My Deed in Pictures #WurmOnline

This is Squid’s house (aka Petter). He hasn’t played in quite some time but I still keep the house there for him especially since Arkenor and I spent a good 8 hours building it when I first started the game. I need to finish the floors for it still, and for now it’s being used as a storage area. Can never have too much storage in game.

This is my dock house, there’s a really nice willow growing on the left hand side in the yard, and I’m thinking of changing that concrete slab path into planked wood. It will take a while, but the effect would be much nicer I think. At night the area is lit up with the imperial lanterns that Arkenor found on his travels one day. It gives a really nice glow.

The dock area, lined with lights. My corbita that I adore (especially if there’s a gale) and the dock house at the end. There’s a line of birch followed by a line of maple on the right hand side, creating a nice boarder between the dock and the rest of my deed.

On the right hand side leading along down the hill is my farm area. It’s a row of field followed by a row of fruit trees, followed by another row of field, for four rows. I have wemp, cotton, veggies, and grains, in their own rows. The fruit trees are lemon, cherry, and apple.

The mostly finished portion to yesterdays screen shot. You can see where I now have two pens, one has horses and the other has cattle and deer. I’ve planted a few maple trees along side the path that leads to my house, and I’m still deciding what I want to plant along the slim boarder on the right hand side of the pen. That’s actually a giant slope that leads down into Squid’s house, so I can’t do too much with it. I’m thinking of planting trees there to buffer the pen some what.

Once the deed is quite to my liking, I can work on other things. Crafting items for my characters to use, fishing, butchering animals and cooking. Exploring and coming home with armloads of sprouts. Filling out the forest both to my north and south. There’s always lots to be done which is the entire point of Wurm. If there was nothing to do, no one would play.

As always happy gaming no matter where you find yourself!

Setting Up A Merchant #WurmOnline

One of my main goals in wurm (at the moment) is to work on my deed. It’s not the only ‘goal’ in game, it’s just one that I have a lot of fun with, so that’s how I spend a lot of my time. Liken it to housing in EQ2, except you’re ‘decorating’ the outside. The picture above is just some of the changes I’ve made. I’ve actually added a lot more that you can’t see. For example the empty area with logs cut down straight in the center is now my second animal pen. Since becoming a priest of Fo includes so many restrictions I’ve decided to attempt to breed horses with specific traits to sell. There is already a person who does this on the East Coast, but I thought I may get some business doing it on the West Coast. You can’t transport horses, so having a location close to Green Dog is a nice bonus. I’ve moved 6 horses into the new pen, while my cattle and deer stay in the pen to the left hand side.

I also built myself a new house along the waterfront, added an iron fence and a willow tree. My deed has a very ‘cottage’ type feel to it, and I’m pretty sure I’m going to add wood floor planks instead of pavement to the front along the shore to heighten that feeling.

I’ve also purchased a merchant. These can be placed in trader stalls and loaded with items to sell to players. They differ from the traders in game because they don’t come with any inventory at all, and I may not get very many sales but I’m still excited about having one. My neighbours are building a harbor along with some market stalls, and have offered me the chance to set up my stall along with theirs. I expect to fill the merchant with some gems I’ve been collecting (used to store favor), and jewelry crafted items that players can use to sacrifice to deity for favor. I’m also hoping to sell the extra odds and ends that I collect along my travels, extra tools and the like.  Getting people aware that the merchant is there along with encouraging them to shop from this particular deed is always an issue, but with the revamp of Green Dog not that far away (march 7th) I’m hoping people may be a bit more open to exploration. Plus (hopefully) the tunnel from GD to the West Coast will be open soon, and the trip should be much easier for people to figure out.

As always, happy gaming no matter where you find yourself!

Guard Tower Completed – Next Project? #Wurmonline

It took the better part of two days of continuous work between Yetian and I, but we finally managed to finish off the guard tower that sits just on the perimeter of his deed. Guard towers are wonderful. First of all, they have no monthly upkeep cost, so there is an appealing factor right off the bat. Anyone can make use of them, and they won’t attack random mobs that wander into your deed unlike the spirit guards (although you can set spirit guards to passive). If you require help from a guard what you need to do is be sure you have the mob targeted that you’re trying to have killed, be in combat with them, be in range of a guard tower, and say ‘guards’ or ‘help’ in local chat. The quality of the guard tower dictates how many guards you have, there are four at the tower above thanks to the improving that Yetian did to the structure. It should be more than enough for the creatures that we get wandering our way.

