Levitating Unicorns and Marus Seru #EverQuest

EQ000074EverQuest put a wonderful patch in this week that not only changed the old (tired, dated) hotzones, but also revamped hero’s forge armor into a new sleek look. If you happen to prefer the old bulky look you can continue to use it. To switch over to the new look just right click the piece of gear in an inventory slot. Robes are not included in this change, but I’m still happy for it. The bust of my female characters always looked a bit.. off.

I’ve been playing my new paladin lately. I’ve got little to no experience playing a tank class, even though I do have a 53 shadowknight I haven’t touched the character in a number of years. I’ve always wanted to play a paladin, so I decided why not. When I created the high elf paladin Crescent Reach was the hotzone (and had been for a number of years) and I managed to level to 17 without too much trouble. This time I decided to try out the new hot zones, which was Marus Seru for level 25.

The zone was completely empty. Not exactly unheard of on a Thursday evening, but a bit odd. Oger took on a shroud and joined me and our mercs in beating up many Stonegrabbers and Rockhoppers, ah Luclin how I have missed you.

If you’re curious about what the new hotzones are, here’s the list:

— Level 20 – Warslik’s Wood
— Level 25 – Marus Seru
— Level 30 – Frontier Mountains
— Level 35 – The Dawnshroud Peaks
— Level 40 – Jaggedpine Forest
— Level 45 – Burning Woods
— Level 50 – Corathus Creep
— Level 55 – The Bloodfields
— Level 60 – Undershore
— Level 65 – Plane of Air (AKA Eryslai, the Kingdom of Wind)
— Level 70 – Wall of Slaughter
— Level 75 – Oceangreen Hills
— Level 80 – Hills of Shade
— Level 85 – Old Bloodfields
— Level 90 – Valley of Lunanyn
— Level 90 – The Grounds

It looks like I’m off to Frontier Mountains next, as the paladin is closing in on 30 after my adventures last night. I picked up my new spells, and a few pieces of new defiant gear. I gave a brief glance through my alternate advancement and noticed that one of my level 85 includes a levitating unicorn.

O. M. G.

If there was ever a reason to play a class, that’s it.

Charm of Lore, and Mercenary of East Wastes #EverQuest

EQ000073Oger and myself have been working on a few older achievements as of late. You can find these under the Hero’s Journey category in your achievement window. The one I picked for us to work on next was the Charm of Lore, which involves collecting 37 different trinkets and turning them in to Librarian Hemfar in Crescent Reach. So far the collection has not been too difficult to obtain, but we’re now at the point where 100% of them are drops from mobs and raids. The hard part being simply finding the mobs up (or in the case of regular named, spawning them). Still we’ve worked our way through a lot of zones and I’m really happy that there are only 8 more pieces for me to collect and then I’ll have completed the charm. The ones I’m missing are in Ashengate, Ashengate, Reliquary of the Scale: North, Ashengate, Reliquary of the scale: West, Frostcrypt: Raid Instance #2 and Valdeholm: Udengar the Traitor.  It’s not an upgrade any more but there’s still an achievement for getting it done, and a sense of completion for my main character.

I’ve been thinking a bit on what I want to work on next, and I’m pretty sure it will be my druid. I haven’t actually started working on her yet, but before too long I hope to.

Another bit of character advancement came from working on the Mercenary of East Wastes: Zeixshi-Kar’s Awakening. It’s part of the current expansion so any rewards were quite relevant, and a death or two happened here and there. Mostly because of my charmed pet breaking and me not being able to land a charm in time before I was smushed. Especially if mercenary are on passive and not healing me. I’m still getting used to having my rune spells up (and active). This zone was frustrating. Especially if you’re not a tracker. It’s not that the quests themselves were difficult per say but the zone is GIANT (it mimics the regular East Wastes) and it’s constant running around to find what you need. If you don’t have a tracker you’re forced to wander around aimlessly looking for what you need. It did take us a week or two to finally complete these quests but I’m glad we got it done. Now we just need one more East Waste group mission and then we will have completed the hero achievements and obtained the trophy house item that grants buffs. After that, it’s time to move on to someplace new, which I am really looking forward to. The constant snow storms are not my idea of fun.

As always, happy gaming, no matter where you find yourself!

1 to 300 Tinkering #EverQuest

EQ000070Despite what it looks like in the above screenshot, my enchanter is a gnome. I’m usually running around in one illusion or another, for this one it’s a dark elf because the shield I’m wearing tends to clip through my arm otherwise (it’s a player studio item that just recently released and I think it’s really nice). One of my goals was to reach 300 in tinkering, not an overly difficult task, but I didn’t want to spend a lot of money. I ended up spending some, and I’m sure there are easier paths, but this is the method I went.

Then things got difficult. I started farming loams to created sacred symbols, but this requires doing a quest to get patterns and I didn’t really want to do that. So I bought a craft potion from the marketplace for 1,000 station cash which gives you a buff for two hours that allows you to salvage 100% of all failed combines.

From 233 to 300 I made a combination of Tick Tock Sticky Bombs, repeating crossbow bolts, and repeating crossbow. The lumber for the crossbow was incredibly cheap and I gained most of my skill ups from this item. It took over 500 combines to get from 250 to 300 but I didn’t mind since I was using the potion and salvaging. There’s a wonderful guide that gives different skill up routs, but I didn’t really like the amount of farming it has you do. Make sure you do the tinkering trophy when you reach 52 so that your tool will level up with you and you won’t be forced to make the artisan’s seal and old trophy before moving on to the new one like I did. In fact it’s pretty important if you want to start crafting to make ALL your beginner trophies before moving up through the tiers, unless you really want to create 7-8 artisan seals and complete the old trophies and then do the master trophies of the new type.

The only craft I have left to get to 300 is research, and this one is a costly endeavor. I’m currently at 260 but each combine costs almost 1,000 plat in vendor sold items and there’s no way around this. The ‘best’ way I’ve seen to get to 300 is to create the Glowing Energeiac Rod, which is by no means cheap and requires a lot of sunshard ore. However if you’ve got the money and the ore it’s not that big of a deal. When I’ve saved up some more supplies I’ll attempt research again but for now I’m taking a slight break from it.

As always, happy gaming, no matter where you find yourself!