EverQuest – Call of the Forsaken #EverQuest #EQ

Last night at SOE Live there were two pretty important events that were streamed for those not attending. One was the general welcome and address, which was alright. There were a lot of jokes and waiting for the crowd to respond. The quality of the stream was far superior to what it was last year, so if you’re looking to get some SOE Live updates yourself, don’t hesitate to head on over to their twitch channels where you can find recordings of the previous events.

While most people are probably waiting for some news about EQNext, I was most interested in hearing about the expansions coming out for EQ and EQ2. I was certainly not disappointed with the information revealed about EverQuest.

The 20th expansion is named Call of the Forsaken, and releases around the end of September if all goes to schedule. Folks can start signing up for the beta a bit later in August. The expansion has a few key features that I’m pretty excited about. First of all, you’ll be able to level your mercenary up. That wasn’t explained in great detail yet but it did seem pretty neat. You’ll also be able to participate in new LDoN (Lost Dungeon of Norrath for those unfamiliar with the acronym) type missions which I am VERY excited about. These missions are going to be tailored to the type of group that you zone in with. The keynote mentioned it will take numerous things about your group make up into account and then provide you with an adventure where everything is customized towards your group, from loot to mobs.

Players will also get to explore old zones that have been talked about in lore and have (in some capacity) been in game since the very beginning, but this will be the first time we’re able to explore them. Zones mentioned were Dead Hills and Neriak 4th gate. I am very excited about that.

The lore of the game ties to EQ2 – apparently everything is started by a dragon from EQ2 who travels back through the Ethernere and shatters the barriers between realities.

There were also lots of new announcements that were centered around the 15th anniversary of EverQuest – like new race / class combinations being revealed. Players will (according to the keynote) vote for these at a later date. Also the new heroic heritage zones being released, Nagafen’s Lair and Mistmoore Castle – I am VERY excited about Mistmoore Castle! More hero’s forge armor, too. In specific robes. New colours new reforged versions which we’ve been wanting for quite some time.

The forums have been a bit negative about the new expansion – not because they’re not excited, no, but a lot of vocal players are mentioning that T4 of the previous expansion JUST released, and it’s too soon for a new expansion to be coming out. Guilds don’t even have the latest raids on farm status yet, and they want some time with their shiny new gear before it’s all made obsolete. This is the sort of thing I love about EQ, players are being frank and upfront with their opinions and it’s NOT the typical opinion that you may expect.

As always, happy gaming, no matter where you find yourself!

The Return of King Xorbb #EverQuest

EQ000094Last night I found an instance that I dislike more than the Veil of Alaris instance where you’re floating about on little disks. Yep, it would have to be ‘The Return of King Xorbb‘. This mission was annoying – and not only because it bugged when we got the named down to 10% and it reset. Our tank got launched into the ceiling and stuck, which caused all the mobs in our encounter to warp around the room and finally present us with a ‘such and such is too far out of the area – you fail!’ message. Great.

The fight is basic but there’s a lot going on. There’s King Xorbb who you fight. He has a reflective lens that you can remove. It’s a 70% chance to reflect. Painful. He has a stat reduction. He also charms after he emotes to a person. There are lasers that go off but you can avoid these by standing in a corner.

Every 4 minutes or so he’ll turn non aggro and four adds will spawn. One goblin can be mez’d, but it’s light blue so you may as well burn it. There’s fungus men that can be rooted, and the minotaurs are immune to root mez charm stun etc. Annoying. These mobs are not too bad and you should have enough time left over to catch your breath before Xorbb goes aggressive again.

On top of the four adds and King Xorbb, there are mini named that spawn based on Xorbb’s health. There are five of them. All sorts of craziness ensued. King Xorbb is no pushover when it comes to health points either. After the mission re-set the first time we attempted it again and it went much better. Still the tank died about 10 times and my enchanter 5. Our reward for our efforts was a warrior only axe that no one could use. Shoot. Of course we also got the achievement for getting it done, I’m pretty sure we went because Alix (a rogue friend) required this as her very last group mission to complete all of the RoF missions. I’m glad it’s finished but I sure won’t be going back anytime soon.

Blessed Underfoot Prayer Shawl #EverQuest

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While end game players are exploring around the final installment in the Heart of Fear, I’ve been doing some crafting. Of course don’t let that fool you, if I were geared up enough I’d want to be in the heart of fear too. Although I did manage to play a bit with my regular group, this week has been quite busy all around.

So in the meantime I’ve been working on my prayer shawl 2.0. It’s an incredibly lengthy quest that takes you through each of the Underfoot zones. There’s killing involved along with the crafting which is well beyond what the current cap is so you should be prepared for a few failures – although I haven’t failed any of my combines yet, I DID accidentally eat one of the food turn ins I needed to make. Whewps.

