Hardcore Heritage Coming to EverQuest! #EQ #EverQuest

Thanks to the 45-day ‘welcome back’ program that SOE is currently running, a few of my friends (and I) have returned to our roots in EverQuest. It wasn’t that long ago that we were playing and doing the 12 year anniversary tasks, but we had taken a bit of a break (and then the nasty business happened with SOE being down for a few days). It feels good to be back, and as you can see by my screen shot above, there’s a lot of other players who feel exactly the same way. The screen shot is of the Drinal server, which is where I play.

There’s also some exciting news for EverQuest in the future, as they prepare to start their ‘Hardcore heritage’ event once more this year. Basically this is where they take numerous old world zones of lower levels and adjust them to be end game zones with all new loot tables and mechanics. Here are the details to the event this year:

Are you ready to revisit some of your favorite classic zones and experience all new challenges? Well Hardcore Heritage is almost here!

Hardcore Heritage, one of our yearly events where we revisit some older zones and update them to provide a more challenging environment, is coming to a server near you soon! Spread over the months May to July, you’ll have an opportunity to visit the old stomping grounds with entirely new foes to battle.

The schedule for events is as follows:

5/23 – 6/12

  • Blackburrow (Level 80)
  • Cazic Thule (Level 80)

6/13-7/3

  • Lower Guk (Level 85)
  • Unrest (Level 85)

7/1-7/21

  • Crushbone (Level 90)
  • ?????????? (Level 90)

This year we’re presenting two newly revamped zones, Crushbone and one other yet to be announced. Nostalgia and loot will abound, make sure you stop by and visit all the old spots from Trainer Hill to Emperor Crush’s throne room itself! There’s even a new challenge for two to three groups of players, can you defeat Emperor Crush and his stalwart allies?

I’m pretty excited, I have participated in the event previous years and it’s always a lot of fun. It’s also nice to see players gathered together in zones instead of always running missions which has been the fad as of late – especially with the bonus experience in place. Ultann has returned to the game and we’re currently attempting to help him level from 85-90 so he can partake in more of the House of Thule content. It’s a slow process, but at least he has bonus experience to make use of this week.

Happy gaming, no matter where you find yourself!

Miniature Action Lashun House Item #EverQuest #EQ

I love house items, it doesn’t matter what game I play (although to be honest, only so many games I play actually have housing). House of Thule (the latest EQ expansion) introduced player-housing to the game and while there are a lot of merchants as well as the market place that give players some creative purchases in which to build their homes, there are very few quests in game (yet) that reward players with house items. There are a few! Don’t get me wrong. My first experience with these quests was actually the April Fools day quest – it rewarded the mini jester for my home. Yesterday I discovered three more quests while browsing the forums, including the quest for the action figure pictured above.

The incredibly neat thing about these quests is that the house items have very detailed lore explanations added onto the item. What I mean is that when you examine the item they have two tabs, one is the general description, and the other is a lore tab with the details. The action figure pictured above also happens to have adjustable poses, talks, and plays music. It is one of two rewards from a quest involving The Nonad Brothers which you can begin in Sunrise Hills. You also receive an awesome looking replica of a shield with the Qeynos crest on the front of it. The quest involved one of the older ones available in game, collecting taxes from random NPC through Qeynos. My favorite part was when I had to collect taxes from one disgruntled Halfling – he actually stole the tax money from another, and made me tell him that I was a gnoll loving weakling unfit to comb his feet. After I gave him a good chuckle he kindle handed over the coin.

There are two other housing quests as well, but I won’t get into details about them in this post, going to save that for another day. Happy gaming, no matter where you find yourself!

EverQuest Emergency Update Notes #EQ

*** Emergency Update ***

– All EverQuest servers have been brought down for an emergency zone crash fix. We apologize for the inconvenience.
*** Items ***

– Newbie weapons on Progression servers will now start at 60 percent of their normal stats and gain 10 percent per unlocked expansion.
– The Jagged Orc Slayer Sword will now behave like other newbie weapons on Progression servers.
– Merchants have raised their sale prices on many potions that were mistakenly re-priced. They have not changed the price they will pay for them.
*** Quests & Events ***

– Fixed tradeskill combines for Felwithe Defender, Pine Scout, and Pine Druid armor on Progression servers.

