
The time has come. You’re level 10 in adventuring, crafting, and diplomacy – and it’s time to leave the comforts of the Isle of Dawn and head out into the “real” world of Telon. If you’re not used to the incredible size of the land this can be quite daunting. The game does pretty well to lead you to this point and then the hand holding suddenly stops, and players are left thinking ‘what happens next?’
A few changes have occurred to help with the process. First of all the riftway system was changed some time ago to add more rifts, especially to populated areas and quest hubs. This made traveling a lot easier though you will still have to do quite a bit of running, Telon is just that big. Second of all they added a “heroes needed” quest to each rift keeper. These small quests give players a direction to head to each time they level. You’re granted a little coin (enough to use the riftway) and a piece of food that grants a 10% bonus in experience for an hour. The most important part of course is that they point you in a direction for your level.
My Raki paladin (pictured above) headed to the Tomb of Lord Tsang – which is a very popular quest hub for 10-20. It’s on Kojan and it starts out with a solo chain and progresses from there. The Diplomacy Saga also has components there, as well as the Artisan’s Saga. My paladin wasn’t sporting a mount yet, but the very first diplomacy quest I did granted me a young courier horse – much nicer then having to pay for one.
Eventually these quests will change to group quests, as the Tomb of Lord Tsang is an open dungeon where players can quest for some amazing gear (most notably a weapon). There’s also a cloak quest not too far away called the five brothers. Cloaks at lower levels are difficult to get, especially if you didn’t complete the Isle of Dawn. After a handful of orcs fell to my sword the paladin inched her way to level 15. I’m hoping to do a few posts a week about the lower experiences in the game for those who may be new and returning. Since the Isle of Dawn takes care of everything 1-10 with very little trouble I’ll try to focus on places higher then that.
I’ll also be putting together a post of useful Vanguard links, or at least a page or two for this site for people to use. Please let me know if there’s a link you’d like to see added to the page.
As always, happy gaming no matter where you find yourself! I’ll see you in Telon.

Diplomacy is yet another sphere in Vanguard that levels up much like crafting and adventuring. While it doesn’t have quite as large an impact on the game as the other two spheres, it is a nice break away from doing the usual, and has some incredibly detailed stories. When the Artisan’s Saga was added to game there was also a diplomacy saga added, and though I haven’t gotten to working on it yet I’m incredibly excited.
Vanguard crafting is as complex as any of the other spheres, and perhaps a bit more. There are literally thousands of items players can make, all of them different then the next item. This is done through materials like crystals and dusts that allow you to imbue particular properties to each piece. Some times multiples. Not only that, but each continent has it’s own style, which also affects the stats on an item. That’s a lot of combination options. A thestran style bow made with precision won’t look or act the same as a qalian bow with precision – and then instead of precision you can add something else. The possibilities are virtually endless.
A few people have spoken to me now about how they’d like to play Vanguard – but are weary of playing a game that may not last all that long. Or rather, are not keen on the idea of getting emotionally involved in a game that may or may not be on its last legs. I’ve always had an issue understanding this perspective because when you look at things long term, ALL games are on their last legs. Nothing lasts forever. We either move on, the games close down, or real life happens, or the next shiny comes along. To be reluctant of trying a game because this process may be quicker then we had expected just doesn’t compute in my mind. If you see it as a ‘waste of time’ to play a game that may shut down – why do you not see playing video games in general as a waste of time. Eventually, they all will shut down in one manor or another. There is an upside! You’ll be left with the great memories of that particular game, and they will always last. Do I spend time thinking about the state of the game when I play Vanguard? Nope. I don’t. I’m too busy having fun. It is not until afterward, when talking to others that I give it some thought. Will I be sad if the game shuts down? Of course I will. I’ll also be incredibly happy that I played it while it was around, and got to enjoy some wonderful memories of a game that is (in my opinion) one of the best out there. Even with the bugs. Besides, no one but the developers and folks actually working on the game know whether or not it’s close to shutting down. It’s all just speculation on the players side.