2,000th Post

Where does the time go – I started this blog back in 2006 and have been posting fairly frequently ever since. I’ve met some wonderful people and some not so wonderful people. I’ve shared my experiences with numerous games over that period and I’ve had fun writing ‘my way’ which is typically drama free (and results in less comments but is true to my nature). Back in 2006 EQ2 was my game of choice, and while my desire to play it has faded over time I always look at it with fond memories. These days I bounce between a handful of games, at the moment the list includes EQ1, Vanguard, League of Legends, World of Warcraft, Rift, and The Lord of the Rings Online, Sims 3, and whatever else happens to strike my fancy.

On the game ‘news’ front this week is pretty exciting. There were test patch notes released for 4.3 (World of Warcraft) and today 1.5 is going live in Rift which is bringing about all sorts of goodies. We’re counting down to the Sims 3 Pets release, and SW:TOR was also given a release date. I’m excited about Skyrim, which is supposed to release November 11th if all goes well. There’s a handful of other notable games releasing over the next few months that I’m sure have people pretty excited. It’s a great time to be a gamer (and a writer of said games).

I just want to thank everyone who continues to read this site, and any newcomers. While I write for myself (and always will) it’s incredibly heartwarming to know there are others out there reading about my adventures and sharing in my virtual travels. As always, happy gaming no matter where you find yourself. Hugs!

So You’ve Reached Max Level – Now What? #WoW #RiftGame

Yesterday I decided to cancel my Rift account, and it wasn’t because I don’t enjoy the game but because once I reached level 50 I didn’t have anything left to do (keep in mind I don’t raid). I know, there’s a large update coming soon that would potentially rectify this issue but lets assume for the moment that it’s not releasing this week. This burn out players feel once reaching max level isn’t something that is all that rare, and I think it’s something that games need to find an answer to. While raiding is great for those who want to partake it shouldn’t be the only answer to “what is there to do” once you’ve hit max level.

In actuality it’s not all there is to do. It’s just that all of the other options were uninteresting to me. For example, there are achievements to work on. Collections to complete, factions to grind, and PvP. I had completed my T2 set of gear along with obtaining as many crafting recipes as I could per week. I think Rift is incredibly limited in their crafting due to the fact that there are only daily quests and weekly quests (ignoring the “Crifting” that goes on for now because technically that is still a once a week occurrence for those who have a lure). Once you’ve completed these quests there’s not much more to do via crafting unless you’re going harvesting. The same can be said for guild quests, you have a weekly supply of them and once they’re completed there’s nothing else you can do to progress the guilds level. You can’t even do an unlimited amount of daily quests, there’s a cap.

I’m going to generalize for a moment here which is something I typically refrain from doing but I think it’s relevant. It’s 11am on a Wednesday. A large portion of those in game may be stay at home mothers (or fathers) who have children in school. What does your game offer to them? Something they can do that allows them to step away from the PC easily when something at home comes up (player housing, I’m looking at you). Or does your game require large amounts of undivided attention.

There’s no magical answer I can supply on an easy way to give players something to do once they’ve hit max level (or even on their way to max level) aside from a comment by Petter: “.. Gief sandbox features plz” – for those who are unfamiliar with the term sandbox here’s a simple description:

A sandbox MMO is a game that drops you into a player driven world.  Players are given tools, and sand, and they get to make whatever they want with it.  just like when you were a kid in your sandbox with a shovel and pail.  You didn’t have much fancy stuff, but you had fun.

a non-sandbox MMO has already made all the fun for you, there is no sand, its a playground or a “themepark”.  its not about you creating content, its about having fun with what the devs made.  like when you used to climb around on the monkey bars or whatever.

It’s not a definition that can be put in so many words, but World of Warcraft is typically referred to as a ‘theme park’ MMO, where as games like EVE are sandbox. In EVE the game doesn’t tell you what to do, or what to train, or where to fly. You (the player) have to decide what is fun, and go out and do it. World of Warcraft holds your hand the entire way, telling you where to level and what to do. EQ2 is a theme park MMO with sandbox features, like crafting and player housing. Player-written books, and their soon to be design a dungeon feature. Players who don’t want to raid or always be in a dungeon thrive in these sorts of games, and while you can’t please everyone adding even a little sand to your theme park is never a bad thing.

Happy gaming, no matter where you find yourself!

 

 

Lazy Questing Days And Planar Attunement #WoW #RiftGame

My guild in WoW has two active members, with three other inactive members. I’ve always preferred smaller guilds but in WoW this comes at a significant disadvantage because we are unable to complete any guild quests for experience. Thus the majority of our “leveling” comes from our own quest grinding – which does have us at almost level 2. Woohoo. I wish there were smaller quests for those of us smaller guilds to complete, or that my guild had just one more member so we could run dungeons at least all together. I don’t see either of those happening any time soon, and so I’ve been working on quests in order to progress us.

The latest rounds have taken me back to Twilight Highlands where I got to watch a very pretty cinematic involving dragons. You can’t go wrong with dragons.

Aside from that things are quiet on the game front. I’m waiting for 4.3 in WoW, and I’m waiting for the next big patch for Rift that will add planar attunement (also known as giving level 50’s something to do). You can read more about it on the Rift site.