 

1-300 Brewing Guide #EverQuest #EQ

One of my favorite places in EverQuest would have to be Brell’s Rest. It’s an amazing looking zone, and of course with Brell’s own house not that far away, looming over the rivers, well. It’s just outstanding. I’m still working on my crafting, and there’s still a lot to go before I hit 300 in all my trades and then attempt to work on the prayer shawl 2.0 but I look forward to it with an odd excitement. I didn’t get a lot of gaming in this weekend due to some health complications, but hopefully once I visit my doctor on Tuesday everything will be back to normal. I’ve found a number of guides for leveling up tradeskills, but none are exactly up to date with the latest and greatest recipes. Where most crafts have plenty of House of Thule additions, I found that Brewing, was quite lacking. This was the method I took:

Brewing
Quick Trivial List
Tradeskill Trophy Quest
Brewer Charm

Brewing Freebie: Work for Yitimis
0-122 Fetid Essence (can be used later in Smithing Bile Spine)
135 Ol’tujim’s Fierce Brew
162 Jumjum Spiced Beer
188 Faydwer Shaker (all store bought)
248 Minotaur Hero’s Brew
335 Kaladim Constitutional (requires ground spawns)

Alternative Routes:
150 Sherry (all store bought items)
187 Shar Vahl Essence (requires foraged or ground spawns)
250 Clear Absinthe (all store bought items)
282 Fish Fungus Wine (requires fishing in Depths of Darkhollow)
295 Blindfish Pale Ale (requires fishing in Depths of Darkhollow)
300 Rose Absinth (requires ground spawn from Oceangreen)
335 Brut Champagne a bit more expensive but less farming

Right now my brewing is at 263, which means I’m working on Kaladim constitutional. The problem is, so are many others on Drinal, and that means the ground spawns in Kaladim are not always available. I attempted to make Brut Champagne, but it’s an expensive endeavor, requiring enchanter created parts (which I do make myself, but still a pain to gather). The other down side is that brut champagne is not something my characters will actually make use of, since it’s an alcoholic beverage and not an actual drink with stats. Most of the house of thule recipes I came across were for much lower levels of brewing, although the drinks have nice stats they’re not things I can use to skill up with.

For now, I’m content with the 500 jugs of Kaladim constitutional I’ve got on my main, and look forward to filling many (many) more casks with the sweet liquid. After brewing I’ve got the wonderful decision of what to work on next. It’s a tie between smithing, fletching, and pottery. The last three skills I need on my road to making out my crafting.

Happy gaming, no matter where you find yourself!

EverQuest Patch Notes #EQ #EverQuest

*** Highlights ***

– Corrected an issue that could cause corpses to lock incorrectly.
– Added /kickplayers, a new command that allows expedition leaders to kick everybody from the dynamic zone and shared task leaders to kick everybody out of the shared task, which results in them also getting booted form the dynamic zone associated with the shared task.  See the Miscellaneous section below for details.
– Many problems with boats have been fixed.  See the Miscellaneous section below for details.
– The minimum fizzle rates for all classes have been reduced, as well as the amount of mana used by a fizzle.
– Zones with key or flag requirements will now unlock themselves automatically when later expansions open (on standard and progression servers). Meldrath’s Mansion and Crystallos zones are now unlocked on standard servers.
– Keep an eye out for Grundle Cogwelder in the Plane of Knowledge.  He has been hearing some interesting rumors about hares.

*** Items ***

– Corrected the lore group on bottles of bleach.
– The Portable Forge should no longer spawn on top of the user.
– The Which Came First item will create a more limited variety of eggs now.
– The Potion of Divinity can not be used as often as it could previously.
– Removed the Encompassing Nightmare IV focus from Doll of the Nameless Child and added it to Shiliskin Metamagic Totem, where it would actually be used.
– Slightly increased the backstab damage on House of Thule daggers.
– Added detrimental haste focus to the all/all legs from House of Thule zones.
– The Katta’s Signet charm and those like it will now have much more reliable stats.
– The Whirligig Flyer now properly grants AC.
– Corrected typos on several items.
– Corrected several mounts that were not usable in combat.

*** Tradeskills ***

– Good Iva’s in Paineel now has an oven.
– Failing to craft Prepared Dream Meat no longer returns any items.
– Older alchemy potions on the Progression Server recipes now stack to 10.
– Fire opals are back in stock at their normal vendors.

