
Most of the time, I have no issue completing data / relic sites – but other times, especially if I’m some place dangerous, I will cherry pick the sites. Here’s my hacking method for those sites.
Scan it down, warp to the site at 100km (cloaked). Since my helios is very fast, I decloak and burn off until I’m 150km (or more) from the nearest can. Then I bookmark that location (also known as a perch). Make sure you’re in a fleet with yourself. I’ll warp to the nearest can, and cargo scan everything. If it has more than 5m in loot, I’ll hack it (leave untagged). Otherwise, I tag it with a 0, and then warp back to the perch. Tagging lets me see in the overview the cans I’ve decided to ignore and the ones that I haven’t done yet. Then I just warp around to the cans with no tags, and hack them.
If I see things on d-scan I’ll either continue hacking or I might warp back to the perch and hang out for a bit and make a judgement call depending on what they’re flying, if I think they’ve brought friends with them, that sort of thing. I also think about the ISK left in the cans, sometimes if I’m not in a huge rush I’ll number them based on the ISK value so I go after the more expensive cans first in case someone pops in.
My ship of choice is still the helios, and I don’t think (for pure hacking) there’s any reason to fly anything else – at least not for me. This little ship is so speedy and costs just pennies compared to what I’m hauling around. It normally takes me a single system to recoup any loss I might experience.
Now I just need to figure out what I’m going to do with all of these blueprints.
Fly your way! o7