Planar Attunement

Beyond level 50

Your Ascended can already commune with the mightiest souls ever to walk Telara. Now, Planar Attunement puts the primal energy of the planes at your fingertips!

Beyond ultimate power

Upon achieving level 50 and completing the Chronicle of Attunement, all XP earned (from kills, dungeons, raids, quests, Chronicles, zone invasions, anything!) counts toward your next Planar Attunement level. Each level grants you 100 Attunement Points to spend in one of the six planes.

Each plane offers a grid of bonuses (listed below) that you can access after purchasing its core power (central hex). Every bonus you unlock opens its adjacent hexes for purchase. Buy multiple ranks of the same bonus, or branch off into other powers and benefits, customizing your character as you attune to the planes. Specialize in one element, generalize across a few, or earn them all—the choice is yours!

Endless possibilities

Planar Attunement lets you:

  • Improve your most important stats.
  • Master your weapons and cast more potent spells.
  • Maximize your effectiveness against the planes and their denizens, making their strength your own.
  • Open rifts to planes of your choosing, influencing how the dynamic war for Telara will unfold!
  • Ride faster, reduce falling damage, and much more!

The Ascended alone can harness the power of the planes. Level 50 is only the beginning…

I’m interested to see how much busy-work it gives those at max level, and how long it takes for the first person to achieve whatever the cap will be set at. As always, happy gaming no matter where you find yourself!

The Joys of Heroic Deadmines #WoW

I started doing the chains that would open up the Fireland zones, and I found the stories pretty interesting. Saved Thrall from (technically) himself, captured by a bunch of elements and then started helping druids. One thing I don’t quite understand is that you need 150 world tree (I may have the name wrong) tokens to complete the next two quests and you can only obtain 14 of these tokens a day (or at least, I can) through repeatable quests. That makes for a lot of daily grinding. I can appreciate WoWs method of getting players to log in every day via daily quests, but shesh.

I’ve discovered my favorite heroic dungeon so far – Deadmines. Even though it took us a long time to complete the dungeon I thought it was really well done and a LOT of fun. The dream sequence at the end where you run through the dungeon a second time was neat and required players to pay attention (and most didn’t, especially the obstacle course portion, everyone died except me and the tank). Having to swing away from the boat as bombs were planted was also a lot of fun – although the shaman in my group apparently didn’t think so because he fell to the ground below twice, and then complained about how annoying the dungeon was. I won a new caster dps staff and a ring, and earned enough justice points to purchase a second ring.

I spent the beginning portion of my day running through the Brewfest dungeon (over and over and over) in order to get the trinkets for this year, which were a huge upgrade over what I was sporting before. I eventually managed to find myself with both the healer and caster dps ones, which boosted my ilevel up enough to be able to queue for the two newer heroic dungeons. No mount yet, and knowing my luck I won’t get one, either. I’ve tried for the last few years to win one without any sign of it. My warlock managed to win the halloween mount, but that’s the only one I’ve seen so far.

Happy gaming, no matter where you find yourself!

Leaving Before The Wipe #WoW

Ah, Molten Core. I had never been to this raid zone before despite the fact that I’ve played WoW since release. I’ve never raided. It’s not that I’ve never WANTED to raid, but that I have never found a ‘home’ to belong to in game which makes raiding hard. Toargo and I decided to head to the zone ourselves (him playing warrior and me on the priest) to see if we couldn’t collect some appearance gear for 4.3. The zone was fun, and I had a good time figuring out how difficult it must have been back when the zone was still fresh to players.

My warlock is one of my favorite characters, but I don’t often play her because I’d rather be ‘useful’ (ie: healing). That changed slightly yesterday as I worked on gearing her up enough to finally be let into heroics. I was still sporting a few green pieces of gear, and needed 3 more points to my ilevel in order to queue. Two ‘regular’ dungeon queues later finally saw me with an upgrade, and I was able to get into heroics. Torago (trusty tank) set us going, and we ended up in Heroic: Blackrock Caverns which I had not been to even on regular mode for quite some time.

The group started out well enough, but we had a paladin dps that wasn’t quite ‘on the ball’. During the encounter that requires players to stand in front of three lasers until you get a stack of about 80 debuffs on you and then you move out, he didn’t move out, and thus we got an add, and then just as we were taking care of things in the middle of battle the priest left the group. Classy.

So another healer joined, this one a paladin, and I stood in the center beam instead of the paladin and we defeated it flawlessly. The rest of the zone went by without incident, and I picked up a new wand. I was a little discouraged by how few valor points you receive for completing a heroic, but I reminded myself that a lot of these players have done the zones hundreds of times, and probably had stores of justice and valor points just waiting to be used. Ah well. I’ll get there eventually.

My warlock is also my engineer, and I finally hit 540 (gnome racial bonus) in the skill. Now I’m saving up for recipes I don’t have, and my mining is 525, so I’m working on the smaller skills like cooking and archeology. I find them fun, if nothing more then busy work.

I hope everyone had a fantastic weekend, no matter where they found themselves. Happy gaming!