Big Updates in Wurm Online

The US Thanksgiving holidays are always a lot of fun in Wurm Online, because that’s when they have a huge Black Friday sale, and I end up picking up a year of game time on a character or two. This year they also made some game play and decoration announcements which I am incredibly excited about. First, they’ve finally announced ceilings – no more having to look at the rafters all of the time. Not only that, we will be able to hang things from them! Starting with chandeliers. There’s also a few different types of ceilings as far as graphics go, and wood types also display. I always love it when Wurm does a decoration update. The game has really come a long way in the past 20 years.

Goblin camps have been something that has been on the ‘we’re working on it’ side of things for about 10 years now – so when the announcement came out that they’ll soon be going into beta for testing, well, a lot of skeptical people said they’ll believe it when they see it. Apparently that’s in the works, and I think it will add an interesting aspect of gameplay, especially for people who are looking to gain those 70+ fight skills. There’s also talk of being able to raise some of the more difficult skills like lockpicking, and being able to sneak into the goblin camps at night to pillage from them. I’m very excited about all of this, even though I’m not really big on combat in Wurm (I’ve always felt combat was one of its weaker points).

There’s also a new item for premium players to claim in celebration of Thanksgiving. A cornucopia! You can obtain little food items from it, and I can’t wait to see it (at the time of this post it hasn’t been released yet). In the meantime, I’ve been working away on my deed, building up the main floor of the remaining buildings, and then it will be time to build upwards. Once the structures are completed, it will be time to decorate. I also need 16 braziers crafted and they are INCREDIBLY slow, requiring 50 bricks, 50 mortar, and a gold crafted bowl. Even with my high skills, it’s difficult to attach each piece.

Still, it’s nice to have projects to work on, and I’m enjoying myself as always.

Happy gaming, no matter where you find yourself!

Quail Landing Continues

This year there have been a lot of changes to Wurm Online, most of them I think are pretty good, they’re changes that encourage new players to jump into game, and some quality of life items that needed to happen. Toolbelts are containers now, and you can improve items much easier.

In between these changes I’ve been working on Quail Landing, the deed I own on the mainland of Independence. You might recall that I actually have four deeds in total. I have Quail Cove, my longtime deed over on Hermit Island (South East corner of the map), Quail Landing (mentioned above), Quail Island (no idea what I’m doing with this place yet, for now it just sits there), and over on the other cluster of islands, I have another deed. I do plan on giving that one up eventually, there’s no reason for me to have quite so many parcels of land. I can also now bring my characters from the other islands over to where my main is – which I am very much looking forward to. First, I need to sell off the items I still have there, including a knarr and a large magical chest.

Progress on Quail Landing has been slow – I need a LOT of sandstone bricks (and mortar) which take me some time to create, but I build up a tower here and there, and it’s coming along. I also apparently have new neighbours to the West of me, hopefully they’re friendly.

As always, happy gaming – no matter where you find yourself!

Progress on Quail Landing

Each wall takes 20 bricks + 20 mortar. Each landing takes nails + planks. Needless to say, the building is coming along, it’s just moving at a snails pace. I’m loving the progress though and I can’t wait to add the lights to the top of each tower. Hopefully that helps others see it from some distance away.

Happy gaming!

Wurm Online Gets a BIG Update

A pretty big update went live this week – and I of course had to log in and check things out. To start things off, there’s a brand new tutorial zone, with the ability to create houses and yards – then package those houses up and take them with you when you leave the tutorial and find your way in the real world. Old players as well as new can make their way to ‘Guidance’ and while you can bring things BACK from the zone, you cannot bring things there. There were a few bugs when it initially released, but I’m confident they’ll get them under control. Oh, Guidance also has quests – given by NPC with ! over their heads. I’m excited to see these changes, it’s no surprise that Wurm Online is one of my favourite games of all time.

In more QoL changes – portals were added. You can (for the first time ever) take a portal from the Southern islands to the Northern ones. You cannot bring items via this method, but now my priests who have been stuck on the Northern islands for years can finally make it do my main deed down south. The portals function as more than just a North/South crossing, though. You can actually access ANY zone from them, and if it’s one where you could typically bring items via boat, your items will go with you (ie: If you’re travelling from Xanadu to Exodus). Neat.

The action system has been completely reworked. There were also graphic / rendering improvements (metal is so shiny now!) and I have to say hats off to the team for making these changes. One thing I’ve been waiting on is the auction house features that were promised some time ago, but I’m sure they will come ‘eventually’. In the meantime, I’ve been making bricks, mortar, and more bricks, and more mortar. The castle is coming along – slowly. As it always does in Wurm.

Happy gaming, no matter where you find yourself!

Wurm Online – Please Do Better

I love creator programs, and I think they’re a wonderful way to foster community – if done properly. Here’s an example of one I applied to back in November 2023 that I think could use a lot more work to foster that community and communication between game / players. If you’ve been reading the site for any length of time, you know I’ve spent years (10+) posting about Wurm Online and how amazing the game is. Unfortunately, they don’t treat people very nicely unless you’re part of the elite few and belong to the inner circle (names and addresses blocked for security reasons of course).

Now, maybe I never had a snowballs chance in hell – and that’s OK, but at least have the decency to follow up with people who are promoting your game (for free), who took time to reach out for a program that was advertised for applicants, and let them know that they’re not important enough to qualify.

Since then I’ve stopped writing about Wurm Online. The game may be one of my favourite, but they treat their players horribly, and I deserved better than that, as a player, and a content creator.