*** Quests & Events ***

– Some missing kobold parts have been restored to Toxxulia.
– Wellis Pestule will now ask for the correct item when you are sharpening the Rusty Scourge Knight Saber for him.
– Norten Magmaflinger will now speak to characters at maximum level.
– Corrected the items that Kugaran asks for in the Troll Shadowknight weapon quest.
– Shana Liskia now asks for the correct items in the quest for the Dagger of the Academy.
– Corrected the requirement for reforging rhodium into Burning Ash of the Lake.  It now correctly requires completing the Keymaster’s event.

*** Spells ***

– The minimum fizzle rates for all classes have been reduced, as well as the amount of mana used by a fizzle.
– Players who are under a rabbit illusion will have their viewpoint set much closer to the ground.
– The ventriloquism effect works again.
– Resurrection spells now issue text messages so players can set an audio trigger.
– Fixed an issue with doom spells not working when the target is an NPC.
– Bard – Corrected the cap on the damage shield portion of War March of Dagda.
– Beastlord – Kron’s Maelstrom should no longer interfere with Funeral Dirge.
– Cleric and Druid – Increased the strength of Reject Corruption.
– Druid and Shaman – Corrected the amount of corruption cured by Chant of the Tae Ew.
– Druid – Corrected the cap on the AC reduction of Argent Frost.
– Druid – Increased the AE range on Lunamelioration.
– Enchanter – Baffling Constriction now reduces accuracy with all melee skills.
– Magician – Monster Summoning should now summon local denizens in House of Thule zones.
– Necromancer – Scapegoat has had its cost lowered and your scapegoat will now correctly cast spells at your target when summoned.
– Necromancer – Rebalanced the Splirt spell to decay faster and deal more damage overall.
– Necromancer – Corrected the damage added by the Irae Faycite Shard: Splirt to match the new damage values on Splirt (and corrected its name).
– Necromancer – Cascading Deathshield will now properly heal your pet when each bulwark expires.
– Ranger – Corrected the cap on the damage shield portion of Quillcoat.
– Ranger – Moved Burning Ash to timer 4 so it no longer interferes with Cataclysm Ash.
– Ranger – Moved Biting Wind to timer 3 so it no longer interferes with Windwhip Bite.
– Rogue – Removed an invalid cast message from Aggravated Bloodlust III.
– Shadowknight – Corrected the cap on the AC buff portion of Drape of Fear.
– Shadowknight – The snare component of Despairing Darkness will no longer ignore immunities.  It is still very difficult for normal NPCs to resist.
– Shadowknight – Corrected the heal cast when Gorgon Mantle Rk. III is broken by melee damage.
– Wizard – The Irae Faycite Shard: Brainfreeze Strike will now correctly add damage to Brainfreeze spells.

*** NPC ***

– Melee DPS mercenaries obtained via LoN rewards can now be buffed by players.
– Fixed some issues when un-suspending a buffed and geared pet that has been suspended across zone lines.
– Fixed a crash bug caused by attempting to log in on a character with no corpse.

*** AA ***

– Fixed a problem causing suspended pets to lose gear and buffs when their owner zoned.
– Magician – Theft of Essence will now work correctly with the Annihilate the Divergent spell line.
– Necromancer – Blood Magic should now behave in a more predictable manner giving full benefit to each rank. Please note, each step for Blood Magic is now shorter than the original.
– Paladin – Reduced the critical damage effect of Valorous Rage across all ranks.
– Paladin – Fixed the AC component of Blessing of the Faithful.

*** Achievements ***

– Epic titles should no longer go away if you place your epic items in your house as long as you have the epic achievement.

