Leveling The Psionicist #Vanguard #VGD

I spent most of my time this weekend on the Isle of Dawn in Vanguard, trying to reach 10/10/10 before leaving. So far I’ve reached 10 adventuring, and 10 diplomacy, now all that’s left is 10 crafting and then I can leave and explore the rest of Telon. Getting this far has taken approx. 15 hours so far, which is quite long considering I know the Isle of Dawn very well (this isn’t the first time I’ve passed through).

The psionicist is a great class and one I’ve enjoyed playing no matter what game I happen to be in. When players were able to buy and sell characters I actually purchased a level 50 psionicist, and then sold it for a profit. I wish now that I had of kept the character, but I suppose it’s probably better to level up one of my own.

The shaman I’ve been leveling up with Hampooj reached level 39 before the weekend began. Only a short hop jump and skip away until we’re both level 40, and then maybe one day, 55. Figuring out where to adventure has been an adventure all in itself. We’ve spent the past two levels at Dragon’s Backbone, which is a quest area I’ve never been to before. I love that there are still places on Telon I’ve never been to, after playing since beta. Most of the quests rewarded coin and not gear which is becoming a bit of an issue, but so far we’re managing.

As always, happy gaming, no matter where you find yourself!

On A Crooked Little Hill, There Was a Crooked Little House #WurmOnline

I own two deeds on Deliverance, and the second deed has been sorely neglected. When I built it, I was going for a ‘natural’ look, and I didn’t terraform any of the land. That, was a mistake. It meant that the three buildings I created as well as all of my pens were crooked, sloped oddly in various sections of the flooring, and just looked horrible. Each time I went to this deed to do some mining I was struck by how bad it all looked.

I finally made the decision to scrap the whole deed and start from scratch. I took down all three buildings, and while I liked the initial layout, it could use some work. I spent the majority of the day working on flattening the area, and dug up over 500 dirt. 500! That’s how much ‘crooked’ the old deed consisted of.

This deed is a ‘get away’ deed. That means there’s space for a very tiny farm, but I don’t actually expect to use it. Only two small pens that should be easy to cover with enchanted grass for when I’m visiting, and very low upkeep.

One of the most recent changes is that now lamps are filled by guards, and I’ve never had guards before because I didn’t really have a need for them. I do appreciate having a deed lit up at night, so paying an extra silver a month (two silver, one for each deed) so that I don’t have to re-fill them is important to me. Re-filling them every 3-5 days isn’t THAT big of a deal, but it’s a convenience factor. People pay for convenience.

I’m pleased with how the deed is re-forming itself. I have one house completed, and the other two are coming along. Then it’s just a matter of making a lot of slabs and bricks as well as fence bars. Not exactly my favorite things in the world to do, but c’est la vie.

I’ll be sure to post screen shots once it’s completed!

There’s No Place Like Home #WurmOnline

The novelty of Celebration has worn off, and this weekend (thanks to a very generous Moumix) I brought all of my characters back home to Deliverance. I still have Falkenstein Castle, and I intend on keeping it (there’s over 150 days of upkeep paid) but I missed being able to hold sermons and I missed having all of my characters together. My Fo priest has 43 animal husbandry, and working up that skill again so I can see the traits on the 30+ horses I have is a bit of a pain. Not to mention she has 40+ farming, and can cast Fo spells which come in handy.

The population on Deliverance has dwindled slightly due to the new server, our average used to be over 100, some times 120-130, but now we’re holding at around 90. Expected with the new release. I love my deeds on this server, and I love the market place (Puzzle Plaza) and community that I know there. I’ve been making some great sales, enjoy to keep my deeds going. I’ve been happily working my skills up (yesterday I reached 30 jewel crafting) and Moumix and I have started holding sermons again. It’s pretty nice to have 8 characters participating between us (it’s enough for a prayer re-set).

In an amusing story, yesterday I went out walking along the coast to see if there were any ships I could salvage (remember folks, lock and moor your boats!) and along the way I happened to stumble into my own boat, a sailboat I had left far down the coast at the steppes some months ago. Back when I was hunting for hell horses. The amusing thing is that I didn’t even remember leaving it there (at the time) but when I found it suddenly it all came flooding back. It had 17 dmg on it, which (for a boat) is a lot. I sailed it home, and happily picked up the 300 planks I had also found while out and about.

