Puzzle Labyrinth and Crystal Balls

When Moumix asked me if I wanted to go on an adventure, I had NO idea that he meant we would be travelling to Xanadu to participate in the Puzzle King Labyrinth. I was even more confused because I thought that this labyrinth was on Deliverance (and apparently it was, in the past, but had moved) so I wasn’t sure where we were headed.

The puzzle king’s crystal ball was one of the few Wurm Online relics that I was still missing from my collection, and I didn’t want to purchase one because I knew we could still obtain it by completing the maze. It just so happens that I’m also absolutely rubbish at doing mazes – so my first run took around three hours. The maze itself is INCREDIBLE. I have never partaken in something so amazing in game before, and I had an absolute blast trying to complete it, even as the hours dragged on. The amount of work that must have gone into creating something like this is astounding.

Eventually I did complete it, and obtained my prize – which now sits in Quail Cove along with my other collectable items.

Moumix decided to stay behind on his priest alts and he ran them all through as well, obtaining a few more crystal balls. I opted out of this, once was enough.

Working on Quail Landing

For the past week or so, Moumix and I hung out at the Magranon event on the Independence server, collecting ore and purifying the monolith that had spawned. Overall it was quite boring, but since neither of us can mine 90ql ore yet, it would come in handy. Yesterday we each took our characters home, and I resumed working on Quail Landing.

My main deed is (and has been for 4 years now) Quail Cove, an island deed on the SE corner of the Independence server. The deed has been ‘completed’ for quite some time, aside from small changes here and there it remains mostly the same. I wanted to be able to use the highway system to transport bulk goods, so I created a second deed on the mainland of Independence, fairly close to my main deed. This one I called Quail Landing.

The deed is completely different from the island version, a huge sprawling castle with lots of tall towers. I have two more buildings to complete (one being the central ‘castle’) and I’ve been working on crafting large brazier pillars for each of the towers. I really like how it’s starting to look. Once the construction is done, and the braziers are up, I can work on decorating the place. At Quail Cove the ‘theme’ is my capy PMK items (capybara) in teal and pink. Over at Quail Landing, the theme runs along the HOTS colours, purple and black (Horde of the Summoned). These items can currently still be crafted, so they’re not exactly of high value, but they do add lots of pops of colour and interest to the deed (or at least, I think so).

I do also need to complete the docks at Quail Cove, it uses a lot of dirt so I haven’t gotten it done – and I keep waiting for the ‘docks’ update that is apparently coming to the game. It was teased about in 2024, but no ETA was provided. I’m hoping we see them ‘soon’ and it will open up a lot of new construction possibilities. I’d also like to move the highway around my deed at Quail Landing, but again that takes quite a bit of dirt. Independence has dirt – but hauling it to my place is something I just haven’t had the time for.

As always, happy gaming, no matter where you find yourself.

Magranon Holy Site (Independence)

I have quite a few posts in mind for Wurm Online, but finding the time is (as always) one of my downfalls. These days I have been hanging out in a crater on the Independence server (I happen to live on that server, so it was quite easy to get to, kudos to Moumix for bringing us there). There’s a Magranon holy site that spawned on December 31st, and lasts for approximately two weeks. During these two weeks followers of Magranon can rummage at the monolith for ore every hour (approx) and depending on the power of the monolith, it will be that quality. Since I’ve been here I have a whole slew of 99ql ore, and quite a few 100ql ore. If you’re not a follower of Magranon you can still participate, as meteorites fall from the sky around the site. If you’ve got good mining skill, it’s free ore. Empyrean is fairly common from these meteorite, and I’m thinking of creating an entire set of tools from it just to commemorate the event.

There are two types of holy site that can occur for Magranon, and I was hoping this one was the other type (the other type spawns archaelogy fragments for items that do not typically have fragments). This one is still a great deal of fun though, and I’m excited because my mining is only in the 80s, so all of this ore would otherwise be something I could not obtain on my own.

I do have 100 faith priest here, along with a 72 faith priest. I probably wouldn’t have made the 72 faith priest a premium character but I forgot all about the 100 faith priest – one of the downfalls to having so many characters. In any case, it has been fun hanging out. Purrs has been here too, and a few other players from the server but for the most part it has been quiet and I just go around mining everything I can get my hands on and hoping for something good.

