The Move

“Are we sure this is the right titan?”

Captain Gobbins stood on the observation deck of the Kinetic Regret, watching as hundreds of ships awkwardly orbited a Leviathan named Lunch Detected, which belonged to a corp called Banished Braindead Zombies.

It looked like a moving day for the galaxy’s most confused parade.

“ALC-JM is lit, MJ-5 is hot, and suFFbruder says we’re good to go,” Gilthune reported, holding her datapad with the weary determination of someone tracking jump fatigue and morale decay at the same time.

“SuFFbruder,” Gobbins repeated. “That’s the FC?”

Gilthune nodded. “The Move is under his command.”

“The Move,” Gobbins echoed. “As in, that’s the op name?”

“Yes.”

“Just… ‘The Move’?”

“Yes.”

Gobbins sighed and took a sip from his emergency thermos. “At least it’s honest.”

Down in the hangar, ships were aligning with the kind of enthusiasm normally reserved for tax audits. The comms were chaos.

“WAIT DID HE SAY BRIDGE UP OR BRIDGE SOON—”
“WHY AM I IN THERA—”
“WHO JUST FLEW THEIR FREIGHTER THROUGH THE BRIDGE?”

And then, calmly, from an unmuted mic:

“Hi, this is Banished Braindead Zombies public service announcement. Please stop bumping the titan. Thank you.”

Meanwhile, Gallente Citizen 4586793463 stood next to their ship—a fully insured, entirely useless NBI-issued Cormorant, which was currently rigged for passive shield tanking and public shame.

They quietly moved it toward the cyno field.

“Are they… actually moving that?” Gilthune Aideron asked, squinting at the Cormorant.

“Yes,” Gobbins replied, not breaking eye contact. “They’ve also brought a Catalyst fit for PvE. And a Vexor. With no drones.”

“I’m impressed.”

“I’m horrified.”

As the bridge lit, the fleet surged forward in a glorious, lag-drenched blaze of movement. Ships vanished into the void, some straight, others spinning, one Gila just sort of imploding mid-jump due to “unusual hull integrity patterns.”

They emerged in ALC-JM, blinking and disoriented, like children just waking up from a space nap.

Gobbins’ comms lit up again. It was suFFbruder himself, voice as calm as a vacuum.

“Bridge is up. Go now. E8-4 next. The Move continues.”

“Right,” Gobbins muttered. “E8-4. Home sweet hell.”

The second bridge flared, more organized now, the fleet flowing better, like a broken faucet finally catching pressure. Gallente Citizen 4586793463 jumped through last, carrying what could only be described as the ghost of poor doctrine fits and NPC-issued trauma.

The entire ship rattled slightly as they landed in E8-4.

“We made it,” Gilthune said, blinking at the local overview.

“Against all odds,” Gobbins muttered. “Tell suFFbruder thank you. And tell Banished Braindead Zombies I never want to see their Leviathan again unless it’s on fire and at least one hull is broadcasting jazz.”

Gilthune snorted. “What about Gallente Citizen 4586793463?”

Gobbins looked at the Cormorant, now floating politely next to the tether.

“Let them have this win,” he said. “They’ll probably write three paragraphs about it.”

At the far end of the hangar, Gallente Citizen 4586793463 opened their notepad and wrote a single line:
“Today, I bridged with history.”

All The Things

I’ve recently returned to World of Warcraft after quite a few months away – and I’m attempting to get caught up. The problem is, I swap “mains” frequently, and no one character has done everything in ‘The War Within’ let alone prior expansions. This time around I’d like to change that, I think. Of course things may change – again, that’s just the nature of my nomadic gaming.

I’m playing my Monk – it has been quite some time since I played her. In fact if I take a look at WoWThing, it looks like the last time I played her with any sort of consistency was Battle For Azeroth. She has bits and pieces completed from other expansions, but nothing of any significance. I’ve at least kept up with her professions (Inscription and Engineering).

I’ve got her on a roleplay server, and I’m actively looking for a community there. It’s refreshing to be back in game, I think I returned at a good time and I’m VERY excited about the future of Warcraft, with player housing just around the corner. For now the stats are:

All The Things Total: 41.32%

  • Isle of Dorn: 28.51%
  • Dornogal: 20%
  • Azj-Kahet: 18.76%
  • Siren Isle: 3.26%
  • The Ringing Deeps: 17.81%
  • Undermine: 4.87%
  • Achievements: 5.88%
  • Quests: 6.83%

I’m tracking all of the expansions, but for now I’m going to continue with The War Within until I’m at a comfortable percent, then I’ll start working backwards a bit and pick a new expansion to work on. We’ll see how long that lasts!

As always, happy gaming, no matter where you find yourself.

Crab Beacons and Capital Panic

The war room aboard the Kinetic Regret was abuzz—not with alarms or enemy fleets, but with what Gobbins could only describe as logistical existential dread. Half the holo-displays showed ship inventories. The other half showed spreadsheets that might’ve once been ships.

Gobbins, coffee already at maximum bitterness, stood at the center of the storm, projecting a calm that was roughly 70% practiced and 30% resignation.

“Alright,” he began, addressing the growing knot of crew, FCs, and random sig members who had wandered in looking for answers or possibly leftover rations. “Here’s the smartest move right now: start selling your excess assets. Slowly if you have to. Doesn’t matter if we’re staging now, next week, or next war—you’ve got too much junk in too many places.”

He paused, letting that settle in. No one argued. They all knew.

