What Update 1.2 Means for Wurm Online Players

Crafting_window_v1The countdown to update 1.2 has begun, and with it a lengthy list of what is coming. Honestly, this is a game changing patch for Wurm Online, and I couldn’t be more excited. The largest of the changes is the newly revamped crafting interface. This one thing is going to be huge. Notice that you can queue actions for creating items which is something we could never do before. The interface (as pictured above) is neat and tidy and easy to understand. No more right clicking and having to scroll through a gigantic list to find out what you want to craft. Out of everything coming with this update it is probably one of the least talked about but biggest impacting items.

Wagons and ship carriers are going to be neat, because they’ll allow players to move larger items and objects – something we always have a hard time with. Wagons will use four mounts to pull, the previous ‘large cart’ only allowed for two. Along the same path, crates will be added which allow for greater bulk transportation – these will basically replace rafts, which are very limited.

The second largest point to the update in my opinion would have to be the drag and drop function. Normally when you pick items up out of a pile you need to place them in your inventory first, and then into a cart. Players will be able to drag these items directly from the pile, into the cart (and vice versa). You won’t need that extra step of loading everything into your inventory first. Wrists everywhere rejoiced at the news.

In game maps are also huge news, but keep in mind they are not meant to replace the player maintained maps that show locations of actual deeds. They’re basically rough maps for new players to make use of. You can make annotations to the map, and then share those with your village, or an alliance.

This update has really focused on making the game friendlier to players. There’s a village recruitment board that will allow players to port to the village one time so they don’t have to walk. A new invite command to let you invite players to your village from anywhere on the server. A new book of wisdom for in-game help topics, and more.

There’s also a bunch of new graphic updates going live which is always good to see. It keeps things feeling fresh and it shows just how much passion and dedication is given to this game. I haven’t been this excited since 1.0 and multistory was added. It is certainly exciting times for players.

Happy gaming, no matter where you find yourself!

Spoon, Joseph, and Toast Walk into a Farm

wurm.20140203.1801

I had a hen in Wurm Online. Named her Cluck. Fed her grass. She lay eggs, 44 of them. Served me well and then I decided I would sacrifice her to Fo for a server mission. I waited for those eggs to hatch to see if I would have anything to show for those 44 eggs, it’s rare that anything actually hatches.

I was lucky.

I named my eggs, so that when they hatched they would get to keep those names. It’s just a cute way to personalize the animals a bit. Since I had 44 eggs to name, the last bunch were names like ‘Cat’ and ‘Dog’ – and I peered down into the pen on my way from grooming the horses and noticed three little chick heads poking up out of the snow.

Spoon. Toast. Joseph.

I actually thought Toast had died of starvation, Landmark came out just as the chicks hatched and they didn’t have any food. I decided to pack down the tile of snow so I could see the ground better, and there she was, waiting for breakfast.

I’ve stuffed the pen with a lot of grass to keep them fed, and am trying to be a better chick parent. Eventually they’ll lay their own eggs, though I don’t really have a use for them at this point in time. Maybe other players would like some.

It was a great surprise. I’ve tried to hatch eggs before but I didn’t have any luck and I’m glad I have a few named chicks wandering the pens. As always, happy gaming, no matter where you find yourself!

My Wurm Online To-Do List

wurm.20140130.0655

The work in Wurm Online is never done, and it can be hard to keep the list of chores straight. I was pleased when I logged in this morning, there were two baby chicks waiting for me in my pen. That means out of my collection of 44 eggs, two hatched. I’m now the proud owner of Toast, and Joseph. Wonderful names if I do say so myself.

Things go much easier if I break them up into separate days and work through a schedule. For example, my main character Blesse is focusing on working the deed, along with fine carpentry, and shipbuilding. I try to dedicate each play session to a different thing, that way I’m not getting bored, my skills are leveling up, and stuff is getting done. Yesterday I spent the day working on my deed, today I will work shipbuilding, and then tomorrow I’ll focus on fine carpentry. The same can be said for my priest, I generally spend time on the alt praying and working up meditation. Today I burned sleep bonus and worked on natural substance which is the ability that lets me create dye. I created healing covers that I sacrificed for a bit of deed bonus, and I created candles for my snow lanterns which were a christmas gift.

