What happens on the Rim..

Last night I streamed RimWorld once again, continuing off from the cliffhanger of the night before. We were down to four colonists, being raided by five pirates with guns. We had two guns, and two knives.

Would we survive?

Turns out, we did. Barely.

Then things progressed, we expanded the base, created more gardens, supplied clothing to the nude – and another raid came along.

This time there were seven of them, all of them with guns.

Our colonists fought with all of their might, but two of them were kidnapped (girlvsmmo and carloverz28) and the two remaining colonists, Hampooj and Scopique, couldn’t fend off the attackers. The pirates decided to give up after kidnapping our colonists – but not before setting fire to our base, including the solar panels and the wind turbine. This created a continual burning fire within the base, and things got hot. REALLY hot. It was a whooping 180C inside the base at one point and that’s when Scopique succumbed to his injuries. Soon afterward Hampooj passed because there was no one to take care of him.

Bront, our pet Ori, survived the attack and wandered around the empty base feasting on corpses because all of our meals and the remaining supplies had burned up.

That’s life on the Rim for you.

If you’re interested in watching the series, you can find it over on both my YouTube channel and over on twitch.

Today (Thursday June 8th at the time of this post) I’ll be streaming some Black Desert Online, starting at 7pm PDT (until 8pm PDT) – so be sure to tune in! I’m working on the game schedule for next week, I’m thinking some Wurm Unlimited, combined with.. well, we’ll just have to see!

I’m also trying to raise some funds for a new computer chair, so if you happen to be feeling generous and want to support me please stop on by my donation page. As always, thank you, and happy gaming no matter where you find yourself!

RimWorld – Star Wars

One of my favourite content creators (they made the Cthulhu mods currently available in the Steam Workshop for RimWorld) published some new mods last week, and wow are they a TON of fun. There are three in total, Star Wars Factions, Lightsabers, and The Force. It adds a bunch of new game play and if you’re a fan of RimWorld and haven’t played around with mods yet (or even if you have) I highly recommend giving it a try. Honestly, there’s no reason NOT to play this game with mods. There is a huge library of some fantastic ones out there and every time I watch a stream on Twitch of someone playing without mods it hurts my heart a little bit. The game is fantastic, but the community of modders is what really makes this game shine.

So far only one of my colonists can use the force. They’re a level 32 Jedi, and I’ve maxed out a lot of the skills available. One of the things I’ve learned to do (which is cheesing the game, but come on it’s fun so what does it matter) is to use the force on trader muffalo’s. You can check their gear out on the gear tab and pick one that has a few items that you could make use of (or sell for a large amount of cash later). Normally if you attack a trader you’ll get a faction hit but if you use the force to make the muffalo go crazy the traders will attack their own muffalo and kill it – leaving behind all of the goodies, and leaving you without a faction hit.

Since I use a lot of other end game mods I collected a fair amount of nice items from the slain muffalo and sold them back to traders who were traveling through space (I have a mod for that, too).

I haven’t tried lightsabers yet, but I’m excited about making some.

Have your own favourite RimWorld mods? Let me know in comments!

RimWorld – Hardcore SK Mod

A lot of the best (in my opinion) RimWorld mods don’t come from the steam workshop (although that is the easiest way of getting mods) but come from players outside of steam. One pack of mods that I’ve been playing with lately is called Hardcore SK. It has got an insane amount of mods built into the pack, and it completely changes gameplay (while leaving the core game intact).

I have heard that there are some issues if you play in the default storymodes that are offered, so I swapped mine over to one of the new ones (and not the one that involved magma leakage.. if you’ve ever played Hardcore SK you know which one I’m talking about).

I started out with one colonist since that was the way I was used to playing – but quickly learned that there was just SO MUCH to do. I ended up restarting the game with a different collection of colonists, three this time. I learned starting out with three was just as difficult as starting out with one, but for a different reason. Food.

Food for one person is pretty easy to come by while you’re working on other things. Food for three people while they’re all trying to establish their base is annoying. Especially if you don’t have a base to speak of and wile animals keep eating your food, or your random_animal_01 (in my case, a cat) eats the hard earned meat you have just accumulated.

Thankfully there was a “house” on my map (I use the term loosely) so I was able to build a quick roof, and get some beds made up along with a storage pile or two.

Then two of my colonists caught the flu. Viruses and sicknesses can travel through mosquito in this version of the game, pretty detailed but very annoying. So now my three colonists are temporarily down to two – and it looks like one isn’t healing very quickly, and probably won’t be able to get over her flu which will drop me down to two before the first month is up.

If you’re used to how things are done in RimWorld and have experimented with a few of the basic mod packs but are looking for a little more depth, I HIGHLY suggest you check this one out. Keep in mind it does completely change how you play the game, so if you’re set on loading up a world and playing it exactly as you would play a basic world you may grow pretty frustrated.

Crops for example. You need to research them before you can plant them and you need seeds, first. Seeds are expensive if you purchase them from traders, and it’s rare to find the ones you actually want as you go harvesting. You need to research a LOT of things before you’ll be useful, all while trying to survive the random events going on.

There are a ton of things to harvest and pillage on the map, make use of them and spend some time deconstructing. You need bricks, planks, and other odds and ends that you can’t make right off the bat. There’s also hygiene in this version of the game. You’ll need an outhouse along with a wash basin. Waste fills up and has to go somewhere, so keep that in mind.

