On the Edge of Insmother

The conference room of the Kinetic Regret smelled faintly of burned coffee, ozone, and resignation. A series of blinking regional maps floated midair, updated with worrying precision. Red dots here. Blue clouds there. One pulsating gold beacon labeled simply: “C-J.”

Captain Gobbins entered, mug already in hand, and gestured at the map like it owed him money.

“Alright, listen up. This is either the beginning of a tactical masterpiece or the part of the war novel where everyone starts dying off in alphabetical order.”

No one laughed. He didn’t expect them to.

He continued. “For the last few weeks, we’ve been in a standoff. Us, dug in up here in the Dronelands—our cold, wonderful home of anchored crap and endless bubble traps. Them, posturing down south, slamming into Insmother.”

He jabbed at the region with his mug. “Imperium. Mainline. Hitting hard. Meanwhile, our sigs have been tap-dancing in their soft zones—Delve, Querious, those lovely holiday destinations.”

He turned, tapping the table. The lights dimmed. The map zoomed in dramatically. “Now. Today? Big shift. Imperium’s packing up and moving in. They’re staging in C-J—right on our border. And they’re giving Delve and Querious the ol’ ‘good luck with the fire sale’ treatment. One week’s notice to their locals. One week.”

Gilthune Aideron tilted her head. “So… they’re abandoning two entire regions to come live next door?”

“Exactly,” Gobbins said. “So first off—and mark this moment—I’m going to say something… nice about Goons.” He held up a finger. “They’re sacrificing a lot. Uplifting their core. Relocating their entire war machine just to come brawl at our gates. That takes guts. Or hubris. Possibly both.”

He took a long sip, then sighed. “And frankly, we might get some good fights out of it. Medium scale. Frequent. The kind where you lose a Harpy and don’t spend six hours in structure. The fun kind of suffering.”

“But?” Gilthune prompted.

“Oh, there’s always a ‘but,’” Gobbins said. “The big fights—those’ll be messier. Titan buffs from the last patch are lopsided, and we’re still working with a numbers disadvantage. So in those cases, we rely on regional mechanics and defender’s advantage. You know, terrain. Cynos. Lag.”

A low murmur rippled through the crew. Someone coughed in the background. Someone else sighed audibly and opened a stims packet.

Gobbins’ voice dropped just a hair. “Let’s not kid ourselves—Imperium’s still the biggest bloc on the server. In EU and US timezones, no one else comes close. But we’re probably the closest. And if they’re tied up with us… then we’re doing our job.”

He tapped the holomap again. The glowing system of C-J pulsed brighter.

“Now, I know everyone’s wondering if we’re moving again. HQ’s evaluating some better staging systems. For now, instructions remain unchanged. So don’t start shoving your carriers into a bowhead just yet.”

He paused, glancing toward the back.

There sat Gallente Citizen 4586793463, silently recording on a notepad that looked older than the war. As usual, they offered no questions. Only scribbles.

Gobbins gave a faint shrug and turned back to the map.

“Prep for contact. Keep your clone in region. And maybe… clean your cargohold. I don’t want to die next to 300m in fireworks and a single exotic dancer again.”

He paused.

“Again.”

Helios? Helios.

One of the main reasons that I love to fly the Helios, is the cost. Sure, I can’t do any combat in it what so ever, I can’t scare people away like an Astero / Stratios probably could, and it’s not something I can even re-fit for my purpose like a Tengu or a Loki, but it does what it’s meant to do very well (hacking) plus there is a fair amount of room for loot so long as you drop things off every so often.

The cost of the helios is pennies, you can do a site or two and make back everything you spent without too much issue (as you can tell from my screenshot above) so even if you were to lose the ship (we all do at one time or another) you’re not going to be out much ISK. My tengu on the other hand cost a pretty penny, and I’d be upset if I lost that one, so I don’t tend to fly it much these days. Not that I don’t have the ISK, I have more than enough, but it’s still not fun to lose expensive ships (unless of course maybe you have an entire corporation backing you with SRP).

The other reason I love the helios is because it is a fast little ship that can get out of most situations. I’ve got an interdiction nullifer on it, and a warp core stabilizer, with inertial stabilizers, bringing me to a 2s warp time. In wormholes I don’t need to worry about most of these things but I don’t really plan out where I’m going to be doing my adventuring, and I never know what situation I might want to be prepared for.

Anyway, I know this post is just me blathering on about how awesome the helios is – but I’m pretty sure it’s one of my most used ships and I just adore it.

Relic / Data Sites – How To

Most of the time, I have no issue completing data / relic sites – but other times, especially if I’m some place dangerous, I will cherry pick the sites. Here’s my hacking method for those sites.

Scan it down, warp to the site at 100km (cloaked). Since my helios is very fast, I decloak and burn off until I’m 150km (or more) from the nearest can. Then I bookmark that location (also known as a perch). Make sure you’re in a fleet with yourself. I’ll warp to the nearest can, and cargo scan everything. If it has more than 5m in loot, I’ll hack it (leave untagged). Otherwise, I tag it with a 0, and then warp back to the perch. Tagging lets me see in the overview the cans I’ve decided to ignore and the ones that I haven’t done yet. Then I just warp around to the cans with no tags, and hack them.

If I see things on d-scan I’ll either continue hacking or I might warp back to the perch and hang out for a bit and make a judgement call depending on what they’re flying, if I think they’ve brought friends with them, that sort of thing. I also think about the ISK left in the cans, sometimes if I’m not in a huge rush I’ll number them based on the ISK value so I go after the more expensive cans first in case someone pops in.

My ship of choice is still the helios, and I don’t think (for pure hacking) there’s any reason to fly anything else – at least not for me. This little ship is so speedy and costs just pennies compared to what I’m hauling around. It normally takes me a single system to recoup any loss I might experience.

Now I just need to figure out what I’m going to do with all of these blueprints.

Fly your way! o7