  1. Reinforce Les Reveurs mine
  2. Reinforce Starcrossed Outpost mine
  3. Wooden houses at Starcrossed Outpost
  4. Finish horse pens at Les Reveurs
  5. Build 10 bsb at Les Reveurs
  6. Build 10 small barrels at Les Reveurs
  7. Find Blesse’s affinity
  8. Make Kurwer a lantern
  9. Make 2 beds at Les Reveurs
  10. Finish iron balcony at Les Reveurs

I also had a bit of a scare as one of the avatars made his way to my deed to hang out for a while. These things are gigantic, and can easily catch a player off guard. Thankfully they’re not aggressive.

I love how relaxing Wurm is, and the pride I take in creating the deed and then running it. Working skills is rewarding, and makes the characters worth something. It will be interesting to see how Landmark stacks up as far as a creation game goes.

As always, happy gaming, no matter where you find yourself!

Deed Progress #WurmOnline

wurm.20140114.2046Things have been going pretty well in Wurm Online. My priest is closing in on 30 meditation which means she will have the ability (finally) to enchant grass. I have a lot of pens along one side of my deed and I’m looking forward to getting those enchanted. I have also almost finished the crafting hall (pictured above). All that remains is the third floor and the balcony area. After that I’ll be moving on to the villa. I haven’t decided what the layout of that building will be quite yet, but it will have multiple beds so my characters can earn sleep bonus.

Finally there’s the untouched waterfront area of the deed. I raised a few tiles up so there’s a nice flat area for a shipyard but I haven’t decided on what to actually build on the location. Probably another stone house to act as a shipyard, with a pen for horses and bulk storage bins. I also want to finish adding wooden planks to the dock area and path but that will take some time.

Blesse (my main character on Pristine) has been working away at fine carpentry and is getting quite good at it. Once I have that skill at a comfortable level I also want to continue on with my shipbuilding. I just earned the carpentry and masonry titles this week thanks to all of the construction I’ve been doing lately, and the priest has been working away on natural substance so that I can (eventually) make quality dye (as well as lye for leather working).

All in all? Progress is going very well. Wurm is still one of my favorite games and I can’t wait to continue to raise my skills so that I can create better products. I need a lot of lights for the deed and multiple other knickknacks before it starts to feel like home but it is getting there.

As always, happy gaming no matter where you find yourself!

Lets Build a Tunnel #WurmOnline

wurm.20140111.2315Yesterday was an incredibly busy day in Wurm Online, though the screenshot above doesn’t exactly do it much justice. It has been one of my goals on Pristine to create a tunnel that goes from the front of my property (along the shore) to the top of the mountain that I live on. This serves a few purposes, but the biggest is just that it’s a quick way to get down to my boat or the mines from within my property. First I had to mine the tunnel upwards until I got a message that if I were to mine any further, I would be buried alive. This tells me that I’m at the surface but that the surface tile is not rock.

Next was to dig down on the surface (after counting tiles to make sure I was lining up) and then to tunnel and open an entrance. If everything went as it should, I would have a mine entrance. It did work out except for one small issue. The entrance is on quite a slope which prevents people from walking normally. I can enter the mine with a large cart drawn by horses but for some reason I can’t exit said mine. It is perplexing.  Thankfully my neighbour Naitey offered to help me out with the entire project, so he busied himself helping me dig and helping me mine and then applying concrete to the tiles we need to fix the slope of. It’s not completely fixed yet but it will be eventually and in the mean time I do have a tunnel and a way down.

Aside from my glorious tunnel I’ve been working on my craft building. The second floor has been started, though I need to get more clay and make more bricks to finish it off. I also built a little horse pen attached to the building so that my cart pulling animals are within reach. The rest of my pens are down a ways, a good place for the Fo priest to go for animal husbandry but not really practical for when you want to quickly hitch a cart. I also removed one of the walls from the building and added another double door so the cart and horses can pass easily. Once the building is done I’ll post a bunch of screenshots with my progress.

All in all, a great weekend building some really neat stuff. As always, happy gaming no matter where you find yourself!