Colonists are given a whole slew of new traits, ranging from things like DIY enthusiast to well endowed. It gives the game a ton of flavour, and the replayability is fantastic. I’ve only been using the mod for a day or two now and while it was a bit difficult to get started and not to be so set in my steam workshop ways, it has been an absolute blast.

What are some of your favourite RimWorld mod packs? Let me know in comments, and as always, happy gaming, no matter where you find yourself!

More Mods – RimWorld

I went through my list of mods and removed a few that I didn’t end up liking, and adding more that I wanted to try out. Right now my mod list sits at 28, which isn’t that many in the grand scheme of things, but is still a lot more than I’ve played with previously.

Mods are fantastic, especially in RimWorld. They can completely change how you play the game and extend the gameplay far beyond what the base game comes with. So far I’m still completely enthralled, and looking at my steam hours it’s no wonder. I have over 130 hours played (though a lot of that is me just leaving it to play while I’m AFK, or sitting with the game paused as I tend to RL).

Some of the newest mods I’ve added are:

  • The Mad Rabbits of Caerbannog – This adds new pack animal events instead of just the base ones (which were pretty boring)
  • Shiro – adds a new type of pet to the game
  • Expanded Prosthetics and Organ Engineering – Because playing doctor is fun
  • Lamia – another pet type mod
  • Call of Cthulhu – Cults A16 – which adds a whole lot of sacrifice, spells, and monsters to the game. This mod is insane, and a lot of fun.

I’ve also been watching RimWorld streamers on twitch. Everyone plays the game slightly different, with different goals and mods. It’s pretty neat to see what someone else is up to, how long they survive, and what difficulty they play on. You can customize the scenario before you get into the game which also offers a lot of replay ability. There’s a pretty popular Fallout theme that I’ve seen some people playing that I may try out next.

I also added Prison Architect to my steam wishlist (you can find me there as Stargrace if you’re looking to add friends) – I know it has been in a humble bundle or two in the past, and I’m hoping I can find it there again before too long. Since RimWorld is based loosely on that game I’m hoping I would enjoy it just as much. I prefer the genre of RimWorld which is the only reason I haven’t immediately scooped it up.

As always, happy gaming, no matter where you find yourself!

7th Spring 5500 – RimWorld

(Tales from the RimWorld, my adventurers diary of events) 

7th Spring, 5500

I decided to head out and make it on my own, taking only a few belongings and my trusty Yorkshire Terrier, Gambler. He isn’t much but I just can’t be without him. Everyone laughed at me. I think I’m in the arid shrub land right now but I can’t really be too sure. More updates later.

10th Spring, 5500

After a lot of mining and hauling, I’ve carved myself a small room in a mountainside. I think I will at least be safe from fire here. Sadly, this did not protect me from the insane turtle that started randomly attacking me. I managed to ping off a few shots with my rusty gun, but those turtles don’t mess around! Maybe I accidentally stepped on its nest?

11th Spring, 5500

Veniamin was wandering around outside and said it looked like I could use some help, so he joined my team. He doesn’t say much but he’s a hard worker. I suppose I’m thankful for the company. He also reminded me that he faints at the sight of blood, so he won’t be doing any medical procedures. No problem, I can handle them all.

12th Spring, 5500

We were raided today by Soto; a pirate. Veniamin doesn’t have a gun but he bravely ran out there and clubbed the intruder while I shot from the safety of the doorway to our humble abode. There were no deaths (besides Soto’s) and we buried him under a nice tree (after taking his clothes). Why he thought attacking us with a club was a good idea I’ll never know. Veniamin uses that club now. Hey, we have to eat.

13th Spring, 5500

An escape pod landed nearby but when I went to check it out I found Denis there. He is known as a masochistic pyromanic with depressive traits. He’s also Veniamin’s brother. Instead of rescuing him I told Veniamin that he was already dead when I got there. Veniamin is sad now because that was his only brother. I should feel bad, but I oddly don’t. I really didn’t want to deal with a pyromanic at our base. It’s almost summer, we should be gathering crops for food.

14th Spring, 5500

Our neighbours came by for a visit, they call themselves the Washatntni Confederation. I just call them the Washa’s.

15th Spring, 5500

Veniamin is acting oddly, wandering around in a dazed state. I think he’s close to the breaking point.

4th Summer, 5500

Veniamin’s Mom was being chased by a raid – and since we already declined his brother, I decided why not let her join up with us. I was hoping she could help bring Veniamin out of his weird dazed state. When she called us for help I figured she was nearby but her and the pirates showed up IN OUR BASE which was just not cool. Lots of blood shed, but thankfully we’re all still alive.

8th Summer, 5500

We had some visitors today, but I forget their names. Summer has been warm.

Early Fall, 5500

We’ve had a few eclipse. They knock out our solar panels, so it’s not much fun. Thankfully they only last a day, but when you have a few in a row it can become a problem. We have one battery, so we have some power stored up but not that much. It’s keeping our freezer running at least so our meat doesn’t go bad.

8th Fall, 5500

We were raided by the Godlessness party. There were three of them. All of us are injured, which means no one is tending to our wounds. I can barely pick up the pen and paper to write this journal entry. Hopefully we can just pull out of it.

1st Winter, 5500

We managed to survive the raiders back in the fall, but shortly after we came down with the plague. All three of us. I don’t have long to live, but I wanted to make sure that our story was told. Whoever finds our base should find a good supply of food and items in storage. Make sure you keep a healthy doctor handy, learn from our mistakes.