I spent some time wandering yesterday (one of my favorite hobbies in Wurm) and found some guards dead, alongside a troll corpse. No one had butchered it yet and it wasn’t on deed, so I took a few parts from the troll and buried it. I also buried the corpses of the guards, which gave me a nice chunk of alignment change. With some heavy consideration I’ve decided to go back to a priest of Fo, I had dropped back down to follower because I wanted to destroy a wall (and my alt doesn’t have the strength at the moment). I tried playing a few other games, but my interest just wasn’t held, it seems like Wurm has spoiled me and themepark MMO’s just don’t hold my attention (although I do have a huge impulse to play EVE, that’s another sandbox). I’ve decided to continue with two Wurm accounts and I’ll keep one as a priest and one as a follower. As you may recall from a previous post, priests are unable to do a lot of things with the added benefit that they can cast spells. Hopefully I manage to stick it out with being a priest for longer than I did last time.

I’ve done a LOT of work on my deed, and even sold my second deed (well, OK I gave it away) – but those are posts for another time (like later on today). As always happy gaming no matter where you find yourself!

Adventures in Telon #VGD

Turns out, finding information about quests in Vanguard is a huge pain in the ass, especially when things haven’t been updated in (literally) years. Because of this, I’m going to start posting a few of my own walk-throughs as I complete quests, in the hopes that when I need to find them later they’ll actually be around. The information is out there, but it’s quite literally scattered all over the damn place, and because Vanguard has three completely different spheres that you can level up via, it’s just a disaster. Finding out where I should be in game is also proving to be quite an annoyance, so we’ll see if I can’t put together all the information I’ve stumbled upon and create some sort of leveling guide. I know absolutely nothing after level 50 either, which means I’ll have to try to find information on that some where. My highest level is 50, and that was the cap the last time I was playing seriously. Since then the cap has raised to 55.

My shaman is almost level 35. I spend the evening questing and clearing up old entries in my journal. Surprisingly enough there was only one death, despite the fact that  I haven’t played the shaman in quite some time. It’s 1am and I’m exhausted so this post is going to end here for now. Looking forward to a lot more posts tomorrow. Also, I wish I had the know-how to create a wiki for Vanguard, I’d be great at that.

The Raider’s Companion – Thoughts

When Adam “Ferrel” Trzonkowski mentioned that he was writing a second book, this one about raiding, I was eager to read it and see what he had to share with everyone. He offered to send people a free copy with the understanding that we would write a review, whether it was good or bad. If you’ve never taken the time to sit down and actually think about raiding, or if you’re perhaps just getting started, then this book will have a lot of great information for you. If you have done any length of raiding in the past but want to brush up on some terminology then this book may also capture your fancy. While I didn’t personally learn anything new, I did appreciate having a different perspective about things. I spent most of the book realizing that guilds are incredibly different in the way that they handle raid situations, and Adam’s writing reflects this. I didn’t always see eye to eye on his discussions (especially Chapter 2.1 The Raid Leader) but I could appreciate where he was coming from. I do feel that the book is quite specific to the games that Adam has played and has experience with – for example only portions of this book would be useful if you were going to raid in EVE Online. A larger portion would be useful if you were raiding in EverQuest II, where the ‘trinity’ is used (tank, dps, healer). While it’s not exactly common to find games that swerve away from this method of game-play, it does happen some times. Raiding in Wurm is nothing like taking down an encounter in WoW, but in the end it’s all people coming together for a common goal, so there’s still information that pertains.

I appreciated the chapters dedicated to loot distribution, I think that raiders some time think their preferred way is the one right way, when in actuality there are many ways to handle this and they all have their up sides and down sides. It’s all unique to the sort of guild you’re in, too. Chapter 5 (The Tools of the Raider) was a fantastic overview that I wish every raider (old and new) would read. I think a lot can be learned from taking advantage of the items he lists – but again this is completely based on the idea that you want to “be the best raider you can be”. Raiding doesn’t have to be a second job, and if you’re not having fun then you may want to take another look at why you’re doing it (there’s a Chapter for that too).

Over all the book was easy to understand, and gave great insight to how a hardcore raider thinks which I think is much more valuable than the actual rules of raiding.

The book is beautifully illustrated by Amanda “HolyDust” Martin, and really adds a lot of character. You can find it in the amazon store as a kindle book if you’re interested in reading it yourself. Thank you Adam for giving me the opportunity to share your book with my readers, and I wish you all the best with its future!