*** Progression Servers ***

– Corrected several recipes that were producing too much money and returned the alchemy vendors that sold the parts for them on progression servers.
– The Vial of Pure Water recipe has been made available on Progression servers.
– Newbie weapons (and other items from those quests) on Progression servers will now be weaker until more expansions are unlocked.
– Barbarian Northern Wolf and White Rose armor quests should now be working on progression servers.
– Quests for armor “of Ro” can now be completed on progression servers.
– Shaman armor quests that produce armor “of Justice” can now be completed on progression servers.
– Dark Elf quests for Orc Slayer, Bone Mail, and Ashen Bone Mail armors should now be functioning on progression servers.
– Druid armor quests that produce “Moss Toe” armor can now be completed on progression servers.
– Erudite Abattoir Initiate, Fell Blade, and Templar of Fright armor recipes have been enabled on progression servers.
– Gnome Plague and Initiate’s Watchmen armor recipes have been enabled on progression servers.
– Restored some missing gnomish newbie armor quest givers to progression servers.
– Half Elf/Wood Elf quests for Emerald Novice armor should now be functioning on progression servers.
– Halfling Thorn Mail and Bravefoot armor recipes have been enabled on progression servers.
– High Elf Art Keepers and Sylvan Initiate armor can now be created on progression servers.
– Human Coalition Trader, Sturdy Workman, Dismal Knight, Scourge Warrior, Scourge Sorcerer, Rage Sorcerer, Songweavers, Pestilence Priest, and Dismal Warrior armor recipes have been enabled on progression servers.
– Ogre quests for armors of Protection, Darkness, and War should now be functioning on progression servers.
– Troll armor quests for Da Bashers should now be working on progression servers.
– Krivn S`Tai has returned to progression servers.
– Some missing kobold parts have been restored to Toxxulia.
– Returned some creatures that were not spawning properly in the Butcherblock Mountains on progression servers.
– Restored some missing NPC spawns in Lavastorm on progression servers.
– Gnomes can now complete the quest for the Plague Raiser Mace on progression servers.
– Andara C’Luzz has been returned to her post on progression servers.
– Brunnel Kegstander is now available on progression servers.
– Wendel Deeppockets has returned to progression servers.

*** Miscellaneous ***

– Saltpeter is now available in the Lavastorm Mountains.
– Increased the size of the obsidian building blocks to match other building block sets.
– Added /kickplayers, a new command that allows expedition leaders to kick everybody from the dynamic zone and shared task leaders to kick everybody out of the shared task, which results in them also getting booted form the dynamic zone associated with the shared task.
– Usage:
– /kickplayers task — Removes all players from shared task and also removes them from the associated dynamic zone.
– /kickplayers exp — Removes all players from the expedition, including players not currently in the dynamic zone.
– Fixed problems with looting rights.
– Polls: Implemented the ability to teleport to winners of real estate polls.
– Fixed a crash bug when a PvP player’s infamy changes and becomes tied with more than 4 other players.
– Fixed a few boat bugs that caused players to drop into the water, drop on the boat and take falling damage, disconnects when zoning on a boat, and the “rubber band” effect when riding with other players on a boat.
– You will no longer need to completely exit out of the game when you get extra character slots.  They will be available to you the next time you enter character select.
– Added in Rotate Yard combobox to the Layouts tab of the Real Estate Items window.  This allows you to choose which direction you want a yard facing in when it is loaded.  Also updated the Layout help page with info on the Rotate Yard option.
– Fixed some minor memory leaks related to spells.

*** UI ***

– Long tool tips will now wrap to multiple lines.
– The item display window has been updated to display total skill mod information.
– In the real estate items window, if a full stack is moved it will remain selected, or the stack it is combined with will become selected.  However, if only part of the stack is moved, the remaining portion of the stack will remain selected.
– Fixed an issue that was not allowing the results of closed non-real estate polls to display.

– Added –
EQUI_NameChangeMercWnd.xml
EQUI_NameChangePetWnd.xml

– Changed –
EQUI.xml
EQUI_Animations.xml
EQUI_CharacterCreate.xml

*** Previously Updated ***

– The First Creation – The Creation should leave a corpse more reliably.
– The Mechamatic Guardian has a limiter on the number of steamworks it can command at once.  It will no longer process damage if this limit is exceeded.
– Reduced the spell resistances and the resistance to combat abilities on the Mechamatic Guardian.  It should also return to where it belongs if pulled or pushed away.
– Increased the number of adds that spawn during the 12th Anniversary Mechamatic Guardian event by 25 to 33 percent per wave.
– Fixed the bug with the “Stealing My Life Back” mission that prevented updates for killing an angry helibot.
– Removed NPCs and some quest rewards that were appearing too early on progression servers.
– The rare items required for the Hunt for Shards task have been made more common, and more shards will be up at once.

– The EverQuest Team