You can never have too many planks.

The evening was finished by heading back to my old Darkpaw Bay deed, and loading up my new knarr (thanks to Moumix) with the materials I had been keeping in Squid’s house. The house is decaying quite heavily due to its low quality, and I wanted to remove the items before other scavengers came. Normally I wouldn’t really care, but there were 400 wemp that I wanted as well as a lot of copper (I still don’t have an easily accessible copper vein). When all is said and done, it’s nice to have everyone on the same deed.

As always, happy gaming, no matter where you find yourself!

Playing Knee-Deep In The Sandbox #WurmOnline

Pictured above, is Falkenstein Castle. I’ve managed to place a few flags (which I’m eventually going to dye, but at the moment I don’t have any access to dye components) and the outer walls are completed. Inside, things are moving along nicely. I’ve got a house started – it’s in an H formation, and is 13 tiles in total. This gives me a very nice 2×3 area for a ‘bedroom’ as well as another 2×3 area for crafting. I don’t need a lot of room as it’s just my Fo priest residing at the castle, so not a lot of crafting is going on.

My animal pens only need a few more tiles of enchanted grass and then those will also be taken care of. I’ve had two foals born, neither came with impressive traits, but it’s a start.

My main goal will be finishing the house, this prevents decay and I’m eager to at least add two beds to the building so that my characters can once more gain sleep bonus. Something I haven’t even seen since I took Arysh to Celebration. Along with the finer details of the deed I’m continuing with construction of a road up – Moumix was kind enough to lend a hand today with some surface mining, and the first three tiles can now be traveled by cart, which is a huge deal. I still have a ways to go, but cutting a road out into the stone is pretty neat.

It’s one of the aspects that appeals to me most about Wurm Online. Sure, it’s great to decorate a house in a video game and I’ve seen some amazing ones done over the years – but to decorate an entire plot of land (within the boundaries of the game of course) and to be able to physically adjust the terrain into a shape that you personally find pleasing, is amazing. To be able to take a mountain and level it (if you so choose) or to create an island in the middle of the ocean and then build a house upon it (or an entire city, if you want) these are things that players crave and are rarely given the opportunity to do.

It come with its own set backs, of course. Not even speaking of hardware limitations, but such sandbox play just leaves griefing right open. For example, there’s a player named ‘Oneangrykid’ who has taken to terrorizing the server of Celebration. He stole two large carts from my neighbours who had them hitched but not locked – if a large cart is on-deed and not locked, players can still ride them away. Keep it in mind and LOCK those carts. My neighbours were online when he took the carts, and they were in fact right close by, but because this player had the ability to take the carts, he did. Players tend to learn very quickly that it is not enough to simply purchase a deed to keep your things secure (even on Freedom servers, which are PvE not PvP) but you must lock every door, and make sure every setting on your deed management page is kept up to date. You have to practically interview your allies since there are deed settings for them, as well. Thankfully, I play with a wonderful group of people, and I’ve only had the barest brushes with griefing in game. I intend on keeping it that way.

Meanwhile, construction on Falkenstein Castle continues. My gold door was delivered, and I installed it. It looks amazing. I have another ‘Mad Lady Arysh’ story to post about that particular event, it should be coming later this week.

As always, happy gaming, no matter where you find yourself!

Mad Lady Arysh (Part II) #WurmOnline

Across the mountain, construction still continues. The sounds of hammering and building last well into the night, and those passing by have drawn their eyes upwards towards the newly formed castle walls, wondering what could lay beyond them. There are rumors circulating, rumors of expensive lavish belongings being purchased. Flags, and banners of the finest silk, created by Master Tailor Yetian, renown for his work on Deliverance. An order has been placed for a mine door – but not any mine door would suit Lady Arysh, she demanded that this door be made from gold and shipped to the far shores of Deliverance.

It seems that only one type of creature dares venture near the castle walls these days, angry unicorns, who glare from beneath their wild manes, unused to having their land disturbed. All mountain lions, spiders, and wolves have vanished from the hill tops.

As you venture closer, you can make out a ‘pick pick pick’ sound, it echoes constantly, overlapping. You see no one, but a faint glimmer in the rock leads you to believe that someone still toils away. The base of the mountain seems to be changing shape. Flattening. Perhaps a road is in its future? One can only speculate…