North Ro LDoN and Nostalgia

Now before I get too far into this post – I admit, that I have a few pet peeves in games. Some are pretty apparent, and some not so much. One of my very strong pet peeves, is when people sign up for an event, and then give no notice about their absence. Now wait – I understand that people have actual lives, that things come up. But when 10 other people are counting on you to be there, the least someone can do is get a hold of whomever is in charge of the event and let them know they won’t be there. That’s my one issue with Nostalgia. I know, it probably sounds harsh of me to say about something that is so casual, but it’s because it’s so casual that I vent about it. We only meet once a week. If there’s an issue with a once a week schedule, we really need to know about it so we can compensate for the missing class. Be it a tank, dps, or buffs (Aerrik, in case you’re reading this it’s NOT about you silly, you told everyone you wouldn’t be there this week!) anyhow, enough of my ranting.

Nostalgia hiked up their skirts and headed off to do some Lost Dungeon of Norrath (also known as LDoN) for the evening and wow did we have a BLAST. We split into two groups, this time with Tipa the ranger as my fearless tank. I had moved both the cleric and the necromancer to the North Ro camp, unsure of who we’d need. I do want to be playing the cleric, but the necromancer is a lot of fun as well. For the time being I’ll continue to level them both up until it comes to a time where that is no longer a viable option. I don’t have any veteran rewards on the necro, being out of /claims. In EQ, you’re limited by how many characters you can flag with veteran rewards by how long you’ve held the account.

I was expecting experience to slow down – and it did, which was great. I got two levels out of the three runs we did and ended the necro half way through 24. Was there risk? Was it hard? Well – there was certainly risk. At one point, rogueless, Tipa decided to go poke the chest at the exit of the room we stood in.

Bad idea!

In 5 seconds flat we were corpses on the ground, having been hit with an 88 point a tick dot. OUCH! We laughed and teased Tipa endlessly over it, walked back to our instance from PoK (Plane of Knowledge) and picked up where we left off. Gozad also had an ‘incident’ with the floor, the poor monk tripped, or so I heard, and was crushed by a barrage of undead. Or something.

We had a blast. It was so great. We were also fairly lucky in our drops. We walked away with quite a bit of coin, and THREE LoN (Legends of Norrath) drops. One starter deck, one booster deck (which sells for 45,000p) and one regular card. We also had two augments drop (which are fairly common for LDoN) and we of course gained points with the North Ro camp. Fantastic. I honestly had such a good time. The key point? Having a static group of people to do this with. It has made all the difference in the world.

Nostalgia the guild will be putting together a Tuesday group (I won’t be apart of that one as it’s one of my Vanguard days and honestly one is enough for me!) so if anyone is interested in being TRULY old-school in their EQ1 leveling, be sure to check out the forums for more details and to sign up. I believe Blackburrow is the goal for this Tuesday, with a maximum of level 10 to start the night off.

One thing I’ve missed about EQ1 (having played other games) is actually running all over to collect my spells. I’ve neglected them since level 20 or so – unsure of when I’d be playing the necromancer next and not really NEEDING any of my spells. There’s no automatic way to obtain them in EQ1, and you actually have to look up a spell list and typically write out what you need and who sells it and how you can get it. It’s fantastic. Odd thing for me to say? Perhaps. It was just one of those small things that gave the game character though. In EQ2 you automatically get all your spells from 1-50, and then after that you simply look up on broker or on a class merchant for 51-80 or have a player craft them all for you. There’s no skills in multiple zones, no real reason NOT to have any of your spells aside from not seeing it for sale on broker and not wanting to bother with a lower version of it. In EQ1 it’s quite common to hear “Oh, I haven’t gotten that yet, it’s research only” or “Oh, I have to go all the way to Shadowhaven for that and they won’t sell to me yet” and various other reasons for not having particular spells. It’s always fun to hum and haw over which spells you NEED and can afford to buy, and which ones are expendables.

Next week Nostalgia is headed to Solusek’s Eye which is just going to be a hoot I can tell. It’s still not too late to join up if you’d like (and can make the Fridays at 7pm EST schedule – though we are recruiting anyone who just wants to play EQ1 and reminisce about the good ‘ol days) just visit the forums and introduce yourself. We could use a second tank for group cool, and an enchanter. Our level cap for this week is 25, so anything between 20-25 would be perfect.

The Overthere

Slackey Lackey happened to be working from home yesterday, and what fun would that be if he didn’t sneak in a little time to play EQ1? So it was that we tried to come up with some place new to get experience. Every time you gain a level, SOE sends you a little message about where you should go next. At level 20 it was suggested we go to North / South Ro. Well, we made our way over there – and the majority of both zones were gray. What wasn’t gray was red (like sand giants). The zone itself reminded me way too much of EQ2 and the funny thing is I’d never actually made the connection between Sinking Sands (EQ2) and the EQ1 zones. I guess it was easier to think about it once I was actually there. I know, EQ1 came first, but I tend to still work backwards, as I’ve actually played EQ2 longer then EQ1.

