
One of the neat features of EQL is that you’re not locked in to any class combinations – or even any race. Or deity. There are a few methods of changing them as you play. You can technically just buy a token in the shop but then you can also obtain tokens through other means, like questing, and reaching level 50. You can do faction to be able to unlock races. I think this is fascinating, and I wish there was a better place where I can learn all of this stuff, because there’s so many changes and differences between EQL and EQ, that I can’t possibly know it all (yet).
Anyway. That’s how it ended up that I reached level 25 with my ‘main’ combination, a paladin / wizard / beastlord – and then I promptly went back to 10, and started playing a warrior / shaman / rogue, for a bit of a change. Now I’m level 16 on that combination, and I’m already thinking about what other combination I want to play (when let’s face it, I’ll probably just swap back to the level 25 characters).
My only gripe so far is that it feels like the game punishes you for grouping up and I’m not quite a fan of that. You earn less experience, mobs are harder in a multiplayer instance vs. solo, etc. You would almost be better off playing completely alone – except for the fact that of course you want to play with your friends. Crushbone offered a few new pieces of gear for my collection. A nice bow, a helmet, and even a clicky bramblecoat bp that is a permanent buff. That you can also remove from that item, and put in another bp. Neat.
I’m really having a lot of fun in EQL – granted, it IS still just the first weekend of release. I’m hoping not to burn out, but we’ll see how THAT goes.
Happy gaming, no matter where you find yourself!