“Also, if you want Pankrab to cover your crab beacon, stick to the systems Dyno listed. If you crab somewhere dumb, you die somewhere dumb. That’s policy.”

From the side, Comms Officer Laski raised a hand without lifting his head from the holomap. “I might be brainfarting, but I saw an announcement about Malpais and then a list of systems that stretched into Etherium Reach. Are we talking about two different staging zones, or did I accidentally divide by regional borders again?”

Gobbins didn’t look up. “Ask Pankrab. I don’t know what they settled on. I’m not your regional crab life coach.”

Lieutenant TS13 chimed in next, typing with one hand while dragging a hauler fit from some forgotten war into an export queue. “Thanks for the heads-up, sir. I’m moving the leftovers from R1O to MJ- to get everything centralized. Selling off the doctrines we don’t use, the ships I don’t fly, and the excess hulls I don’t personally need. Idea is to be lighter, more agile. Like… logistics yoga.”

“Good,” Gobbins muttered. “If only the rest of the fleet knew the ancient practice of dealing with their hangars.”

A quiet moment passed, then Shan Sint leaned forward with a smile that made everyone nervous.

“Since no one’s asking,” Shan said, “is there anything we can do to help? Like, to help you, Captain. Do you need anything? Ideas? Money? Love? Understanding? Pizza?”

Gobbins blinked. “…I mean, if people need help moving stuff with Ship Maintenance Bays, offer that. There’s a lot of help available already, probably more than anyone’s actually using. Beyond that—defend cynos. It makes life easier. Cynos make the world go round.”

From engineering, Vilkko Okanata piped up, eyes half-buried in a local channel argument.

“Captain, there’s talk of the market module in MJ- being taken out. Any truth to that?”

Gobbins grimaced. “The Keepstar itself might be unanchored. If that happens, the market goes with it.”

Vilkko looked up. “Right, but I’m hearing that the module itself is being shut down. Not a maybe. A full ‘this-is-happening’ situation. Not even tied to the station unanchoring. One of the NBIs said it’s definitely going offline. Is that confirmed?”

Gobbins stared at the ceiling like the answer might be up there. It wasn’t.

“I’ll get back to you,” he said at last. “Until then, don’t treat MJ- like your personal vault. It might be a trade hub today, and a salvage site tomorrow.”

At the back of the room, Gallente Citizen 4586793463 silently jotted something down in their notepad, never speaking, never looking up.

“Great,” Gobbins said, running a hand through his hair. “We’re in a warzone, half the fleet’s hoarding Maelstroms like they’re rare NFTs, and no one knows if the station they’re in will exist next week. Logistics is a go.”

He downed the rest of his coffee and muttered, “God help us if someone actually asks about asset safety.”

Gold is Only as Good as The Good it can Do

I don’t know who this player is, but they were having a bad day and were trying to get enough gold for a token so they could continue to play. I don’t always have the means / extra spoons to help out those around me in the way that they need, but in Warcraft I do, so I decided to send them 150k so they could get their token. I don’t think they expected me to actually do it. They had no idea who I was (I’m brand new to the server, I don’t even have a guild at the moment) and they were not asking me directly, but just commenting on trade chat.

It made their day, which in turn made my day. I like helping out where I can, and doing this in Warcraft is one of the very small ways I can help. I asked them to pay it forward in the future when someone else was having a bad day. I wrote them an in character note from my gnome merchant, and left the conversation at that.

Doing these small little random acts of kindness really puts me in a better frame of mind when the world is very dark and doesn’t seem like a good place. There IS goodness. I am a part of that. Even if it’s just in a video game, it’s going to be something that person remembers. Plus now they can keep playing, and honestly I can’t think of any better break from the real world than to go play in Azeroth.

Happy gaming, no matter where you find yourself.

Auremai – Introduction

Most folks don’t expect much when they first meet me. I suppose I’m easy to overlook – just a gnome with a satchel too big for her shoulders, boots too dusty for a lady, and a cart full of trinkets I swear have stories of their own.

My name’s Auremai. Merchant by trade, monk by discipline, and – though I’m a little bashful about it – an avid writer of romantic tales with happy endings and at least two comedic misunderstandings per chapter. There’s just something about a good love story that warms the heart, don’t you think?

I’ve spent the better part of the last decade trundling my way across Azeroth—from the rolling green hills of Elwynn to the misty coasts of Zandalar—with a cart full of curious wares and a heart full of stories. If you’ve ever bought a self-heating teapot in Stormwind or a ring that hums when you’re near your soulmate (questionable results), there’s a good chance it came from me.

Though I could settle down—I’ve the gold for it, Light knows—I’d rather use my coin to help those who need it. A warm meal in Westfall, bandages in Redridge, a school roof in Dun Morogh. I don’t make a show of it. Just a little envelope left behind, or a coin purse slipped into a pocket. Gold’s only as good as the good it can do.

When the world settles down and the campfire crackles low, I like to write. Rom-coms, mostly—set in places like Dalaran or Booty Bay, full of flustered apprentices, mysterious rogues, and misunderstandings that always resolve with a kiss and a laugh. I write under a pen name, of course. Can’t have heroes recognizing me from Love in the Shadow of the Spire while I’m bartering silk in Boralus.

Truth be told, I’m still looking for my own story. Maybe it’s waiting down the next road, over the next hill. Or maybe it’s already started, and I just haven’t reached the twist yet.

Either way, I’ll get there. One step, one sale, one story at a time.