In other news I’ve decided to try to apply to a raid guild on Drinal. A part of me is very nervous about this and another part is telling me that if I don’t try now, I’ll never get the chance again because who knows what will happen when EverQuestNext releases. There’s one guild in particular that a small handful of my friends have joined, so I’m going to make the attempt. We’ll see how it goes. I’ve never actually raided anything current tier in EverQuest before, so there’s (as always) a good chance they won’t want to take me along. I like to think I’m a relatively quick learner, so we’ll just have to see.

As always, happy gaming, no matter where you find yourself!

Theater of Blood and Double Experience Weekend #EverQuest

EQ000088This weekend (and since Thursday, actually) was double experience for EverQuest – and boy did I ever take advantage of it. Lets start with the fun stuff. Oger, myself, and Miles decided we would head to the Theater of Blood which is also known as the Plane of Music. This zone was absolutely beautiful, and while it wasn’t our main goal my paladin did get a nice selection of class specific gear. Our real goal was to complete the Deathkneel Event #1 – Tolling of Dissonance Bells. I’ve been trying to get a fast mount for my ranger. My enchanter was lucky enough to have one given to her through an LoN claim, but the ranger doesn’t have that sort of luck. When I box and have the ranger on autofollow she always gets left behind. The item I was hoping for was Ghostrider’s Bridle – but alas even though we managed to complete the zone twice, the bridle never dropped. This zone is a pain to do especially if you’re only three people. What we had was Miles using decap on mobs that would slowly meander their way towards a set of bells in the center of a room. We had to do enough damage and prevent them from reaching the middle, and these guys are hard. The first time we tried things didn’t quite work out and we failed the event. Starting over the second run went much smoother. The mount did not drop, so we switched out characters to alts and made a second run. No mount again that time but that’s alright we still had fun and I did get a couple of items for the paladin. A nice earring clicky that gives an aura to the group was the biggest win of the evening, and I was able to loot it on both the paladin and the ranger.

Speaking of the ranger. I started the weekend at level 89, and I had planned on reaching level 92 with the character. I figured that would be a nice goal for myself and it wouldn’t be too difficult but would provide a bit of a challenge. Thanks to some wonderful groups with Oger, Miles, Sunnie, and Jevar, my 89 ranger is now level 95. This is the highest level required for headshot, so I am quite pleased for multiple reasons. The ranger is on my second account which means that helping characters on my main account just got a lot easier. I decked her out in RoF T1 gear, and picked up a handful of spells (Rk 1 for now, I can’t afford the Alaran Cantrips that are going for far too much in the bazaar).

While the ranger gained 6 levels, the enchanter also managed to earn around 800 aa over the course of the weekend. I didn’t play her much on Sunday because there wasn’t enough room in group but she didn’t do too badly for herself. A huge thank you to the group of folks I’ve been playing with lately, they really do make the game quite a bit of fun.

As always happy gaming no matter where you find yourself!

Well hello Innoruuk! #EverQuest

EQ000086My paladin had been camping plane of hate for the past four days, trying to get the thought destroyer to spawn, or rather, waiting for the mob to spawn. There’s no place holders and the only thing you can do is wait. I placed my ranger on the spawn point because at least that way I could track, and the ranger is on my second account so my main account was at least free for other adventures. After three days of checking in I finally found the mob up and managed to get my drop. This means I can continue on with my epic quest although right now I’m working on soulfire which is another part of the paladin 1.0 epic.

I was hoping that Maestro would be up because then I could work on the paladin 1.5 pre-quest but I wasn’t quite that lucky. I did catch the hand of maestro up, that mob is used in the warrior epic quest. I looted the item because you can MQ it, and who knows maybe one day I’ll actually have a warrior.

Anyhow. As luck would have it, Innoruuk also showed up on track! I didn’t really need to kill this boss, but I wanted to, so badly. So I logged my paladin in, and the ranger took out her tank mercenary, and we set out to first defeat the false Innoruuk, and then the real one after. The mob was still a red con to my 70 paladin, and a light blue to the ranger at 89. While these encounters are far easier than they would have been for their time, there is still a challenge – which is exactly why I’ve been playing EverQuest these days. There were some tricky moments when I wasn’t sure if the paladin was going to make it, or if the mercenary may die, and I did have to use lay hands to keep the tank up, but in the end we won, and ah what a feeling that was.

I tried to camp a few more named in the hopes that a corrupted emerald would drop for the ranger, but alas my luck in EverQuest has never been that great. For now I’m content to move on with the paladin epic.

As always, happy gaming, no matter where you find yourself!