So after wandering around encountering very few dark blues, lots of gray, and a few greens, we decided to head to the zone suggested at 21 (which was Lackey’s level) and I can’t remember what it was now but we were headed to the Gunthak stone to get there. Along the way I stopped and looked at the Overthere stone. Hmm. For some reason I vaguely remembered power leveling (and just plain leveling) there from 20-30. Could it be?

Zoning in proved to be two fold. If we headed west (where the “ramp” was a typical camp) things were quickly red, but if we went east, things were dark blue. Perfect!

It wasn’t long before we’d both gained a few levels, and were sitting on 22. By that time many a cockatrice, sarnak, and rhino fell to our pets, and Lackey said he had to get back to work (didn’t leveling count?) so we gated back to PoK in preparation of getting our spells some time in the future. Zones may have changed – but there are a good many more that have not. Everything in OT was exactly as I remembered it except a sever lack of people. The entire time we were the only two there. Not that I expected anything less at 9am on a Wednesday.

I’m looking forward to playing my cleric on our LDoN Friday, it should be fun. She’s been idling away unplayed at the level cap (20) for this week. I meant to play a little with my shadow knight but yesterday just couldn’t get into it. I was also contemplating getting my jewel crafting on Kameeko to cap – but I need to sit my druid in Rujarkian Hills so she can forage geodes. Velium geode bracelets cap out at 302 and that’s plenty high for me to get the last points I need. AOC is looming closer and I’m not exactly worried that it will draw people away from their current mmo’s on a permanent basis – I think it will become a niche game once the initial frenzy dies down. I’ve still got very little interest or reason to want to play it, though I do keep up with what everyone else thinks about the game.

Upper Guk, Good Friends, and Deleted Characters

Nostalgia the guild has had it’s issues with GM’s over the course of the two weeks we’ve been active. However, in my own personal experience, they’re still pretty damn fantastic. In order to play in the group (before I’d obtained station access) I had to delete a character of mine – and unthinkingly I deleted a 44 shadow knight named Satia, and a 13 wizard named Nukette. A few days later I realized that Nukette was actually my one true twink – decked out with gear from Greig himself. Not many level 13’s can say that. She’s wearing the Geomantic Fingers of Focus which my cleric at the time also managed to find. Grieg’s End is another one of those zones that I just absolutely love. I killed Grieg with my beastlord friend any time we found him up, and we leveled many many an alt in the zone. If I recall, we had the wizard sacrifice herself, and then dragged her corpse to the corpse of Grieg and rez’d her there so she could loot. In fact when I logged her in, after being restored, she was still in GE. It’s been years.

My shadow knight was also restored – for which I am very happy. The GM’s are under no obligation to restore characters to me, but they were prompt and courteous  (as was I) and I’m glad for the help.

I haven’t played a shadow knight in a long time. I typically hate tanks. They have spells though, and a pet, and well hey she looks pretty good too. Today I planned on taking her through some of the newer quests level 20-40 just to see how much I remember about playing her.

Last night, Lackey (20 Magician), Aerrik (19 Shaman), Spuc (17 Monk), and myself (20 Necromancer) decided we’d head to Upper Guk to meander around and kill things. We had an absolute blast on vent making crude jokes (Lackey summoned his Bristlebane Jester who shrunk a few of us and made a few others grow..) and just generally having a good time. We were going to attempt to head to Lower Guk – but things very quickly turned from grey to red inside Upper as it was, and we decided other wise. A few levels later and a lot of laughs, we called it a night and everyone (except the monk) gated out – leaving the monk to sacrifice himself to get a rez later. I would have felt badly, except that it was his choice and at these levels the exp loss is not so bad (plus, he’d just get a rez at the guild lobby later). We didn’t get any useful loot, but it was still a lot of fun to wander around accidentally pulling groups of three or four mobs.

Chardok Didn’t Stand a Chance

Urtog from our Nostalgia group moved his main warrior over to Luclin, and ever since has been hell bent on getting his epic 1.0 completed. Who can blame him? It’s an epitome of EQ1-ness, and was (and still is to a few) a major milestone. Over time though not many people still raid the 1.0’s, a lot of the encounters needed for various classes are on a permanent camped basis, farmed for their drops because a lot can be solo’d / duo’d / boxed.

So when he set forth the idea to go after his Chardok piece, which happened to come from the Queen, of course I jumped at the chance. Tipa would (again) be our fearless leader – and because of sheer uberness was our tank, our dps, and our healer. Urtog was our corpse clearer, and I was our (some what fuddled) navigator and lock-pickerer on my rogue, Invis Abletomobs. Basically the plan was, let Tipa do all the work. I kid you not. That woman is UBER. It helps, being decked out the way her character is. I’ve never gotten into that aspect of EQ1 before, I never really had the opportunity since I left for EQ2. It’s an interesting sight to see that’s for sure.