As always, happy gaming – no matter where you find yourself!

The Construction of Quail Landing

Each year around Black Friday Wurm Online has a sale on their subscriptions, and this year it was 30% off, so I picked up a year long subscription for my main (Stargrace) and my priest alt (Stargrazer) – and 6 months for my 2nd priest, Blesse. These days I’ve been working on my mainland deed on the Independence server, Quail Landing. I recently temporarily deeded a section of mountain so that me and Moumix (partner in Wurm Online related crime) could construct a proper highway out of the deed. There was a partially completed 1 lane tunnel running from the Northern Steppes to my deed for years now, and I’ve always wanted a proper highway, but lacked motivation.

The highway is completed now, and includes branches that reach to the East and West as potential expansions. Moumix has started working on the Western branch, which included a whole lot of digging to secure an entrance. Highways are fantastic, especially if you do any treasure hunting, which I tend to do a LOT of. Before, I’d have to make sure the 1 lane road North was clear, or I’d have to take a very roundabout way through the neighbours deed. Highways are public use, so anyone coming through should have a nice clear path now. YAY!

Aside from the highway, construction has been taking place. I’ve only got two buildings left to complete (granted, they are quite large) and then decorating. I’ve started with the simple tasks like completing solid floors, building staircases, and Moumix created all sorts of furniture. I also learned some of the PMK banners I have can be placed on walls, which really adds to the overall look of the deed. It’s a very different aesthetic compared to Quail Cove, Landing is a castle – Cove is a cottage village. Either way, I’m loving things.

What I’m not loving is some player interactions. I disbanded an island deed I had in my care for a number of years but I had never done anything with, so that I could instead deed and work on the tunnel. I left my structures up, in case I changed my mind. Someone else deeded the island (as is their right, there’s a reason deed it or lose it is the wurm motto) but they demanded I take down my structures, and then threatened GM action if I didn’t comply. Had they offered some silver or at least acted less combative, maybe a resolution could have been found, but instead, I’ll just let the buildings naturally decay and I will avoid the player, per their request (even though they were the one who reached out to me). Ah well.

As always, happy gaming, no matter where you find yourself!

Big Updates in Wurm Online

The US Thanksgiving holidays are always a lot of fun in Wurm Online, because that’s when they have a huge Black Friday sale, and I end up picking up a year of game time on a character or two. This year they also made some game play and decoration announcements which I am incredibly excited about. First, they’ve finally announced ceilings – no more having to look at the rafters all of the time. Not only that, we will be able to hang things from them! Starting with chandeliers. There’s also a few different types of ceilings as far as graphics go, and wood types also display. I always love it when Wurm does a decoration update. The game has really come a long way in the past 20 years.

Goblin camps have been something that has been on the ‘we’re working on it’ side of things for about 10 years now – so when the announcement came out that they’ll soon be going into beta for testing, well, a lot of skeptical people said they’ll believe it when they see it. Apparently that’s in the works, and I think it will add an interesting aspect of gameplay, especially for people who are looking to gain those 70+ fight skills. There’s also talk of being able to raise some of the more difficult skills like lockpicking, and being able to sneak into the goblin camps at night to pillage from them. I’m very excited about all of this, even though I’m not really big on combat in Wurm (I’ve always felt combat was one of its weaker points).

There’s also a new item for premium players to claim in celebration of Thanksgiving. A cornucopia! You can obtain little food items from it, and I can’t wait to see it (at the time of this post it hasn’t been released yet). In the meantime, I’ve been working away on my deed, building up the main floor of the remaining buildings, and then it will be time to build upwards. Once the structures are completed, it will be time to decorate. I also need 16 braziers crafted and they are INCREDIBLY slow, requiring 50 bricks, 50 mortar, and a gold crafted bowl. Even with my high skills, it’s difficult to attach each piece.

Still, it’s nice to have projects to work on, and I’m enjoying myself as always.

Happy gaming, no matter where you find yourself!