[Wurm Online] The Blackmoor Christmas Impalong

It’s almost that time! Shrimpiie will be hosting the next Impalong over on the Independence server, along with a whole host players who are helping him get organized. I will be hanging out there with my priest alt, Faralithe, during the week and then during the weekend I hope to make it with Stargrace. I don’t need anything improved, but I do like to work on my own skills while helping out other players. It’s a great way for players from the NFI (northern islands) to pop over and have some times made, since you cannot move items between NFI/SFI.

This is the closest I’ve ever lived to an impalong, and I like that I don’t have to do any traveling to get here because it’s in my back yard. When things get too crowded I can just wander back to my own deed, or if the number of people in local starts to give me a little anxiety. I tend to like things quiet, so we’ll see how long I stick around for.

These events are fantastic for both those looking to raise skills, and those looking to help. It’s a wonderful way to get to know the community that you game with, and there’s always some amazing giveaways and tournaments during the event, too. Impalongs are one of those really unique parts of Wurm Online that really has to be seen in person.

As always, happy gaming no matter where you find yourself!

[Wurm Online] Black Friday Sale & Skins

Each year, Wurm Online does a single large sale on their subscriptions, and that’s when I tend to purchase game time for my active accounts (that’s 2 accounts at the moment of this post, but in the past it has been more) and I top up the deeds to make sure they’ll be sticking around (at the moment I have 3 deeds). If you’re premium you can also claim a skin this month for a Thunder Forge, which looks pretty awesome (thanks to Moumix for letting me borrow his for the screenshots).

In the meantime, I’m making goals for 2026 (something I do each year, but they usually fall by the wayside) such as reaching 70 skill in meditation on my main (this has been a huge work in progress) and maybe MAYBE finishing off the buildings at Quail Landing. Will I get there? Who knows. Still, having these little goals always brings me a lot of joy, and gives me some purpose while I play.

Speaking of, there’s an Impalong happening not too long from now, on Hermit Island, which is where I live. My neighbour is going to be hosting it, so that should bring about a few visitors to my area, and of course I’ll also be attending.

As always, happy gaming no matter where you find yourself!

[Wurm Online] The Finders Keepers Series

You might have missed it, but I’ve been posting a Wurm Online series over on YouTube called Finders Keepers. I created a new character named Fynder over on the Cadence server (Northern Islands) and the premises of the series is that we start completely from scratch – including giving up all of our gear / tools that we start with, and we can only use items that we actually find. No crafting.

In episode one I wander around doing a bit of foraging and botanizing, and trying to find my way out of the populated areas so that I can potentially stumble into some salvage. We find a shaft, some cotton, and 5 whole copper. One of the ‘rules’ of this challenge is that we CAN use merchants, but we can’t do direct trades with other players. We can also only spend what we find. No premium, no deed – unless it’s paid for with coins that we find. Assembling items with found bits is OK, but crafting them from scratch, not OK. The goal is to live light, and not carry around too much. So we started with zero gear, zero tools, and where are we now after the second episode?

In episode 2 we stumbled into a really nice bit of items that were decaying from a fallen deed. We found a shield, a sword, and some tools. Still missing armor, and we don’t have a pickaxe (pretty high up on my list in case we get stuck some place and need to mine our way out). We also have no rope, so no way to lead animals. We have no tent, but for now we are still protected by the beginner buff and our aggro range is reduced.

We also stumbled into a whole silver piece as far as coins go! Botanizing has really been paying off. I spent some time looking for a merchant to potentially spend this silver, without luck. I’d really like a compass. We have no maps available to us, and I’m pretty sure we’ve been walking in circles.

If you’re interested in watching these episodes (and the rest of them) you can find them over on YouTube. Production quality is low, but I’m still learning, so just hang tight as I deal with sound issues and all of the rest. As always, happy gaming, no matter where you find yourself!

Episode 1

Episode 2

[Wurm Online] What’s in a Deed

I’ve owned my main deed on the Independence server for a number of years now. It’s called Quail Cove (not to be confused with Quail Landing, which is a whole other deed I own), and it’s rather small compared to some of the big deeds out there, but I think it’s very functional, and even has room to grow. It’s on Hermit Island, and while I do have neighbours, we all tend to keep to ourselves.

Most of the mine is off-deed, with two entrances (land and water) that are on the deed itself. I have a building with a locked door that leads to the rest of the mine. This gives me security so that folks won’t accidentally ruin the mine (trust me, I have wandered through many a drop shaft in my life). There is a high fence surrounding the place because I did have people coming through and griefing (whether on purpose or not, I don’t know). The market remains outside of the fenced portion (along with the token) so that people can access the merchants and can still withdraw money if they need.

I have a large building on a second tier that I call The Archives. It’s filled with all of the precious collectables that I’ve acquired over the years, and each section of the building is dedicated to a specific holiday that has been celebrated in game. It’s probably one of my favourite places on the deed. Most of the buildings are more functional than decorative, decorating is one thing that I’d like to work a bit more on. I’ve been building ceilings, adding lights, and trying to add more little cozy touches that really make a deed ‘yours’. There really is no ‘end’ to the game, just when you think you’ve completed a major project, another one comes up. Still, that’s just part of the fun.

If you happen to be nearby, stop by and say hello! As always, happy gaming, no matter where you find yourself.

[Wurm Online] The Path to Meditation

Wurm Online is one of those games where the higher your skill is, the more difficult it is (ie: longer it takes) to raise those skills. Not all skills are created equal, either. One that I’ve been working on off and on for years now is meditation.

You can meditate 5x a day with a 30 minute timer between meditations, then it’s a 3h timer between meditations after you complete your 5. If the server resets the timer resets. The problem is you’re not guaranteed a skill up even if you do meditate. There are some things you can do, like using a low ql rug (you want to use a low quality rug for skilling, and a high quality rug for getting the meditation questions) and I always make sure to use a little moonshine and my sleep bonus – but even then, it’s slow.

[08:42:07] Meditating increased by 0.0822 to 58.6579

I’m trying to reach 70 in the skill. I’ve been trying for a long time. I know if I just focused a bit to at least get my 5x meditation done each day it wouldn’t be quite as bad as I make it out to be, but that’s easier said than done. You also can’t meditate in the same spot over and over, you need to shuffle some tiles away from the last spot you were at. Right now I have two meditation rugs set up on my deed and I shuffle between them every 30 minutes. Well, that’s what I WOULD do at least if I were able to focus on this skill. Instead I typically get sidetracked and wander off some place.

The other skill I’m working on? Weapon smithing. Right now I am at 61.48, which means I can improve my weapons to around 70 quality before it gets too difficult. Ideally, I’d like to get 90+ in the skill. Weapon smithing is another one of those ‘strange’ skills though and it takes FAR longer to skill up than your average skill. I also get bored of it pretty easily, so I tend to do a few grind sessions and then wander off of my deed for a week or two to do other things. I’ll get there eventually. Maybe.

As always, happy gaming, no matter where you find yourself!