Anyhow, I scouted ahead (I love Shroud of Stealth, which is an aa my rogue has that lets her pass by things unaware that would typically see) and checked to see if the mobs were up – which they were. I then promptly set off a trap and died.

Woot. Wouldn’t be a Chardok run (hey, some mobs were still con’ing dark blue to me at level 70) if I didn’t die. So I wandered back to Chardok while Tipa set out clearing her and Urtog’s path with her mighty melee cleric ways. It was fun. She’d turn a corner, grab 20 or so mobs, and a few minutes later a sad little pile of corpses lay at her feet. Urtog and I grabbed our pom poms and acted as personal cheerleaders.

Our one issue was that none of us could snare, and the final mob of every encounter would make a beeline for their furthest friend which would in turn bring 20 of their furthest friends and before too long we’d have another dead party at our feet. It was a LOT of fun though. It’s great playing the whole lowbie nostalgia bit, but some times, you just want to wander around and play those old characters you have. I hadn’t touched my rough in three years. I didn’t even remember how to apply poisons, and the bazaar doesn’t have a search field to buy any. Looks like I’ll have to make some (some how).

So after a bit of time clearing, we downed both the Overking, and the Queen. Those two specific encounters were probably easier then anything else we’d fought that night. The Queen’s bard AoE still hurt me and Urtog real bad while Tipa stood there saying “She has an AoE? It hurts?” not feeling a thing. Lucky Halfling. In other fantastic news, we got our guild tag, FINALLY. Pictures of our guild hall to follow in another post. Just watch out for the healing pool, I hear some Vah shir have been using it as a litter box.

Good ‘Ol Kurn’s Tower

It stood just as imposing as I remember it. Just as scary as it was in EQ2? Well, not exactly. It’s surrounded by the same mobs, but they’re much lower level. Our Nostalgia group was scheduled to over take get a few levels in Kurn’s for the evening, and I was excited. 7pm was the meeting time, and we got to put our Fellowship Camp Fire into good use. Well, it looked cool in any case. A fellowship can be made up of 9 people and it allows you to place camp fires. You get a trinket from an npc in PoK and when three of you have gathered together, placed the camp fire, it allows other members who are not in the same zone as you to gate there. Pretty cool, eh? Guilds also have a version of this called banners. 13 members must be in the area to place a banner – ideal for raids (and stragglers).

Anyhow. As it turned out only 7 of our Nostalgia members showed up – Cordanim and Noffin being engaged in other real life issues, and Egat with something that had come up. Group Cool’s tank also couldn’t make it, and so with only seven of us there I volunteered to sit out. I didn’t want to have to split into two semi-full groups when they could form one full group, get plenty of experience, and I could wander around by myself. It seemed to work out alright – they headed downstairs after some sniffles and a few boxes of tissue later (on my end, of course, week two of no grouping with the fabled Tipa) and I headed upstairs to wack some skeletons.

I was slightly afraid of how my cleric dps would measure up to a full group downstairs taking down encounters. Turned out, I shouldn’t have worried. I used my veteran reward for a 30 minute experience bonus and if I had of had clarity it’d have been a lot quicker. I think my alchemist may actually be able to make clarity potions – or I can at least buy them some where, I seem to remember that much. So I think I’ll look into that for next time.

Using my spells vs. undead was certainly the way to go. It worked out very well and in the same amount of time that it took the core group to hit 19-20, I’d also managed to hit it. Well, at least (for now) I’m not behind. The entire time no other group (or person) entered the zone aside from a mysterious cleric who came and cast temperance on the group. I found it amusing that they just randomly showed up cast and then left. Thank you whoever you were.

If you’re interested in playing with the Nostalgia group, or just having a group of people around who you can chatter to, anyone is still more then welcome to join up. We ask that folks register on our forums here, and introduce yourself. Let people know whether you’d like to make the Friday night group (there are typically spots, or we’ll form up a third group) or if you’re just looking for people to talk to. We’re still waiting on the creation of our guild (two weeks and counting, come on SOE why not revamp the EQ1 guild format.. this is just getting to be annoying) but we’ll have one (eventually). We play on the Luclin server.

Next week we’ll be attempting our first (and hopefully our second) LDoN. So I went around to the Wayfarers camps and picked up my adventure stone. The stone also allows people to use the Magus’ to port around. There’s a handy one in the guild lobby which I’ll be taking advantage of I am sure. If everything goes well (and everyone shows up – though we already know one wizard can’t make it) it should be a lot of fun – and I believe the goal is to be between 20-25. Right now the Nostalgia group is slightly spread, we’re looking for everyone to be between 15-20 before we attempt our LDoN’s and not above 20. My cleric hit 20 yesterday, and my necromancer is 19 (waiting on Slackey Lackey)  so I created a bard just to play around on when I can’t level the other two. I’ve never played one before in EQ1 aside from just very briefly using a friends – it should be interesting, to say the least.