan of housing items – you may want to check them out. A while back rewards were revamped to grant housing items, so I went and completed the Darklight woods quests and came out with a handful of new items. If you’ve already completed the quests on your character it’s too late to get the newer rewards now, but you can always run through with an alt or a higher level character who hasn’t done them yet.

How did everyone else spend their weekend? I actually spent less time in game and more time working on a cross stitch – real life crafting is always a great fall pass time. Happy gaming, no matter where you find yourself!

P.S. Trying to fight an urge I’ve had lately to play LotRO. But I think I’m losing that battle.